Author: maxjoiner
Author Website: http://arma2studio.weebly.com/

Requirements: Arma 2

Version: 1.1

Short description: This Module can creates cities with cars and people.

Support the author:

100% of your donation goes directly to the author of this content!
Date: 2012-02-05 15:48


Comments: (0)
Rating:



 



MaxCityGenerator

by
Maxjoiner


Description:
This Module creates Cities with Cars and People


Features:
- Ability to create cities of the desired size (with also skyscrapers)
- Ability to populate the cities with cars in motion,cars and People
- Ability to create cities already destroyed


Installation / usage:
The archive contains an example mission.

Copy the file.sqf in your mission folder.
You must insert this variables:

- Name of City inside quote (ex: "N E W Y O R K")
- Name of object (present in editor) where will be placed the City
- Proximity at object (present in editor) in meters
- Range of extension in which the buildings will be made (meters)
- Numbers of Skyscarpers
- Numbers of Buildings
- Damage Buildings and Skyscarpers (from 0 to 1)
- Direction Buildings and Skyscarpers (from 0 to 360)
- Numbers of people (max 144)
- Damage People (from 0 to 1)
- Numbers of Cars in motion (max 144)
- Damage Cars in motion (from 0 to 1)
- Numbers of Cars empty
- Damage Cars empty
- Fuel Cars empty (from 0 to 1)

Example:
In editor create a functions module in its init field:
nul = ["N E W  Y O R K" ,center,0,500,50,250,0,90,100,0,50,0,10,0,1] execVM "maxcitygenerator.sqf";
In editor create a game logic named ex: Center


Media:



Changelog:
v1.1
- added mapping buildings (now the buildings are in map)
- added light buildings (for buildings that have the lights animated)
- Fixed bug moving people


Forums Topic:
- BI forums



- Arma 2




Enable javascript to be able to download from Armaholic please!



Tags: City,   Create,   Module