Author: TankbusterSPAFF
Author Website: http://codemartyrs.info/

Requirements: Arma 2, IED kit and Rhapsody Core, Project RACS TK Extension
Island(s): Takistan
Playable options: N/A

Version: 1.4

Date: 2012-03-31 16:06


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Takistan Rhapsody

by
TankbusterSPAFF


Description:
Takistan Rhapsody is a edited Domination mission. There - let's get that out of the way. Some users have gone elsewhere the moment they read that, but that's their problem. This has been tweaked and edited from the original.

This is based on the Two Teams version of Domination, where two player teams fight to complete the Domination missions. They are enemy to each other as well as the AI, so it's an interesting 3 way battle. The British are down south in Loy Manara and the Taki Army are up north at Rasman. The enemy AI are Taki insurgents. Players don't have any fixed wing. The borked bomb and missile aiming system is the cause.

This mission differs from the original in two main ways. Firstly, the side missions. They no longer win vehicles, but they win team abilities. The medic can build his MASH, the arty works, the vehicle service point works, the ammo truck spawns... stuff like that.

Secondly, there's the IED system. This is my baby. :) In each main target, a load of roadside clutter objects are created. Hidden in some of them, there's 1 of 3 different IEDs. Get too close and they'll go off. A small one will would a player, maybe kill him. A large one will take down a couple of buildings. Remember the side mission abilities? One of them will allow the engineer to see them on the map. Crawl up to it and use an IED disruptor next to the IED to make it safe.

It's based on quite an old build, 2.29, but it's taken this long to get it to this stage. While I've had help from a lot of people who I'll list later, in the last period of development of this mission, I've been on my own with helpers chipping in when I got stuck.


Installation:
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Missions folder.


Notes:
I know some users want the IED system out of the mission. Feel free to try and separate it, but please do keep me informed on your progress as a lot of people want this. I will be working on it myself but I don't know when it'll be done.

You'll need ArmA 2 CO (ArmA 2 + Arrowhead) to play this and it's best experienced with the full version of BAF and PMC.


Changelog:
v1.4
Fixed: OPFOR didn't have a laser designator in their ammo cache
Fixed: SU25 was never won by OPFOR when completing main targets.

v1.3
  • Fixed wing are back in the main target prize list.

  • v1.2
  • Fixed n/w weapons limited array
  • Fixed ied functions not loading because an optimised, under development version crept into the release version.
  • Removed some server rpt debug spam associated with the n/w IED antihandling scripts.


  • Credits & thanks:
    Sekra wrote large amounts of code for me and the side mission prize system is his work. Soul_Assassin wrote a lot of code too and both of them helped with bug squishing. Sickboy has been a constant source of help. Others who've contributed code, brains or ideas include Shuko, Loyalguard, Galzohar, Buliwyf, Hellfire 257, Muzzleflash, ST_Dux, CarlGustaffa, -=PA=-Mikhail, DarkGuerilla and of course, Xeno, whose mission this is based on. I'm indebted to all of you. If you've contributed and I didn't mention you, my sincerest apologies. :)


    Forum topic:
    - Armaholic forums
    - BI forums


    - Arma 2
    - IED kit and Rhapsody Core
    - Project RACS TK Extension




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