Author: DomZ
Author Website:

Requirements: No addons required

Version: 1.14

Short description: Massively Extends High Command for single player missions

Date: 2012-05-07 20:16


Comments: (5)
Rating:



 



High Command Extensions

by
DomZ


Description:
This adds a lot of commands to Arma 2 which expand High Command functionality for single player missions. The High Command structures can be created and deleted dynamically after a game has started. Team switching has also been expanded to that all units can be controlled and the battle controlled more fully. Transportation of armies about the map in trucks, APCs and helicopters is supported. It can also be used as a debugging tool with everything on all sides visible.
The functionality is accessible from the Communication menu (0-8).


Features:
- Create dynamic hieratic High Command structures in game.
- Team switching within the High Command structure.
- Does High Command without the HC module.
- Much Quicker refresh of the icons on the high command bar.
- More icon types on the high command bar.
- Support for Major Woodys extra group Nato icons.
- Select multiple waypoints for moving, deleting and setting properties.
- Split waypoint paths.
- Advanced waypoints for landing and unloading troops.
- Configurable with configuration variables.
- Support for making single player missions (cannot use/see other sides set by config).
- Can be used for debugging (all sides groups and waypoints can be viewed at once).
- Possible and identified enemy units are displayed as markers.
- Setup refuelling missions for fuel trucks.
- Setting up waypoints without troops moving then order them to start moving.
- Very reliable mouse selection of group icons on the 2D map (without HC module).
- Squad Management including splitting and merging.
- Switching sides.
- Command the transport of troops about the map in vehicles and helicopters.
- Load and Unload squads of crews and foot soldiers to and from vehicles in game.
- Support for Faction command structures.
- Select subsets of the selected groups on the High Command bar by type of group.
- Functions for extracting casualties.
- Statistics on the current battle state including selected group vehicle and unit states.
- Easy to add to missions (baring conflicts on the Communication menu).
- Nine example missions and source mission editor files.
- Instructions included.


Installation:
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Missions folder.

It comes with missions as a demo versions. Extract the folders to your ArmA2\other Profiles\Yournick\Missions and load them in the editor.

One of the example missions uses HETMAN - Artificial Commander by Rydygier: http://forums.bistudio.com/showthread.php?t=129003
It uses High Command Extension for the US and HETMAN - Artificial Commander to control the Russians. This mission requires CBA to run correctly.


Extended Markers and Icons:
Extra icons are optionally supported. High Command Extensions automatically recognises there presence as an addon, otherwise it just uses the standard icons.

Download them from:
Extented Markers and Icons 1
Extented Markers and Icons 2


Notes:
Many of these functions may work for multi player missions, but many would not be suitable in a multi player environment. Team switch able units and High Command are less dynamic in the multi player game environment.

High Command Extensions Instructions requires Arrowhead version 1.60.


Changelog:
v1.14
- Does High Command without the HC module.
- Much Quicker refresh of the icons on the high command bar.
- Quicker to use, because fewer commands need to issued to transport forces.
- Support for Major Woodys extra group Nato icons.
- Select multiple waypoints for moving, deleting and setting properties.
- Split waypoint paths.
- Advanced waypoints for landing and unloading troops.
- Configurable with configuration variables.
- Better support for making single player missions (cannot use/see other sides set by config).
- Can be used for debugging (all sides groups and waypoints can be viewed at once).
- Possible and identified enemy units are displayed as markers.
- Setup refuelling missions for fuel trucks.
- Setting up waypoints without troops moving then order them to start moving.
- Extra Statistics functions.
- Very reliable mouse selection of group icons on the 2D map (without HC module).

v1.02
- Fixed many bugs in including an infinite loop in FlattenSelectedHCGroups.sqf.
- Made the code much more robust and functional in style.
- Added Selected Groups Engines On/Off commands.

v1.0
- Made the confirmation messages better on Reset Team Switchable Moveable
- Fixed exitWith in CommandAllOfSide.sqf
- Removed the line HighCommand2_menu from menu.sqf
- Fixed non-working Make Group HC and Switch to
- Reallocate units in Groups now only affects the players current side.
- Added command Reallocate HC groups on bar
- Removed the text update to the High Command bar in Remove Selected Groups from HC
- Added the total number on foot the statistics summaries for selected groups.
- Fixed and enhanced many other existing features.
- More than double the number of commands that there were in version 0.7.


Forum topic:
- BI forums




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