Author: Foxhound
Author Website:

Version: 0.4

Short description:

Date: 2007-05-28 10:52


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Armed Assault 6thsense Website
6thSense Network Services "Lite"
by
Sickboy


Description:
This scripting package is a (very) basic implementation of a solution for executing code sent over the network.
Basicly, you can execute code on all clients, on only the server or on all clients+server.
Only executing code on 1 specific client is not (yet) built in.
Idea based on the CoC Network Services for OFP.

Now expanded with 6thSenseMod function library!


Project Status:
STABLE


Installation:
Please look at the different Module Folders, in each of them is a Docs folder with Readme regarding the Module.


Change log:
v0.4

  • Added six_fTxRadio and fRxRadio (Thanks to Vipermaul for giving me the idea!)
  • Added 1 Demo Mission simply displaying the application of the six_fTxRadio function
  • Packed as a WinRAR Archive
v0.3
  • Now available with SIX_Base Functions
  • Removed While-in-While loops, not needed anymore
  • More robust execute thread… no more stops working when wrong commands/strings were broadcasted
v0.2
  • Added the while-in-while trick to make the receive loops: 10.000x10.000 long, as while-loops terminate after 10.000 cycles. Ideas from BIS forums threads.
  • Added onMapSingleClick features for moving units to a certain position based on player onmapsingleclick.
  • Changed init.SQS to init.SQF, thanks to Raedor for letting me know
  • Added six_init variable
v0.1
  • Initial version

Notes:
Addition of isServerClient Better implementation of isPlay, as it is based on the same as isClient for now.
Some sort of client identification method, similair to the channels in CoC_ns, so you would be able to only execute code on (a) certain client(s).
DOCUMENTATION IS W.I.P !!


Additional Info:
For a complete "How to" you should visit this page:
- 6thSense Wiki.


BIS Forums topic:
- Link.






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