Author: McNools
Author Website:

Requirements: Arma 2

Version: 1.0
Signed: Yes, serverkey included

Short description: A rugged, rocky terrain with dense vegetation (mostly bushes) and sporadic settlements.

Date: 2011-12-23 18:43


Comments: (6)
Rating:



 



Hazar-Kot Valley

by
McNools


Description:
The map is centered around an inner and an out valley, the outer one is desert, with a small village and a few compounds, as well as an abandoned mine. These settlements are meant to be run-down and rather abandoned due to the remote location of the area and the fact that the mining operation failed.

The inner valley however is very rocky and has dense vegetation, mostly in the form of bushes, but also a few scattered trees. Within the valley there are a few settlements, mostly living off goat-herding etc. I'd imagine.

There is also snow. Since the entire area is over 2000 metres above sea-level, it gets rather cold, especially during the nights. Therefore there's patches of snow here and there in the inner valley, some areas are snowier than others. No snow in the outer valley and it's deserts though.

The easternmost valley (Bakshari Valley) is just meant as a backdrop when fighting on the high ridges, and is therefore a lot less detailed than the rest of the map.

Please note that most names of mountains, villages etc. are fictional or real-world names in other regions, this addon isn't meant to recreate a specific area accurately, but takes inspiration from many places.


Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.


Included .pbos:
mcn_hazarkot.pbo


Known issues:
- Airstrikes using the Simple Support Module do not seem to work properly, the aircraft just circle the area and don't drop their bombs in most cases, in a few cases they don't show up on the map at all. Both these issues have happened to me on Takistan and Zargabad aswell, but here the first problem happens all the time from what I can tell. The planes usually do show up though. (Some say this is a BIS-issue and not related to the map, but I'm not sure).
- It is likely that the AI will have some problems in some areas due to the dense vegetation and rocks, this might result in them moving slowly etc.
- The AI might have problems moving around some of the villages/settlements since they're quite dense etc. But mostly the settlements are so small that the AI won't have much problems just going around them or such.
- The satmap doesn't fit perfectly with some of the elevations and objects etc.
- Some bushes might stick out of the ground a bit on slopes (this happens on Takistan aswell).
- Some of the walls in a couple of compounds don't fit each other completely.


Credits & Thanks:
McNools - The main work, Visitor 3 editing, config editing, some ground-texture changes, design etc. etc.

Bohemia Interactive - For all the models used on the map, most of the original textures, for making this possible by giving us Visitor 3 and the rest of the Tools, thank you!

SgtAce - For the tutorial sample map etc.

Robster - For the snow-textures I used when making my own, and much advice on Visitor 3, configs etc.

Minimalaco
Thromp
Sickboy
Mondkalb
Bushlurker
And many more members of the community - For plenty of config-help, Visitor 3 advice etc. etc. Seriously, without all these helpful people this map wouldn't have been made.

Colonel Stagler - Beta testing, ideas (adding more ruined compounds and buildings to the map for instance) etc.
Blackfox34 - Beta testing
CameronMcDonald - Beta testing
Fox '09 - Beta testing
Lennard - Beta testing
MadDogX - Beta testing
Enad - Beta testing
The rest of the guys of TF86 - Beta Testing
The guys of Task Force Blackjack - Beta testing

..And many more members of the community for support, advice etc. Thank you all!


Forum Topic:
- BI forums



- Arma 2




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