Author: hcpookie
Author Website:

Requirements: No addons required

Version: 1.3
Signed: Yes, serverkey included

Short description: The 9K31 SAM system is a 4-rack SAM launcher based on the BRDM-2 chassis.

Date: 2013-02-10 09:59


Comments: (1)
Rating:



 



9K31 Strela-1 (SA9) SAM Unit

by
Franze port to Arma 2 by hcpookie


Description:
The 9K31 SAM system is a 4-rack SAM launcher based on the BRDM-2 chassis.
Original model was created by Franze and is based off of the Arma1 sample models. Arma2 port by Pook with permission.

As you probably already know, the in-game BRDM models are not as complete as they could be. I'm planning to use this as the basis for improved BRDM models for the game.
I tried to make the vehicle as feature-rich as possible for online play. I added, among other things, the turn in/turn out position for the driver and commander! No more periscope confusion!


Features:
- Texture sets for all factions: RU / CDF (BLUFOR) / CDF (IND) / GUE / TAK. The texture sets can be replaced with camo1/camo2/camo3 hidden texture sets.
- Texture sets for clan/clan logo. I used the clan logo texture for the flag insignias, meaning the default TAK, CDF, and RU textures are free of any flag markings on the model.
- Fully animated deployable water fording gear - front surf board, propeller, propeller cover, dashboard lever, and winch. Can also be deployed by driver on demand.
- Damage LOD
- Turn in / Turn out!
- Commander periscope
- Correct headlight/brake light behavior (original Arma2 BRDM headlights appear on at distance, although they are off).
- Thermal Image map!
- Corrected get in/get out positions
- Transport gear and ammo contains extra AA gear
- Working, accurate dashboard. All gauges built with online play in mind! Speed, rpm, fuel, compass, low fuel indicator light, turret directional indicator, inclinometer. The incline gauge is there at my discretion, since when in 1st person view it can be difficult to tell your position at times.
- Engine compartment cover animation.
- Front window covers fixed in open position. No more closed covers if engine is off! (Again thinking online play enhancements).
- Turret movement does not turn on engine
- Internal cabin light when headlights are on.
- Optimized distance LODs.


Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.


Included .pbo files:
fza_sa9.pbo


Usage:
Please read the included readme for detailed instructions how to use these in your own missions.


Known issues:
- The turn-out position isn't "clean" through the texture due to the model limitations.
- Sitting in the cargo back seat, the driver and commander animations are broken (they appear standing up). The gunner sees them correctly.
- Water fording gear is only a visual enhancement - you can cross even if the ramp/propeller is not deployed.
- In-cabin light is controlled by the headlights and cannot be manually switched off.
- In-cabin light source can be seen outside of the vehicle at long distances. It is barely noticeable and the lights are on anyway.
- Missile doors are not animated and always open.
- Brake lights have small texture issue in daytime.
- Launcher does not stow away into travel position like the real thing.
- Windshield is not transparent so you cannot see in from the outside.
- Bullet proof wheels (no damage logic for them). After doing some research I think this should be correct for "run flat" tires anyway.


MLOD:
MLOD is also available from here.


Notes:
- My buddy and I have been testing this and so far it works great! The missiles can be spoofed but not easily.


Credits & Thanks:
Original SA9 model by Franze
Port to Arma 2 by hcpookie - e-mail:

This mod uses the Arma1 P3D model created by Franze (BIS forum moderator). I've included the MLOD in the download as per Franze's request. Please contact Franze for permission to reuse!


Changelog:
v1.3
FIX: Removed dependencies on my BRDM2IMP mod
NEW: Resupply ammunition box "fza_sa9_ammobox"

v1.2
NEW: Magazine count is increased to 2 magazines (8 rounds total). Reload time is 100 seconds (reflects real-world reload times).
NEW: Wheels can now be damaged.
NEW: Deployable camo nets. Nets use hidden selections for alternative camo net patterns (usually per faction).
NEW: Custom map icon.
NEW: Groups for every faction. Air Defense Platoons, Air Defense Squads, and numerous Patrol groups for UN faction.
IMPROVED: 3D model now has spare launcher tubes on side racks and passive radar nodes on both sides of vehicle (based on images of real world vehicle).
IMPROVED: Engine and Fuel Tank damage.
FIX: Removed all errors from RPT.
FIX: 3D model hatches fully modelled for Turn Out views. Crew no longer sticks "through-the-roof" when turned out.
FIX: Surf board shadow animation.

v1.1
NEW: Deployable camo nets around most vehicles! Driver controlled. Net can only be used when vehicle is stopped! It prevents movement by removing fuel until packed away. Leaving the vehicle when net is deployed can cause the AI to report "low fuel". Fuel is returned when the camo net is stowed. This was the only way to ensure you don't have a "driving net" vehicle.
NEW: Now signed with V2 keys; new "pook_v2.bikey" included.
FIX: Some minor model issues.
FIX: Correct brake light issue.
FIX: Corrected factions! All BIS factions now represented correctly

v1.0
- Units with texture sets for all sides factions: RU / CDF (BLUFOR) / CDF (IND) / GUE / TAK. The texture sets can be replaced with camo1/camo2/camo3 hidden texture sets.
- Texture sets for clan/clan logo. I used the clan logo texture for the flag insignias, meaning the default TAK, CDF, and RU textures are free of any flag markings on the model. They can be "removed" by using the "clear_empty.paa" texture.
- Transport Cargo inventory w/ extra AA gear (it is a SAM unit, after all).
- Thermal map.
- Shadow LOD.
- Damage LOD.
- Crew Turn in / Turn out.
- Fully animated deployable water fording gear - front surf board, propeller, propeller cover, dashboard lever, and winch. Can also be deployed by driver on demand.
- Commander periscope.
- Correct headlight/brake light behavior (original Arma2 BRDM headlights appear on at distance, although they are off).
- Corrected get in/get out positions.
- Working, accurate dashboard. All gauges built with online play in mind! Speed, rpm, fuel, compass, low fuel indicator light, turret directional indicator, inclinometer. The incline gauge is there at my discretion, since when in 1st person view it can sometimes be difficult to tell your position.
- Engine compartment cover animation as per real BRDM-2 vehicle.
- Front window covers fixed in open position. No more closed covers if engine is off! Intended for online play enhancement.
- Turret movement does not turn on engine.
- Internal cabin light when headlights are on.


Forum topic:
- BI forums




Enable javascript to be able to download from Armaholic please!



Tags: Sa9