Date: 2011-08-04 06:38
This synthetic terrain represents a small eroded valley in central Ghor Province, Afghanistan.
Ghor Province occupies the end of the Hindu Kush mountains. It is 2,500m above sea level and heavy snowfalls often block many of its rugged passes from November to April. It is also a drought-prone area in the summer.
In this simulated terrain, continual ground rock freeze/melt cycles combined with annual snow melt has caused classic Sheet erosion, bringing surface material down from the hillslopes into the valley below - leaving characteristic exposed bedrock ridges above...
Additionally, further Rill erosion is evident along the central valley floor - the result of spring snow melt runoff streams.
Using the BIS town generator module:
In the Editor - place a player unit on the map, then place a "Town Construction Kit" module... press preview...
Autogenerated towns are automatically named and act like "city centers", so an additional Ambient Civilians (expansion) module will produce not only a randomly generated but also inhabited town!
For more information and additional module user parameters - read the wiki page at the following address...
As we always recommend use modfolders to separate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ here.
Included .pbo files:
Since these are largely empty landscapes - though there's vegetation & trees & stuff where appropriate - performance is likely to be pretty good on the whole, but all feedback is welcome on any aspect of the terrains... these guys were texture-practice playgrounds as well so feel free to unleash your criticisms about anything... it's all good to know...
You are permitted to install and use this software for entertainment purposes only.
Any commercial, military or educational use is strictly forbidden without my written permission.
You are NOT allowed to convert these terrains for VBS2 or any other Simulation.
You are free to distribute these addons as you wish - as long as they're kept 100% free of charge, is not modified in any way and this documentation is distributed with it.
(in other words - don't mess with these versions - that's what the source files are for - and they'll include instructions on how to repath and rename everything to your own requirements... then the terrain will be yours - or at least your version of it, and you can distribute or do whatever you want with that one... 'cause it's yours... )
Credits & thanks:
BIS - For Arma 2 of course!
Tupolov - Map Intro Script (So simple even I could use it!)
Kronzky - Urban Patrol Script (Instant intelligent wandering AI)
Foxhound & Armaholic - Invaluable dev-space hosting!
JR Walker - I finally read the instructions!!
Wolle - He went on holiday!
- BI forums
- Arma 2
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