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The Cause - Chapter 1
by Rejenorst Description: Chapter 1 containing five missions of this campaign. The story is set a few months after the initial SLA invasion and begins with the aftermath of the RACS invasion of Corazol which has left the SLA's 4th Armoured division (fighting near Cayo) cut off from their native North Sahrani. The story does not revolve soley around the player. The player is more a product of the story. The player sees life through the eyes of a lowly SLA soldier for the most part of the campaign. This Chapter is set along the west to south west coast of North Sahrani. Features: Cutscenes Introductory/storyline Cutscene Voice acting: Full Composed music (nothing special but hope you like it anyway) Installation: To install the mission just extract the .pbo into your ArmA\Campaigns folder. Changelog: The Cause 1
-Slightly edited camera script for outro and intro so that the camera wouldn't scrape along the floor -Character Faces configured for v1.08 -Due to Civilian AI not being aggressive enough with waypoints, have added a few domove commands. -Edited tile sound distance for some vocals that should seem like their further away
-Added Ambulance and Ammo support which parks along the road once the action starts. -Refined medic reinforcements. There are no longer multiple medics running around but there is always a medic nearby. -Markers for your Battalion or allied markers that represent units appearing in the mission are now yellow. -Character Faces configured for v1.08
-Some of the unimportant markers have been deleted so that you can clearly make out 1st,2nd and HQ platoon markers. -Character Faces configured for v1.08 -A marker appears on Miguels position at the end of the mission -Enemy scripts totally redone, now uses only local variables and no Global variables for enemy units. -Enemy now attacks on 4 fronts: West along the hedge (HQ platoons problem ), East along the road, through the middle of the field and some vehicles from behind. -Markers for your Battalion or allied markers that represent units appearing in the mission are now yellow.
-If the combined total of Platoons 1 + 2 + HQ becomes to small the end conditions will automatically be met and the retreat begins. -Friendly reinforcement infantry from Obregan will reinforce the road position at some point during the mission, which helps you hold out longer.
-Redid the voices for Dimitri on the outro ( I realized that his character had a deeper voice in the cause 1 while I was making The cause 5) -Markers for your Battalion or allied markers that represent units appearing in the mission are now yellow. -Character Faces configured for v1.08
-Added M1A1 to the street combat. -Less Global Variables -Have shortened the mission a bit, Enemy now retreats after 150 losses and not 180. Some of you may be disappointed with this however this is still a somewhat experimental system for City Combat which I would like to refine using more local variables. - Link
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Sounds interesting, cant wait to see that campaign ;).
:) Thanks man. Im glad you enjoyed it. I noticed your from the U.S., so some parts of the story may not appeal. I kinda needed to have the Opfor side get their hands dirty so that it would give the player/story a reason for a vandetta/revenge motive. But I tried to ensure it isn't all black and white.
Personally I think I should have fleshed out the story before doing all the missions but I kinda got really bogged down in all the story telling :(
I hope my Arma 2 campaign will be more appealing :) I like to try and do a storyline for the bad guys of the Arma/Opflash games.
Good work though I thought some of the story was garbage but nice job with the voice overs and the overall setup.
The best campaign i've played in ArmA... Ten thousand times better then the original stock campaign. This one remembers me the good ole OFP campaign, with a good storyline and intense combat. Somehow you managed to "hide" the major problems and bugs with the AI (they still act stupid sometimes, but nothing you can do about). Excellent work. I really hope to see chapter 2, 3, 4...
Just one tip: dont make the AI sprint all the time when moving to one waypoint to another... I started this campaign with A.C.E. and had to restart with stock ArmA because I couldn't keep up with the rest of my squad.
Said that, keep up the good work!!
Thank you both for the kind feedback :) Unfortunately due to constant overseas travel I have been limited in continuing my work but I will try and continue some how.
keep up the good work Rejenorst
best campaign ever!!! EVER!!! i loved it! you just must to make the next chapter your campaign was 100 times better then the arma standard campaign!
wow, seriosuly one of the best campaigns ive played, really had a sense of realism, and the AI, had charater rather than the normal cloned voices, really good, cant wait for sequal! keep it up
Thanks for the feedback Jaca42
Glad you are enjoying the campaign.
@Msgt Owens: This is an Arma bug, I have heard it being mentioned once before by another user of my campaign but it should happen seldom. Best bet is to restart the mission and try again.
In the first mission after yuris uncle picks us up to meet his friends he drives a quarter of the way and gets out of the car and doesnt get back in and it wont let me continue on.
Im in the last mission now and i have to say this is one of the best campaigns i ever played, and a lot better than the game
I've played no less than 20 user-made campaigns and I must say this is the best one I've ever met.The author is really a genius in
making outstanding storyline and real battlefield feelings.Everytime I played the mission I felt like I was not a single player but a part of a huge millitary organization.The music is also very good.I really can't wait to play the next work!
Thanks for your feedback Frantz and Grim. I am currently overseas and will have to double check the mission when I get back using 1.09 patch.
Thanks for bringing it to my attention.
My prefered campaign ! I really love your work, this was like a movie to me. You gave an ambiance and a true realism to the campaign wich made me rate it "perfect" !
I'm looking forward the second part.
NB: I have the same problem as Grimfist, my game crashes when the fourth abrams is destroyed, and I never seen the end of the campaign.
on the level 'the hedge' my arma crashes to desktop when the fouth abrams is destroyed. any thoughts?
Total comments : 20, on page: 15