The Cause - Chapter 1
by
Rejenorst
by
Rejenorst
Description:
Chapter 1 containing five missions of this campaign.
The story is set a few months after the initial SLA invasion and begins with the aftermath of the RACS invasion of Corazol which has left the SLA's 4th Armoured division (fighting near Cayo) cut off from their native North Sahrani. The story does not revolve soley around the player. The player is more a product of the story. The player sees life through the eyes of a lowly SLA soldier for the most part of the campaign. This Chapter is set along the west to south west coast of North Sahrani.
Features:
Cutscenes
Introductory/storyline Cutscene
Voice acting: Full
Composed music (nothing special but hope you like it anyway)
Installation:
To install the mission just extract the .pbo into your ArmA\Campaigns folder.
Changelog:
The Cause 1
- -Added News Radio sound briefly detailing Sahrani political/military events
-Slightly edited camera script for outro and intro so that the camera wouldn't scrape along the floor
-Character Faces configured for v1.08
-Due to Civilian AI not being aggressive enough with waypoints, have added a few domove commands.
-Edited tile sound distance for some vocals that should seem like their further away
The Cause 2
- -Edited Bmp waypoints a bit so that reinforcements are dropped off where they are supposed to be dropped off. And that BMP's take the road to your location like their supposed to.
-Added Ambulance and Ammo support which parks along the road once the action starts.
-Refined medic reinforcements. There are no longer multiple medics running around but there is always a medic nearby.
-Markers for your Battalion or allied markers that represent units appearing in the mission are now yellow.
-Character Faces configured for v1.08
The Cause 3
- -Outro has been changed and is albeit short a little more ... pretty
-Some of the unimportant markers have been deleted so that you can clearly make out 1st,2nd and HQ platoon markers.
-Character Faces configured for v1.08
-A marker appears on Miguels position at the end of the mission
-Enemy scripts totally redone, now uses only local variables and no Global variables for enemy units.
-Enemy now attacks on 4 fronts: West along the hedge (HQ platoons problem ), East along the road, through the middle of the field and some vehicles from behind.
-Markers for your Battalion or allied markers that represent units appearing in the mission are now yellow.
- -Added minefield (with limited amount of mines) note: Some units may still make it across the field.
-If the combined total of Platoons 1 + 2 + HQ becomes to small the end conditions will automatically be met and the retreat begins.
-Friendly reinforcement infantry from Obregan will reinforce the road position at some point during the mission, which helps you hold out longer.
The Cause 4
- -Units now move into stealth mode during the second phase of the mission.
-Redid the voices for Dimitri on the outro ( I realized that his character had a deeper voice in the cause 1 while I was making The cause 5)
-Markers for your Battalion or allied markers that represent units appearing in the mission are now yellow.
-Character Faces configured for v1.08
The Cause 5
- -Markers for your Battalion or allied markers that represent units appearing in the mission are now yellow.
-Added M1A1 to the street combat.
-Less Global Variables
-Have shortened the mission a bit, Enemy now retreats after 150 losses and not 180. Some of you may be disappointed with this however this is still a somewhat experimental system for City Combat which I would like to refine using more local variables.
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