Author: hcpookie
Author Website:

Requirements: Arma 2

Version: 3.2
Signed: Yes, serverkey included

Short description: PBR boats and a "typical" light patrol boat for BLUFOR, OPFOR, and IND factions.

Date: 2015-07-09 15:42


Comments: (9)
Rating:



 



Ships, Naval Mines, and Naval Objects

by
hcpookie


Description:
This addon adds numerous naval objects and ships. New harbor/sea ships with faction-based Textures.


Ships:
- ZUBR class LCAC new in v3.0. Based on Mukcep's free planes/WOP addon.
- Rescue Raft (8 man) Found under "Civilian > Ships". (new in v2.2)
- Rescue Raft (3 man) Found under "Civilian > Ships". (new in v2.2)
- Tugboat Found under "Civilian > Ships". (new in v2.2)
- Cargo Freighter Found under "Civilian > Ships". (new in v2.2)
- Freighter Found under "Civilian > Ships". (new in v2.2)
- Kayak & Hunting Kayak Found under "Civilian > Ships". (new in v2.2)

- Assault Ship
- Assault Ship Wreck
- Zodiac for standard factions (4-man transport version)
- PBR
- PBR-Transport
- Patrol Boat
- Assault Boat
- Research Vessel
- Minelayer ships
- Escort patrol boats
- Sailboat model (UNFINISHED BETA) Found under "Civilian > Ships".

Weapons:
- QuickStrike and MDM mines: Air-deployed water mines
- QuickStrike and MDM resupply depots (new in v2.2)
- SCUBA interdiction grenades: FINALLY, a grenade that works below the water surface in A2!
- SCUBA interdiction grenade launchers for use in ASW engagements.
- SCUBA interdiction grenade launcher script - allows addition of launcher to any boat/vehicle via scripting.
- Depth Charges
- Naval mines (medium, large, extra-large)
- Mined beach barricades

Objects:
- "Mines" Warning sign (the BIS object not listed in the default editor)
- "Mines" marker buoy (with flashing light)
- "Diver Down" marker buoy
- "Diver Alpha" marker buoy


Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.


Included .pbo files:
pook_pbr.pbo
pook_water.pbo
pook_water2.pbo
pook_water_ASW.pbo
pook_zubr.pbo


Usage:
For usage instructions and information of how to use these Ships, Naval Mines, and Naval Objects please refer to the included documentation.

New objects are listed in a new category under: "Empty > Naval Mines and Barricades"


MLOD's:
The MLOD's are available:


Notes:
Tested successfully with TGW and CWR2 addons!


Credits & Thanks:
Thanks to BIS for the Armaverse!
Credit to Mukcep for original version of ZUBR LCAC model.
Mod by hcpookie


License / Disclaimer:
Models based on Arma1 sample models. This mod is ONLY for use with BIS games! Charging for or otherwise receiveing profit from these addons is not allowed (meaning not for use on so-called "Life" servers). Commercial/Military use please contact me directly for details. You must use these addons in accordance with the BIS EULA!


Changelog:
v3.2
FIX: Missing texture, RVMAT references.
FIX: Adjusted Zubr rear cargo getin points downwards to address "too hit" get out wounded issues.
FIX: Zubr can now board AI cargo without needing to join group.
IMPROVED: Adjusted the propeller "vehicles" accuracy to be less detectable by AI. Should prevent the "unknown plane" callouts.

v3.1
FIX: Zubr can now board AI cargo without needing to join group.
IMPROVED: Adjusted the propeller "vehicles" accuracy to be less detectable by AI. Should prevent the "unknown plane" callouts.

v3.0
FIX: SCRIPT LAG on Assault Ship. Replaced with new scripts!
NEW: ZUBR-class LCAC.

