Description:
The RQ-11 Raven A is a a lightweight unmanned aircraft system designed for rapid deployment and high mobility for military applications, requiring low-altitude surveillance and reconnaissance intelligence.
The Raven can be operated manually or programmed for autonomous operation, utilizing the system's advanced avionics and precise GPS navigation. With a wingspan of 4.5 feet and a weight of 4.2 pounds, the hand-launched Raven provides aerial observation, day or night, at line-of-sight ranges up to 10 kilometers. The Raven delivers real-time color or infrared imagery to the ground control and remote viewing stations.
This addon gives the Arma2:CO player the ability to assemble and operate an RQ-11 Raven.
Features:
- Backpack that can be turned into a blanket of disassembled Raven parts
- Raven that can be assembled and disassembled
- Raven that can be carried in the back of a pickup (somewhat carefully)
- Custom sounds for beeps, servos and engines
- Colored addActions for ease of visibility
- Realistic altitude limits based on real-world data (10 meters to 150 meters AGL)
- Point and click auto flight
- Auto landing (returns to Ground Control Station (GCS))
- Accurate launching of the Raven using setVelocity to simulate throwing in the direction you look
- Ability to carry and drop Raven
- Ability to assemble and disassemble Raven to and from a standalone backpack
- Custom sounds for servos, engine noise and flight/landing complete indicator
- Post-landing strobe light and beep for night retrieval of Raven for recovery in tall grass, at night or in urban environments
- Strobe and beep test and reset functions
- Ground Control System camera with realtime data streams:
- Distance of Raven from GCS
- Current altitude ATL
- Current azimuth of camera (compass direction)
- Current speed of Raven
- Current Date and Time
- Current camera zoom level (focal length)
- Current vision mode (DTV, NV, FLIR W, FLIR B)
- Listing of Raven and camera controls
Map marker tracking of Raven and Raven's camera target positions
Map marks can be made at Raven camera target position indicating time mark was made for target tracking
Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our
FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ
here.
- Tested with Arma2: Combined Operations.
- Tested with ACE2
Included .pbo files:
raven.pbo
Serverkey:
The serverkey for admins is available from
here.
Usage:
1) Open editor.
2) Place a unit
3) Place an empty RQ-11 backpack (Empty > [RQ-11] Raven Backpacks > [RQ-11] Raven Backpack)
(See preview mission supplied with download)
5) Preview mission.
6) OPTIONAL: You can place an already assembled Raven on the map instead (Empty > [RQ-11] Raven Parts > Raven (static))
Media:
Video by Jedra:
Video by b00ce:
Known issues:
- Minor texture bug on underside of assembled wing - no big deal.
- Raven can not be damaged while engine is on
Credits & Thanks:
BARAKA - 3d models and textures
BARAKA - Testing
FEINT - Original concept and research
FEINT - Enhanced Textures
FEINT - Scripting
FEINT - Sound design, recording and editing
FEINT - Screenshots and videos
FEINT - Testing
FEINT - 17 page instruction manual
The Arma2 community is full of very helpful people and without them, this addon would not have been possible. On this particular project, knowledge I gained while working on my Underwater Diving Module and Aerial Refueling Scripts really helped. Please see those readMe files for specific people who helped me along the way.
