Author: Big
Author Website:

Requirements: No addons required
Island(s): Zargabad
Playable options: N/A

Version: Update 6

Date: 2011-06-18 06:42


Comments: (0)
Rating:



 



Deep Sandbox (Zargabad)

by
dmos


Description:
Inspired and guided by thomsonb's brilliantly done sandbox series. Deep Sandbox aka Deep Sand is a single-player dynamic mission based in Zargabad. Requires Operation Arrowhead.
  • 90% dynamic mission.
  • 100% dynamic combat.
  • Uses the awesome UPS (Urban Patrol Script) by Kronzky! As result enemy groups behave in a much more realistic and immersive manner.
  • Respawn on death in a dynamic way. There's a twist

For those who have played thomsonb's sandbox series these are things that are different in Deep Sand:
  • You are NOT a lone soldier. You command a small 4 man fireteam. As you play you can accept encountered friendly units into your squad.
  • Self and teammate healing (following thomsonb's example).


Features:
The mission is still in heavy development. Even though it's playable and enjoyable, these are the features that are still only semi-implemented:
  • Fireteam gets credit (money) for performance and survival. The credit can then be used to: improve/upgrade/expand fireteam's equipment, abilities; recruiting experienced/capable/well equipped or maybe specialized (medic,engineer,AT,AA,etc.) soldiers. Also penalties for losing members and dieing. Lots of possibilities. I would really like to hear your suggestions!
    Semi-developed: Currently your fireteam gets 0.25 cents for every kill (stuff won't cost much). You can't spend it yet. Check your finances through the action menu.
  • Scattered stashes of equipment/ammo.
    Semi-developed: Currently you just get two randomly placed weapon-boxes outside the town. Their location is landmarked by huge radars (I'll put in a screenshot below).


  • Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Missions folder.


    To do:
  • Develop the rewards system. Emphasis on survival.
  • Dynamise "static" elements of the mission: more dynamic mission start, add dynamics to the player character and fireteam, etc.
  • Get ideas from you guys on what the stash system should be like and how to make it. The stashes should add another dimension, but not remove the challenge of survival: stashes should probably be limited and heavily specialized (so you don't get everything at the same place and movement and exploring is encouraged).
  • Implement ACE items and scripts.
  • Get ideas from you guys on how to integrate night fighting into Deep Sand? I'm itching for Night Vision, ACE Chem Lights, Lasers, Weapon Lights, etc.
  • Combat Support: Close Air Support, Arty. (not sure if support is necessary)
  • Clean up the code and add some more comments for you guys.
  • Place enemy (and maybe one or two friendly) snipers/marksmen at random windows throughout the towns and suburbs to produce ambushes.
  • Revive friendly unit if he hasn't been downed for longer that x seconds.
  • Much more stuff that I forgot.
  • Your suggestions go here...


  • Notes:
    It would be really cool if you would join in making this sandbox and be a co-author. Help with scripting and ideas would be VERY useful!
    Feel free to use any of my code and add yours where you like. It would be great if you would share your improvements and tweaks.


    Changelog:
    update 6
  • Still compatible with vanilla, but if you have any of the following custom content it will be used by Deep Sand: RH weapon mods, ACE, ACEX, ACEX_RU army.
  • Weapon cache system much better.
  • Infantry groups no longer mixed, all units from the same group are from the same faction.
  • Infantry groups improved generally.
  • New factions. If you're using ACEX_RU (highly recommend you do) you'll have Russian Desert fighting along side Takistani Army and Militia.
  • Every time player dies, the time is forwarded by a bit. That's so you could enjoy atmospheric changes and get rid of that feeling like you're stuck in the same 5 minutes.
  • Improved a lot of other things.

  • update 5
  • unknown

  • update 4
  • Stash system. Stashes randomly placed through out. Random contents.
  • One in four chance to start the mission at night or very early morning. This is to enjoy the dynamics of night combat.
  • Respawn heli now with full crew.
  • Numerous fixes and improvements.


  • Credits & thanks:
    Thomsonb for his already mentioned Flashpoint sandbox. It gave me hours and hours of fun and inspired me to do Deep Sand. I learned alot from his code and Deep Sand has his great "carpark" script.
    Krozky for his awesome Urban Patrol Script.


    Forum topic:
    - BI forums




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    Tags: Dynamic,   Sandbox