Author: JSDF MOD Team
Author Website: http://jsdfmod.s377.xrea.com/jsdfmod_j/

Requirements: No addons required

Version: 1.43
Signed: Yes, serverkey included

Short description: This MOD simulates Japan Self-Defense-Forces and includes - soldiers, aircrafts, cars, helos ,weapons and ace2_config.

Date: 2012-07-22 19:27


Comments: (11)
Rating:



 







JSDF MOD

by
JSDF MOD Team


Description:
This MOD simulates Japan Self-Defense-Forces and includes - soldiers, aircrafts, cars, helos ,weapons and ace2_config.
jsdf_ace2_config adds 'some elements for ACE2' to this MOD.
Also this pbo replaces backpacks with 'backpacks for ACE2'.


Installation:
If you don't use ace2 and ACRE, remove "@JSDFMod_ACE" "@JSDFMod_ACRE" directory.

As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.


Included files:
jsdf_*.pbo


Credits & Thanks:
JSDF MOD Team
*Gachopin
*Naoyuki
*Wolfsburg
*YAG
*total22
*Peca tactical server team


Changelog:
v1.43
(NEW FEATURE)
(JSDF_Air) T-4
(JSDF_vehA) Type61 tank
(JSDF_vehA) Type74 tank
(JSDF_vehA) Type73 APC
(JSDF_vehA) Type96 APC/B (M2MG)
(JSDF_Man) Carlgustav's flare script
(BUG FIXD)
(JSDF_AirH) SH60's damage texture
(JSDF_Air) P3C's wrong gear animation
(JSDF_vehA) LAV's rtm files of driver & gunner
(JSDF_vehA) type96 APC's gunner optic
(CHANGED)
(ACE2) All tank's weapons use ACE's parent class
(JSDF_AirH) copilots have "fakeweapon"
(JSDF_vehA) crew don't use internal lod

v1.37
(NEW FEATURE)
(JSDF_VesA) JMSDF Type Murasame(test release, near future classname may change)
(JSDF_AirH) UH-1H,UH1J
(JSDF_veh) type73 1.5t truck(BXD30)
(JSDF_veh) type73 3.5t truck(SKW475)
(ACE2) tracks and cars add memorypoint "memoryPointSupply" for towing script
(BUG FIXD)
(JSDF_Wep) 110mm launcher's rvmat (emmisive[]={1,1,1,1} to {0,0,0,1})
(JSDF_Wep) disappear type89 rifle's parts when put rifle to land
(JSDF_Wep) too many riflegrenade can take
(CHANGED)
(JSDF_VehA/AirH) Type89 FV and AH1 appear vanilla and ace2config
(JSDF_Wep) stop riflegrenade's script because rifle's modelspecial crushs game(when 1st personview to 3rd)
(JSDF_Veh) LAV's texture became little dirty
(JSDF_Air) tentative class of JSDF AH1 missile(JSDF_test_TOWLauncher)
(JSDF_Veh) KLX two person can ride
(JSDF_Veh) KLX's texture & rvmat
(JSDF_Veh/vehA) add selectionRight/LeftOffset for newest patch
(peca config for ACE2)
some dropped magazines use ACE2 model
recoil use ACE's.
some ammo models use ACE's
scopes adjusted ACE's
deleted unnecessary reference of backpacks
add cargo element to CAR/APC baseclass
changed baseclass of JSDF handgrenades for ACE's throw effect
add ACE_CREWSERVED class for minimi mag
reduced initspeed for type64 rifle's mag
FCS element for type90 tank's class
add carlgustav's WPmag using ACE's WP effect
reduced backblast for pf3 mag
LMAT's mag using javelin's element
changed riflegrenade's hitpoint
deleted ATsoldier's backpack
changed CAR/APC baseclass
type90 tank's gunner can use thermalview
LAV's armor element
minimi mag added to LAV
use ACE's optics to M2 carlgustav
LMAT's/P220's weight
sight adjust for M24 rifle
removed zero-in to type62mg with scope/NV , type89 CQB
enable off-on NV to type62mg/type64 with NV
add riflegrenade's optic for type89/64 rifles
removed BIS's ballisticscomputer for ACE's FCS
add ACRE's config
deleted LAV's car radio

v1.31
(BUG FIXD)
(ACE2) ACE2 config isn't include config(binalized miss)
(CHANGED)
(JSDF_VehA) Type89 FV is hide (because this causes arma2 crush)

v1.30
(NEW FEATURE)
(JSDF_Wep) Type06 Rifle Grenade(JSDF_M_RG_22_APAV) for type89/64 Rifles
(JSDF_VehA) Type90 TK
(JSDF_VehA) Type89 FV
(JSDF_Man) Balaclava texture(jsdf_Face01_camob to jsdf_Face09_camob)
(BUG FIXD)
(ACE2) XEH(3.1.0) syntax probrem
(ACE2) LAV's minimi magazine reloadtime is zero
(CHANGED)
(JSDF_AirH) CH47's heavier geometry
(ACE2) LAV's minimi uses "ACE_200Rnd_556x45_T_M249"



Forum topic:
- BI forums




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