Author: someguywho
Author Website: Requirements: Arma 2 Version: 1.2 update Signed: Yes, serverkey included Short description: A re-tex of a few vehicles, aircraft and men to look like the ANA and ANP. |
Description: A re-tex of a few vehicles, aircraft and men to look like the ANA and ANP. Contains alot of content:
- Cars - Armoured - Air - and static Installation: As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ. When you are using the Steam version you can find a Steam mod installation and activation FAQ here. Included .pbo files: SGW_Afgcharacters.pbo SGW_Afgair.pbo SGW_Afgtracked.pbo SGW_Afgwheeled.pbo Credits & Thanks: Thanks to BIS for the awesome game Changelog: v1.2 update - Adds more commandos. New NDS found under ANP and new special forces found under ANA - Also fixes groups... If they were broken. They definitely work now. v1.2 - fixed 'bin\config.bin/CfgVehicles/CfgGroups.scope' problem. - changed the colour of the woodland texture slightly. v1.1 - Added groups v1.0 fixed - fixed bisign files v1.0 - First release Forum topic: - BI forums ![]() - Arma 2 Enable javascript to be able to download from Armaholic please! |
Can't see the units in the editor... No solution?
make a model of the T-62M then reskin it to the original ANA Textures
http://upload.wikimedia.org/wikipedia/commons/0/03/T62_Afghanistan.JPG
I was wondering what that error was lol haven't been able to figure it out.
When I place the units in the editor they're under blufor, but they come up as red markers and are hostile to blufor????
Awesome mod! only problem was when placed as groups they come up as opfor
Not bad, I think you really nailed the ANA regulars. Although it looks like some of the normal maps are still the original skins--for example, you can still see "Czech Army" on the arm patch area of the Commandos. Either way, using these in a WIP SP scenario in Aliabad http://www.armaholic.com/forums.php?m=posts&p=122893
If the units with the normal map issues are updated, I would love to incorporate them as well either into this mission or a different one.
Posted by lsp "When I place the units in the editor they're under blufor, but they come up as red markers and are hostile to blufor????" it's super realistic just like in real life lol
This is a great mod, my only request is to make it Ace compatible
Wait nvm I think my ace is have trouble.
its really good, just fix those patches and remove ANA green helmet cover and make their helmets bare instead
and maybe remove or replace Alice and RD-54 backpacks
Total comments : 11, displayed on page: 11