"•Uses entire map."=use all potential of Arma
I like the missions where you must escape :
Missions or objectives are not clearly defined but is totally free or have routed some players. Yet it gives an immersion excelente.
A variation there would be no access to the card at all with the little information that a boat can escape would not hurt. Players starting the coast and would seek such information from the population ...
I love you mission its something different and very good. I opened your PBO Mission and noticed how many markers you put in. I am a beginer Mission maker myself and I just want to say bloody good work. I know how long it takes to build a mission so I would like to thank you for this mission. You must have put hrs, days, weeks and months into your missions, I dont know but THANKU.
Keep up the good work.
Just downloaded. Totally lost as I have only been playing dayz and just started trying these addons. Looks fun but I don't think playing alone is going to work. God shot before I escaped. Then got shot in a truck near the polona factory. Used high setting so action would be ongoing - and it was. One thing I did notice was at the beginning when it tell you where you are - the text is quite slow like a server lag would be. Other than that no game issues.
Even though this file is under "Downloads / Operation Arrowhead / Scenario / Co-op missions" you should change the Requirements to include Operation Arrowhead. I don't have OA (got Arma 2 from GMG for free, haven't bothered to buy OA yet) and I Googled this file. I didn't see the Downloads thing at the top and only read the requirements. I saw that it said "Arma 2", so I thought 'fuck yeah!'.
Yep. I was disappointed.
Total comments : 14, displayed on page: 14
Escape Chernarus
by
Engima of Östgöta Ops
Description:
Finally! It has taken me almost two years of editing, and I am very proud to present my latest multiplayer COOP mission Escape Chernarus!
You are a USMC special force held captive in Chernarus some time before the US invasion. Your objective is to somehow contact your allies and rendezvous with a rescue force. Find your way through the living environment of enemy hunters directed by an intelligent search leader, enemy forces, civilians, traffic, animals, ambient events and surprises. Mission is 100% dynamic and uses the entire map. Play it 100 times, two games will not be the same!
Features:
Co-op 08 Revive (recommended for 2-8 players).
Uses entire map.
Dynamic and living environment.
True random start position. Game develops differently every time, inferring great replayability.
Options for enemy skill, enemy frequency, weather, time of day and grass settings.
Supports hosted and dedicated server (and is JIP compatible).
Installation:
Put the .pbo-file in you MPMissions folder in the ArmA2 game folder.
Media:
A Little Hint For a Better Game Experience
Escape Chernarus is best played at difficulty level Veteran or Expert (since the mission's story is based on the idea that you are lost).
Changelog:
v1.8
Reduced enemy armor on all difficulty levels.
Reduced amount of weapons at ammo depots.
Increased amount of possible weapon types at ammo depots.
Weapons may show up in civilian cars.
Road blocks are more passive.
Fixed: Paradrops do not fall free and crash onto the ground anymore.
v1.72
Fixed bug: Server lagging.
Reduced time it takes to hijack a communication center.
v1.7
Fixed the start bug (player do not wake up dead anymore)
Increased the time it takes to hijack a communication center, and FAC Operators do it faster than the others.
Added field hospital at communication centers.
Added things that you don't want me to tell you about.
Fixed bug that made enemies surrender.
Fixed bug that made player's vehicles suddenly disappear.
Made it much easier to port to another map.
A lot of fixes and improvements (for complete list, see ReadMe.txt in installation pack).
v1.5
Changed player units to Razor Team.
Communication centers now appear randomly.
Added things that you don't want me to tell you about.
Removed debug information that was left accidently.
A lot of fixes and improvements.
v1.1
Fixed bug at mission start (players could start mission dead etcetera).
Fixed bug regarding parameter "Enemy frequency". Enemy armor is now also in relation to this option.
Made the insurgents invest in night vision goggles.
Removed the parameter "Number of revives" (since "Unlimited" is the only option relevant for this mission).
Credits & Thanks:
- Norrin for his Revive script!
- Monsada, Rafalski & Kronzky for their UPSMON script!
- Tophe, Milton, Tobias, Alex, Robbi (of Östgöta Ops) for beta testing!
- Tophe an extra time for composing music for the trailer!
- Neil MacMullen for his wonderful Squint (the editor)!
- BIS Forum members for help during scripting headaches!
- Bohemia for a fantastic game!
Very good mission indeed.
I played it on medium enemies with 6 players (expert difficulty gets best gameplay) - 3 hours of epic terror, excitement & disorientation.
Definitely worth a try.
Totally awesome mission, just completed it with 5 others. Earned the NZArmA tick of approval
"•Uses entire map."=use all potential of Arma
I like the missions where you must escape :
Missions or objectives are not clearly defined but is totally free or have routed some players. Yet it gives an immersion excelente.
A variation there would be no access to the card at all with the little information that a boat can escape would not hurt. Players starting the coast and would seek such information from the population ...
thank you again for this mission!
Excellent mission!
We've been having lots of fun with it.
Different expierence every time.
Thanks for sharing!
I love you mission its something different and very good. I opened your PBO Mission and noticed how many markers you put in. I am a beginer Mission maker myself and I just want to say bloody good work. I know how long it takes to build a mission so I would like to thank you for this mission. You must have put hrs, days, weeks and months into your missions, I dont know but THANKU.
Keep up the good work.
Is it worth giving a try in SP as a LAN game? I know my team mates will be AI but I'm not a multi-player person....yet...
REALLY good mission. Love it, thanks!
Excellent fun, but on one of the difficulty levels nobody shoots back.
Awesome MAP!!!!!!!!!!!!!!!!!!!!!
I ran into a warning, and it's kind of annoying maybe you know what it is :
error in searchchopper.sqf :case refeuling not taken care of (2nd switch)
Just downloaded. Totally lost as I have only been playing dayz and just started trying these addons. Looks fun but I don't think playing alone is going to work. God shot before I escaped. Then got shot in a truck near the polona factory. Used high setting so action would be ongoing - and it was. One thing I did notice was at the beginning when it tell you where you are - the text is quite slow like a server lag would be. Other than that no game issues.
Awesome Mission, So much fun with friends. Get 4+ ppl together and go Escape Chernarus!!
Super fun mission I play it all the time with my friends I recommend it to all.
Even though this file is under "Downloads / Operation Arrowhead / Scenario / Co-op missions" you should change the Requirements to include Operation Arrowhead. I don't have OA (got Arma 2 from GMG for free, haven't bothered to buy OA yet) and I Googled this file. I didn't see the Downloads thing at the top and only read the requirements. I saw that it said "Arma 2", so I thought 'fuck yeah!'.
Yep. I was disappointed.
Total comments : 14, displayed on page: 14