Author: Foxhound
Author Website: http://www.clan-ado.fr/

Requirements: No addons required

Version: 1.31

Short description: Here is the script allowing to revive an unconscious player.

Date: 2011-08-06 19:53


Comments: (1)
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[ADO] Revive

by
The-KiLLeR


Description:
Here is the script allowing to revive an unconscious player. It's a light and easy to use revive script.
After beeing shot down, the player can be revive by an other player or respawn to base/mobile respawn.
* All unit can revive
* Once revived the player is still hurt, full healing by a medic is needed
* Dragging unconscious body allowed
* Can get 0, 1 or 2 mobile respawn
* Weapons saved
* Can configure respawn area (base)
* Can configure number of lifes
* Can configure waiting timer before Base spawn allowance


Installation / Usage:
Download and copy the ADO_revive directory in your mission directory. At last you must have those files and directory in your mission directory :
mission.sqm
description.ext
init.sqf
ADO_revive/
revive_actions.sqf
revive_armements.sqf
revive_dialog.h
revive_init.sqf
revive_reapparition.sqf

All the playable units must have a name.
A "ado_revive_zone_morts" marker must be set anywhere -but not in water- on the map, here will respawn players without any life left.
Respawn Marker/s must be set on the map
revive_init.sqf set in ADO_revive directory must be edited to configure the revive, here is the editable part, all the rest must be left untouched.

* All unit can revive
* Once revived the player is still hurt, full healing by a medic is needed
* Dragging unconscious body allowed
* Can get 0, 1 ou 2 mobile respawn
* Weapons saved
* Can configure respawn area (base)
* Can configure number of lives
* Can configure waiting timer before Base spawn allowance


Changelog:
v1.31
  • 2 Demo missions added :
      - ADO_REVIVE_demo1 -> Without mobile respawn
      - ADO_REVIVE_demo2 -> With mobile respawn
  • Minor scripts tweaking


  • Forum topic:
    - BI forums




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