Author: Bushlurker
Author Website: http://www.bushlurker.com/

Requirements: No addons required

Version: 1

Short description: This contains different heightmaps ready to be used!

Date: 2011-10-01 09:28


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Bush's Geotypical Microterrains - Bonus Heightmap Pack #1

by
Bushlurker


Description:
If you've followed my Bush's Geotypical Microterrains - A Beginners Guide - 1st Edition right to the end then you should be the proud possessor of your very first properly named and tagged terrain!... pretty cool, except of course - it really is just Afghan Valley under another name...

You could do clever things with it, like flip the heightmap horizontally, or vertically, or both - do the same to the Mask & Sat layers and the whole terrain would look pretty different... still kinda cheating though, really.....

If you feel you're ready to take things to the next stage and start creating some stuff on your own, then a ready-made Heightmap might be handy... something different, something unique that hasn't been used on a terrain before.....

Here's a selection of 8 different heightmaps I made recently... I've given them each a name which reflects the sort of terrain I was vaguely thinking about at the time... that doesn't mean you couldn't dress them entirely differently and get an equally good result! Use your imagination!

All terrains are 1024x1024 cells with 5m spacing = 5.1km x 5.1km Final Landscape, though of course you can change that too if you like, though at this size they match the demo microterrain files perfectly...
They're all basically variations on the small valleys/hills theme, with varying types of erosion.. lots of small scale detail and variations which show well on the 5m terrain grid...
Don't be fooled by the screenshots scale - 5km across looks pretty big in-game, and those hills are a lot higher than you'd think... but still room enough to create a good few small settlements and points of interest around the place...

Make Mask and Sat layers, decide on some Ground Texture Sets, add your own Clutter Mix - and you really DO have a unique terrain of your own...

I've listed default Altitude Ranges below each - this gives you an idea of the "tallest hill on the map" basically, though remember - you can scale heights easily - just change the max & min values in the .pbl file... Scaling those 300m+ "afghan mountains" to 80m small hills might produce a completely different "rolling english countryside" effect, for example...

All terrains are supplied in 16bit Greyscale .png format with matching .pbl file


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