v2.2
- FIX: Inheritance Fix (for intermittent aircraft errors affecting BIS A10 and other aircraft)
- FIX: Some animations on ships
- IMPROVED: ASW ships and new ASW rearm depots in separate PBO (pook_water_ASW.pbo)
- IMPROVED: Assault Boat armor panels
- IMPROVED: Naval Mines are able to be destroyed by satchel charges, etc. This needs more testing; will probably not be improved any further for A2.
- NEW: Ammo Reload Depots (ammo box) for the MDM and QuickStrike naval mines. Found in editor under "Empty > Ammo"
- NEW: 8-man and 3-man rescue rafts. CIV faction. Moves VERY slowly just like a real raft. Signal flares for the "driver" station.
- NEW: Tugboat. CIV and PMC (Independent) factions. Tugboat features numerous ladders and rope ladders for entry from water. Intended for ship-based anti-pirate operations. Accessible cargo area below decks. Working smoke stacks, horn and signal flares. Room for 6 cargo passengers. As with all BIS moving vehicles, you will be swept off the deck if it is moving. You must board her when she is stopped.
- NEW: Freighter and Cargo Freighter. CIV and PMC (Independent) factions. This large vessel features loaded (cargo) and unloaded versions. Working ladders for access from water, and numerous ladder and stairwell entry points. Working doors on cargo containers... perfect for "find the objective" missions. Bonus: crow's nest sniper hide on front scaffold. As with all BIS moving vehicles, you will be swept off the deck if it is moving. You must board her when she is stopped.
- NEW: Kayak - CIV faction.

v2.1
NEW: Large Assault Transport Ship. Features include:
- Transport for 24 troops
- Scripted launch/recovery for 2 zodiacs
- Fully animated cargo doors
- Dual MG mounts
- Bridge with fully animated gauges
- Credit to Gnat - Zodiac scripts are based on his FSF scripts!
NEW: Large Assault Transport Wreck model. Found under "Wrecks"
NEW: Zodiac boats per faction. No longer are factions limited to "just" the CRRC and PBX!
NEW: Boat flares (launched by driver, commander) and boat horns!
IMPROVED: PBR gunboat armor panel improvements, PBR dual M2 MG's.
FIX: Numerous LOD improvements for different ships.

v2.0
- NEW: SCUBA interdiction grenades: Grenades that explode underwater. As you know the Arma2 engine doesn't allow underwater grenades. I was able to achieve this by using a proxy model that invokes a script. Underwater grenades have a 5-second fuse during which time they slowly fall to the ocean floor. Grenades will drop around 15-20 feet before detonating (hard to measure exact distances underwater). NOTE: Default sound scheme is no explosion when grenade hits the water. Some sound mods alter this behavior meaning you might hear two explosions - the impact of the grenade on the surface, and the main explosion.
- NEW: SCUBA interdiction grenade launchers for Anti-Submarine Warfare (ASW). Loaded by default on the new escort patrol boats.
- NEW: SCUBA interdiction grenade launcher script - allows addition of launcher to any boat/vehicle via scripting.
- NEW: Depth Charges: Loaded on new escort patrol boats designed specifically to deploy depth charges and combat underwater threats. Can be added to any boat in the editor.
- NEW: Escort patrol boats. Armed with depth charges and SCUBA interdiction grenades.
- NEW: QuickStrike mines: Converts Mk82/83/84 series bombs to naval mines with a new fuse system. These mines have a 30-second arming delay.
- NEW: MDM Russian mines: Air-dropped mines MDM-3 (500kg) and MDM-5 (1500kg). These mines have a 30-second arming delay.
- FIX: Missing reload sounds on some guns.
- IMPROVED: Model improvements for all ships (motors, awnings, etc).
- BETA: Sailboat model (UNFINISHED!) It must use the motor to move. I have not made any wind control scripts and am unsure if this is possible? Intended mainly for display!

v1.3
- FIX: Various factions had incorrect crew members.
- FIX: Boat texture fixes and RVMAT dependencies.
- NEW: Naval Mines and Minelayer ships.
- NEW: Civilian Research Vessels with scuba diving lights, flags and buoys.

v1.2
FIX: Patrol Boat Fire Geom LOD issue with rear gunner. Rear gunner can now be killed.

v1.1
- IMPROVED: Patrol Boat and Assault Boat Cargo capacity changed to 12. Civ still at 6.
- IMPROVED: Patrol Boat and Assault Boat distance LOD improvements (less polys).

v1.0
- Initial Release


Credits & thanks:
Thanks to BIS for the Armaverse!
Mod by hcpookie - e-mail:


Forum topic:
- BI forums



- Arma 2




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Tags: Boat,   Mine,   Naval