Author: Psychobastard
Author Website: http://www.g-g-c.de/

Requirements: No addons required
Island(s): Chernarus, Takistan
Playable options: N/A

Version: 2.07

Date: 2012-08-15 20:20


Comments: (3)
Rating:



 



Hohei Evolution 2

by
[TcB]-Psycho-


Description:
I have already indicated several times that I am working on a new evolution. After about 6 months now it's finally the time I can offer a playable beta-version.

Why a complete rewrite of the evolution?
Quite simply - the old code, dragged along for many years, endlessly changing and editing was so bad that he and the entire Evo, or whose performance has been poor. In addition, new features were very difficult to add and the Evo was very inflexible when it comes to bringing innovations therein.


Mission Content:
---> Blue Versions:
    - co32 Hohei Evolution 2 CO - Takistan
    - co32 Hohei Evolution 2 CO - Chernarus
    - co32 Hohei Evolution 2 OA - Takistan
    - co32 Hohei Evolution 2 A2 - Chernarus

---> Red Versions:
    - co32 Hohei Evolution 2 CO - Takistan
    - co32 Hohei Evolution 2 CO - Chernarus
    - co32 Hohei Evolution 2 OA - Takistan
    - co32 Hohei Evolution 2 A2 - Chernarus

---> ACE2 Versions:
    - co32 Hohei Evolution 2 ACE2 - Takistan
    - co32 Hohei Evolution 2 ACE2 - Chernarus
    - co32 Hohei Evolution 2 ACE2 - Takistan
    - co32 Hohei Evolution 2 ACE2 - Chernarus


Installation:
Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder.


Changelog:
v2.07
- fixed: missing HALO roles in Red Chernarus version (#28390)
- fixed: spectating mode didn't work for admins
- fixed: added missing ammo and weapons (bug #28478)
- fixed: stop rpt spaming of 'Unknown attribute height' and 'Unknown attribute width'
- fixed: Speznas can make a HALO and deploy FARP's
- fixed: game crash in A2 only versions (#28320)
- fixed: variable with wrong network location (#28662)
- fixed: Teamkill kick message occurs altough if player is admin (#28661)
- fixed: MHQ(AHQ did not unlock itself if the admin disconnect (#28658)
- fixed: player can jump in cargospace of the AHQ until it's locked (#28656)
- fixed: injury system, only medics can revive (#30155)
- fixed: wrong base class for engineers in Version Red, CO, Chernarus (#30123)
- fixed: bonus points for air taxi aren't set in non lift choppers (#30950)
- fixed: Leaks in Vehiclemarker system
- fixed: AH-1Z & AH64-D Sidewinders did not respawn (#31110)
- fixed: MHQ/AHQ respawn delay didn't work (#31112)
- fixed: Locked vehicles didn't unlock if the player disconnect from the server (#39252)
- fixed: position error in cruise missile detonation (#41281)
- changed: prison disabled (no longer needed)
- changed: rewriten vehicle respawn system (now tighter and smarter)
- changed: decrease networktraffic (#30996)
- changed: improved script performance and remove some loops
- changed: set AHQ respawn delay up to 900seconds and MHQ delay to 90 seconds
- changed: optimization of object placing by FARP's and other spawning objects
- changed: increase networktraffic significant by using new publicVariableServer and publicVariableClient commands
- changed: optimizations for CO version 1.62 after latest gamepatch
- changed: Make a delay between every use of a role related action (#31111)
- changed: Medic need no longer a medic vehicle to build a MASH (#39245)
- added: JIP compatibilty for known JIP's player rank (feature #28498)
- added: now the supply points are JIP compatible (be stored after re-connect)
- added: JIP compatibility for all vehicle markers
- added: If the player is a medic he can see on map (players marker) if a player is wounded and needs a medic (#31027)
- added: set a delay between every use of a role related action (#31111)
- added: new lobby setting "max recruitable AI soldiers" (#32463)
- added: new lobby setting "Time in seconds until respawn" (#32462)
- added: new lobby setting "Block Spacebar Scanning" (#39393)
- added: new lobby setting "Time to wait between every role related action"
- added: option for variable respawn time --> if you die multiple times in short intervals you have to wait longer for your respawn
- added: delete all players stuff if he disconnect from server (#39248)
- added: added BIS clouds in the sky (from Environment Modul) (#39394)
- added: Player Names HUD (#39683)
- removed: all A2 only versions are exclueded of the Hohei Evolution packet


Credits & Thanks:
- Original Evolution for ArmA1 by Kiljoy (in 2007?)
- first fine working ArmA2 port by Razor in 2009
- complete reworked for ArmA2 and OA by Psychobastard in 2011
- Version number: 2.06.301

Thank You to...
- for first mission design: Kiljoy
- for the good teamwork in 2010: Razor
- for external scripts and functions:
--> backpack dialog - BonInf
--> x-functions, vehicle-lift-system and these great netcode - Xeno
--> BI-functions - BIS
--> snow script - Ruebe
--> BTK Cargo Drop - sxp2high
--> Spectating Script - Kegetys
--> Injury System - BonInf
- for the game OFP, ArmA and ArmA2 - Bohemia Interactive Studio
- to devheaven for the webspace

...and all the others i have forgotten here!


Forums Topic:
- BI forums



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