Author: YuraPetrov
Author Website:

Requirements: Arma 2

Version: beta 1.6
Signed: Yes, serverkey included

Short description: This addon contain three US Navy Seahawk helicopters, SH-60B, SH-60F and HH-60H.

Date: 2013-04-13 09:59

Comments: (7)


US Navy Seahawks - SH-60B, SH-60F, HH-60H


This addon contains US Navy Seahawk helicopters: SH-60B, SH-60F, HH-60H in the following versions:
  • SH-60B Seahawk
  • SH-60B (AGM-119B Penguin)
  • SH-60B (3 x MK-54 Torpedo)
  • SH-60B Seahawk (folded rotors)
  • SH-60F Oceanhawk
  • SH-60F Oceanhawk (folded rotors)
  • HH-60H Rescuehawk
  • HH-60H (2 x M240)
Fastrope is only available on the HH-60H!

- Folding rotors
- FLIR turret
- Working Missiles and Torpedoes
- MMA friendly

As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.

Addon Mando Missile recomended, not required. It makes torpedoes working, so if user doesnt use Mando Missile Hellfire rockets will works, but torpedoes just dissapearing after fire.

Included .pbo files:

Refer to the included readme for the classnames.
Located under
BLUEFOR -> US Navy -> Air -> SH-60B Seahawk
BLUEFOR -> US Navy -> Air -> SH-60B (AGM-119B Penguin)
BLUEFOR -> US Navy -> Air -> SH-60B (3 x MK-54 Torpedo)
BLUEFOR -> US Navy -> Air -> SH-60B Seahawk (folded rotors)
BLUEFOR -> US Navy -> Air -> SH-60F Oceanhawk
BLUEFOR -> US Navy -> Air -> SH-60F Oceanhawk (folded rotors)
BLUEFOR -> US Navy -> Air -> HH-60H Rescuehawk
BLUEFOR -> US Navy -> Air -> HH-60H (2 x M240)

Only to be used in ArmA2 + ArmA 2 Expansion Packs.

How to use torpedo's:
1 - Move to Sonobuoy mode (by default L.CTRL to cycle through modes)
2 - Drop one or several (by default L.Win)
3 - Move to Mk54 mode (by default L.CTRL to cycle through modes)
4 - Locate a potential target provided by your sonobuoys or other player's ones and lock on it (by default TAB)
5 - Drop a torpedo (by default L.Windows)

Known issues:
- Torpedo spawned points not adjusted
- driver can start engine with folded rotors

Credits & Thanks:
Thanks to those who helped me.
Thanks to Mandoble,RobertHammer,Stiltman,soldier2390.

If you use bits of my scripts and config
please credit me at least. Thanks.

beta 1.6
- Added HH-60H Rescuehawk armed with Hellfires missiles;
- Added HH-60H (2xM240) armed with M240 machineguns;
- Removed FLIR and Hellfires from SH-60F Oceanhawk, because real one can't carry them;
- Added new sounds by LordJarhead in separate file yup_bhsounds.pbo;
- Fixed minor bugs in shadow lod;

beta 1.5
- Fixed sharping edges on rotor blades;
- Added SH-60F Oceanhawk with it's folded version;
- Added working Flares;
- Added thermal view to FLIR.

beta 1.4
- Retextured M299 Hellfire rockets rack;
- Minor changes in actions;
- Fixed bug when player can't open cargo door from back seat;
- Fixed bug when player can't open copilot door from gunner seat;
- Fixed bug when player can start folding sequence before rotor blades are stopped rotation after engine off;
- Added restriction to open pilot and copilot doors at speeds exceeding 10 km/h;
- Added third light at bottom which lights in the area under the winch;
- Added some advisory/caution lights on instruments panel.
- Modified instruments panel texture and material;
- Airframe turned back by 3 degrees, so then stable hover blades are level to the ground;
- Added animation for resque hoist: to hide hoist call "<heli> animate["HoistHide",1];", to unhide "<heli> animate["HoistHide",1];";
- Added transparency to chopper's icon.

beta 1.3
- Tweaked landing gears;
- Fixed texture bug in cockpit.

beta 1.2
- Fixed bouncing effect, when landing on Nimitz or LHD;
- Moved higher the headlights, so player can see the way in front a bit better;
- Instruments more accurate.

beta 1.1
- Added version with folded rotors, please do not place it on the air :-)
- Changed thrusttime for penguins, now it sets to 24;
- Added radar warning and countermeasures for Arma2&OA, but Arma2 users got an error message "class CMFlareLauncher not exist";
- Fixed small bug in one normal map texture;
- Added small test mission.

Forum topic:
- BI forums

- Arma 2

- Mando Missile ArmA for ArmA2

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Tags: Seahawks,   Us Navy