Changelog:
v1.6
- changed: Removed locked standing animation when "holding" the GCS (restored ability to crouch and go prone while viewing camera feed
- removed: Ground scanning radar (entity revealing) for better game balance
- changed: Made new target range marker local instead of global for better gameplay
v1.51 Hotfix
- Fixed: problem with one of the files
v1.5
-CBA IS NOW REQUIRED FOR MULTIPLAYER SOUND TO WORK
-ADDED: More zoom levels (11 now instead of 4)
-ADDED: Increased zoom max
-ADDED: new zoom controls (in and out)
-ADDED: Altitude ASL to in-camera data stream
-ADDED: Range limit of 8km (distance from Raven target to Ground Control Station)
-ADDED: marker elipse visible on map when changing targets
-ADDED: Battery limit of 60 minutes
-ADDED: Battery status to in-camera display
-ADDED: Autolanding near player when battery reaches zero percent charge
-ADDED: Camera shuts off when battery reaches zero percent charge
-ADDED: Ability to recharge battery in Raven
-ADDED: Restricted the ability to disassemble the raven when it is recharging
-ADDED: Battery level holds true from raven to raven (can recharge more than one raven at a time)
-ADDED: If you pick up a raven that is recharging, you can see a display of the charge level going up in real time
-ADDED: In-camera compass that tracks the camera position and rotation and zoom level
-ADDED: In-camera battery display shows minutes remaining on charge
-ADDED: Charge Battery action only visible if battery level is lower than 100%
-ADDED: Raven can be destroyed when engine is off (but not when flying)
-ADDED: New sounds for engine startup and engine loop
-TWEAKED: in-camera instructions so they are shorter for people running lower screen resolutions
-TWEAKED: in-camera data stream to better reflect altitude
-TWEAKED: in-camera data stream for easier and faster reading (right aligned right side elements)
-TWEAKED: DTV blurriness
-FIXED: Raven can now be assembled and disassembled from walkable ships (Nimitz, Kuznetzof, P99, BAM, Gnat's Warships, etc.)
-FIXED: Raven can now approach and land on elevated positions such as buildings and ships at sea (if there's enough room)
-FIXED: Multiplayer sounds should be heard on all clients now by using CBA
-FIXED: Autolanding was broken on certain maps with fake altitudes (Raven wouldn't land)
-FIXED: Added minor fixes to autolanding script when autolanding is active
-FIXED: Added minor fixes to new target script when autolanding is active
-FIXED: addActions so that they can't be activated during team switching by another unit (thanks DeltaForce96)
-FIXED: Missing semicolon in strobe script
-FIXED: Changed the way the Raven chooses altitude so that it no longer flies underwater when depth of water is below 30 meters
v1.1
- ACE2 COMPATIBLE
- FIXED RARE "DISAPPEARING RAVEN" BUG WHEN ASSEMBLING
v1.0
INITIAL RELEASE
Forum topic:
-
BI forums

- Arma 2
-
Community Base addons
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Wow ! This is awesome! Thanks for sharing
Nice! Can You Make Me A unmanned ground vehicle Plzzz!! Plzzz! Plzz!
This is quite awesome. Might make a mission with Navy SEALs and they use this.
Thus unto the breach.
the cam only comes up for like 2 seconds then goes away
Is NOT compatible with ACE
Version 1.1 is now compatible with ACE2. :P
This is awesome!!! Thank you!
my friend did raven b missions when we were in Iraq together and i used to watch him fly these things, there is alot more to it than people realize, one of the really cool features of them is if they lost connection with them or some act of god made them not communicate with them then these planes would return to their take off point. In theory this was a great idea however they usually ended up on a roof of some Iraqi families house and we had to track it down and recover or destroy it before the wrong hands got it. When i saw this mod I was totally blown away, after using it I was even more speechless. Brought back memories, my friend let me take manual control and even let me set a flight path for a mission one day and also operate the camera as well and it was awesome. Sadly this mod is the closest most will come to the real thing. It's not all bad though because this mod is spot on and i applaud FEINT for his research, detail, and overall success. You have this veterans stamp of approval.
@automat k 47, thanks man! Very interesting about the Raven returning to the launch point and having to track it down. When I first thought this project up, I was hoping that vets who used the real thing wouldn't think my version was inaccurate or lame. You just made all the effort worthwhile. Thanks for your service and your great comments. :)
This is by far the coolest and most epic thing ever designed for Arma.
Well done!
Thank you so much for making and sharing this incredible addon! From the first flight it jumped into one of my all time favorite mods. Again, I can never thank you enough!
Thanks yet again
Warrior of Arma
Awesome download. It runs fine in A.C.E. Apart from that it works as advertised!
What is going to be the easiest path of implementation into missions such as Domination, Takistan Force, Patrol Ops? I'd love to be able to run this on my dedicated for my friends and I.
I assume that once we select the action to make the plane fly it runs a script which tracks the variables such as battery, height, location etc. This script would also add the actions to the players menu. Any chance you could tell us that script so we could make the UAV usable after respawn ? assuming that its a simple script we run after respawn to reassign the player to the UAV.
Total comments : 16, displayed on page: 15