Author: Nielsen
Author Website:

Requirements: Community Base Addons, Arma 2

Version: 0.22 beta
Signed: Yes, serverkey included

Short description: This addon adds a module when placed on the map it allows players to order civilians to the ground, inside houses or out of the area in a second.

Date: 2011-12-13 22:20

Comments: (15)


Civilian Interaction Module


This addon adds three modules to the editor called the ‘(CIM) Civilian Interaction Module’, the '(CIM) Civilian Extraction Module' and the '(CIM) Civilian Reaction Module'. When placed on the map the 'Interaction Module' allows players to order civilians to the ground, inside houses or out of the area or vehicle in a second. Players can also search and key-cuff civilians or detain them. The 'Extraction Module' lets players extract detained civilians in a chopper via radio call, and also allows for smoke marked LZ. The 'Reaction Module' can generate different civilian events (for ambience) at will, or at predefined locations. It also has a feature that will add certain "evidence" items to random (un-searched) civilians around the players.

- Verbal commands for ordering civilians about
- Physical actions for searching and subduing civilians
- Helicopter extraction of detained civilians
- Script to mark LZ's with smoke for pinpoint extractions.
- Spawning of ambient civilian events
- Makes random civilians have "evidence"
- Custom sounds
- Global arrays and customizable parameters for mission maker convenience
- Works with ALICE
- works with surrendered units (thank you stupidwhitekid75 for pointing this out to me)
- Works with ACE2, Reezo's EOD mod, and nearly any other mod
- SP and MP compatible (not working on dedicated yet)

As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.

Included .pbo files:

For a quick setup, open the editor and hit 'F7'. Place the '(CIM) Civilian Interaction Module' on the map on a flat spot far away from the action. When in game hold the CIM-Key (default:left shift) and view available commands in the action menu. The 'Extraction-' and the 'Reaction Module' needs to be synchronized (F5) with the group leader(s).
For a more detailed explanation of use and customizable setup see the included readme.

Known issues:
- Because of hardcoded limitations, female civilians will not display animation when key-cuffed. However, they will still be completely passive.
- Because the action menu cannot be used while holding 'left ctrl' it is not suitable as CIM-Key.
- Smoke in the CRM "gathering" event does not work on clients yet. (No idea why. And I do know that it is a local effect)

• Reezo – for his epic EOD-mod which inspired this module.
• SHK – for providing his SHK_Pos function (used in CIM) and for being very helpful on the forums.
• JohnnyDust – for helping out with testing and suggestions, and for covering my six.
• Pellejones and SSG ( – for testing and advice on dedicated servers.
• Ruebe – for taking time to help out on the forums.
• LAxemann, Feint, YayForLife, UGLY58, Zwobot – for reporting bugs.
• Sickboy - for creating CBA
• – for hosting my (and all other) mod(s).
• BIS, ACE2 team and the community – for making this game timeless and priceless.

v0.22 beta
- [Fixed] - More false information for CRM in the readme. (Sorry for any inconvenience)

v0.21 beta
- [Fixed] - Readme for CRM was wrong. Command for setting number of markers was wrong.

v0.2 beta
- [Fixed] - Audio now fades with distance.
- [Fixed] - Clients can now properly remove items/weapons from civilians in MP via new 'Remove Belongings!' actions.
- [Fixed] - ALL publicVariables are now (really) handled with CBA.
- [Fixed] - Optimized several scripts.
- [Fixed] - Actions in the 'Interaction' module are now fully persistent (i.e. works with team-switch/respawn etc.).
- [Changed] - CIM has been split into the 'Interaction module' and an 'Extraction module'.
- [Changed] - The verbal commands now override civilian animations (not if keycuffed of course).
- [New] - The 'Extraction module' is compatible with OPFOR and Resistance.
- [New] - The 'Extraction module' is fully configurable for custom choppers and crew.
- [New] - CIM has a new module: the 'Reaction module' or "cRm". It can cause random civilian events.
- [New] - When running cRm civilians will sometimes have "evidence" items on them.

- [Fixed] - Chopper extraction is now better optimized for dedicated
- [Fixed] - typo in extraction hint
- [Fixed] - Civilians no longer stay Bluefor after being released.
- [Fixed] - Keycuff animations should now work correctly in multiplayer
- [Changed] - All publicVariables are now handled by CBA_fnc_publicVariable.
- [Changed] - All commands are now displayed in fixed order at the top of the action menu
- [Changed] - Released civilians now run and rejoin their original group. If that group no longer exists they will join CIM_holdGrp.
- [Changed] - The module Variable "nielsen_cim_SmokeType" is now an array of smoketypes (classnames), so you can use multiple colors.
- [Changed] - AI behavior for "Get Inside" command improved (now handled with FSM)
- [Changed] - The radio/sidechat msg on 'Request POW extraction' now displays player name rather than unit variable.
- [Changed] - The readme has been updated, and setVariable examples are now unformatted and can be copied from the pdf.

- Initial beta release

Forums Topic:
- BI Forums

- Community Base Addons
- Arma 2

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