Author: roguetrooper
Author Website:

Requirements: Arma 2
Island(s): Chernarus, Desert_E, Proving Grounds, Shapur, Takistan, Utes, Zargabad
Playable options: N/A

Version: 1.05

Date: 2011-04-27 08:22


Comments: (3)
Rating:



 

Fun For Four

by
RogueTrooper


Description:
This is a sandbox map. It can be played in MP alone or in a group of 2-4. It can be played on any BIS map: Tchernarussia, Utes, Takistan, Zargabad, Shapur, Proving Grounds and Desert. A.I. group members can be disabled.

The playergroup (leader/human with highest rank) can place an OPFOR group anywhere on the map. Then place themselves anywhere on the map.

The Lobby allows to define 26 parameters: detailed weather- and environment settings, daytime, time limit, injury and healing options, enemy amount (= random between minimum and maximum), enemy equipment (tank, helicopter), OPFOR placement radius, time limit, player respawn limits, the task of the player group (destroy enemy officer or whole group) and several little other settings.

The playergroup starts with a HMMV, a Little Bird helicopter, an unplayable optional pilot (players are allowed to fly, too) and a weapon box that contains ALL weapons, magazines, backpacks and items available so far in ArmA 2 OA. Respawn point is within the HMMV. The HMMV can optionally be indestructable. If it is set as destructable, it respawns near the place where it has been destroyed. The helicopter and the unplayable pilot do not respawn. There are no other things on the map than the enemy group and the players with their start equipment (helicopter, HMMV, total-weapon-box). In the desert however, there are ten random towns around the pipeline.


Gameplay:
(1.) The playergroup can equip themselves from the weapon box however they want.

(2.) Then the human player with the highest rank can click anywhere on the map to create the hostile OPFOR group with the parameters from the lobby: amount, placement radius, equipment, skills. All OPFOR is placed randomly within the placement radius (formation or spread throughout lobby radius setting).

(3.) At a second click anywhere on the map the whole player group is moved into the HMMV and the HMMV gets teleported to that clicked position.

(4.) Do whatever and how you want to destroy the OPFOR target(s). With the lobby settings and the placement of OPFOR and BLUFOR, the players can play the map however they want: as snipers, as tank busters, as an infantry fight vs. OPFOR in a town, forest, desert, at night, rain, sunshine, fog... how and wherever you like. Everything can be selected in the lobby.

The difficulty is influenced by
    * the enemy amount and skills selection in the lobby
    * if the enemy has a tank (T-72) and/or a helicopter (Mi-24V which is quite a beast with its movable cannon)
    * the respawn limit for the playergroup.

See the briefing for information. The 26 lobby parameters should be self-explaining.


Installation:
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.


Changelog:
v1.05
  • medic added
  • task added
  • ingame graphics menu added (Deadfast's GFX changer)
  • enemies optional unarmored car
  • healscripts compatible with agony-status (hopefully)

  • v1.04
  • Tweaks and tasks added.


  • Forum topic:
    - BI forums



    - Arma 2




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    Tags: Sandbox