Author: Celery
Author Website:

Requirements: Arma 2
Island(s): Chernarus
Playable options: N/A

Version: 1.4

Date: 2011-11-30 16:12


Comments: (8)
Rating:



 



Chernarus Apocalypse - Part Three

by
Celery


Story:
Yesterday morning, you escaped Berezino in an armored car after being abandoned by a group of survivors. You arrived in Polana, a relatively zombie-free village, and stayed there for a day.

Zombies have begun increasing in the area, so you need to move on. The map you got from the survivors a week ago has a marker over Black Forest. It could be a safehouse or munitions cache for all you know, so that's where you're going.


Description:
This is a zombie coop mission with specific objectives and one life per character. Equipment and munitions are scarce and the enemy is dangerous and numerous, which promotes tactics, teamwork and good shooting. The zombies are resistant to bullets, and only a headshot is a reliable way to kill them. This part tests your ability to stay calm and functional under anxiety-inducing conditions.


Features:
  • Addon-free but convincing zombies
  • Black Forest in all its blackness
  • Several zombie behavior types
  • Player characters have unique equipment and diaries
  • Custom healing script with shareable bandages
  • Zombies may drop bandages and magazines
  • Pistols are accurate
  • Selectable friendly fire damage rate
  • JIP players start close to the group
  • Character gear, bandages and damage are saved in case a player disconnects
  • Spectator mode after death
  • You can continue the game after dying by picking a new character slot


  • Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.


    Changelog:
    v1.4
  • Fixed house conversation not showing
  • Improved loot sparkle functionality
  • Made mission end before the last player enters spectating mode
  • Improved addWeapon script compatibility with vanilla Arma 2
  • Explicitly specified all magazines for crate and addweapon scripts to avoid unexpected bugs with mods

  • v1.3
  • GPS now shows player name and direction
  • Added player name tags
  • Added bandage counter
  • Personalized interface style
  • Improved body removal
  • Tweaked friendly fire damage
  • Reduced magazine penalty when joining as a used character
  • Improved Morse script
  • Doctor zombies always drop bandages
  • Decreased zombie attack range by 25 cm
  • Reduced performance impact of zombies

  • v1.2
  • Fixed a bug that ended the mission at player JIP
  • Fixed second radio being local only to server
  • Fixed dialog not showing
  • Changed color filter
  • Made briefing show the correct grid position if mods are used
  • Improved loot sparkle
  • Decreased number of zombies

  • v1.1
  • Made an encounter easier
  • Removed an oversight that allowed unintended exploitation
  • Made loot sparkle more pronounced
  • Added delay to first ammo crate
  • Made Morse transmission mod friendly
  • Tweaked some effects and increased synchronization
  • Added outro cutscene
  • Fixed dialog typo


  • Credits & thanks:
    Mission and scripts: Celery
    Apocalypse series concept: Zipper5 and Celery
    Noises and screams: Thief II: The Metal Age and freesound.org
    3rd party music:
    Thief: Deadly Shadows soundtrack composed by Eric Brosius
    Antonio Cora - The Cellar
    Shadow Sneaker - Dreams of Dead Thoughts
    Shadow Sneaker - Midnight Whispered My Name


    Forum topic:
    - BI forums



    - Arma 2




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    Tags: Survive,   Zombies