Author: stiff
Author Website: http://ffs.s253.xrea.com/

Requirements: Arma 2, Hazar-Kot Valley, Aliabad-Region
Island(s): Aliabad-Region, Hazar-Kot Valley
Playable options: N/A

Version: 6.0

Date: 2012-12-03 17:17


Comments: (1)
Rating:



 



Seize zones - Aliabad

by
stiff


Description:
New duty "Pursue and Achieve" was added. You can select this new duty as a task.
*The task is called "My Duty" in Seize Zones.

Overview
Your team lurks near the enemy force that pursues it. Pursue them and destroy the target in the destination.

Achievement condition
Destroy the target in the bunker. Sweep away garrisons in the bunker and secure the site.

Kind of duty
- Request the bomber and destroy the barracks.
- Destroy the radar by the satchel charge.
- Destroy the HQ by the satchel charge. Capture the enemy commander. (WIP)

Limitation
The enemy infantry actually moves and constructs the bunker. Time until preparing of the duty might be long.
If you achieve this duty, it is repeated in a different place.
* There might be a strange position because it composes dynamically of the situation of the battlefield.

Aliabad:
- USA VS Takistan Army

Hazar-Kot:
- USA VS Takistan Army


TWO PRINCIPLES
1) If the number of construction of bunkers is little, the enemy's raid is also few.
2) The defense of the bunker where the construction position is far from the base is difficult.

About one
- Please make the construction of the bunker a minimum if it is Low-end PC.
- Please construct a lot of bunkers if you want the fierce battle.

About two
- The encounter with the enemy increases when the travel time to the bunker is long.
- The probability that the bunker is seized by the enemy increases.
- Do everything quickly.


About a Startup Options:
It is information on an optional setting to enjoy the battlefield that you like.

Condition of low FPS
1) A lot of AI
2) A lot of controls

1), 2) can be adjusted as follows.

- The number of bunkers is decreased.
- The maximum value of the building occupation soldier is decreased.
- All soldier's posture controls are invalidated.
- The time to the result is shortened.(a)


You can adjust (a) by selecting the lose condition in options.

In a tight setting:
the number of AI that appears at the same time in the battlefield is little.
Frequency in which it is repeated is high.
And, the condition for the enemy to win is not difficult.

In a loose setting:
there are a lot of numbers of AI that appears at the same time in the battlefield.
Frequency in which it is repeated is low.
And, the condition for the enemy to win is difficult.

*The outpost construction and the building occupation are the duties for the enemy to win.
The number of AI in this doesn't relate to the number of bunkers.

My advice:
Please choose the tightest setting if you hope for a light combat.
The possibility of low FPS falls. However, it might be difficult for you to win.


My Duty (Beta):
You can accomplish the duty of a different category. There are five kinds of duties.
- Pursue and Achieve.
- Anti Tank team leader.
- AT helicopter gunner.
- Tank gunner.
- Mechanized infantry
- Special forces (Fast rope insertion) * It is not in this map.
1) Notification by task hint of duty.
2) There is target information in a detailed task list.
3) The duty selection dialog pop ups if the marker in the target place is clicked.
* The function to evaluate the duty result has not been provided yet.


Revive:
ArmA2 Single Player revive by norrin. (Addon is not required)


Armored vehicle for player:
Request it from an action menu in bunker under the control.

Process
1) Enter bunker.
2) Choose "Actions dialog" by an action menu.
3) Click a "Armored vehicle".
4) The Armored vehicle comes to near the bunker. (Wait for a while)
5) "Orders to Armored" is added to an action menu.
* This function is beta stage


IFV for player:
Request it from an action menu after the fortress is completed.

Process
1) The fortress is completed.
2) Choose "Actions dialog" by an action menu.
3) Click a "Request IFV".
4) The IFV comes to the requested position. (Wait for a while)
5) IFV joins the player team.


Artillery fire:
The construction of the artillery base starts after the fortress is completed.
Request firing from an action menu.

Process
1) The artillery base is completed.
2) Choose "Actions dialog" by an action menu.
3) Click a "Artillery".
4) Order of target point.
* The enemy also constructs the artillery base.


Rebuilding Outpost:

After enemy's outpost is neutralized, player can request to rebuild the outpost.
If the player requests a lot of rebuilding, victory will be obtained.

Process
1) neutralization of enemy outpost
2) Player goes to the ruins.
3) Select "Rebuilding this outpost" in action menu.
4) Soldiers are sent for rebuilding.
* When the regulation time is passed, the enemy rebuilds it.
* Ruins are marks of the map. (Actual ruins are not seen)


Seize Zones:
The enemy seizes the building of neutral zone and tries the suppression of the entire area.
You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building.


Win Condition:
- Seize all bunkers of enemy side.
- Exclude all enemies who seize the buildings.
- Exclude all enemy outposts.
* This mission recommends veteran mode.


Lose Condition:
1) When some buildings are destroyed with the bomb by the enemy.
2) When some buildings are seized at the same time by the enemy.
3) When some outposts are constructed at the same time by the enemy.


How to Seize:
1) You invade enemy bunker.
2) Securing the bunker is completed.
3) If the soldier who defends the bunker arrives, the bunker is under our control.
* The marker of the bunker is changed into a solid color in map.


Request by Action Menu:
The menu is given according to the situation.

1) Actions dialog: A lot of requests can be able to be done here, and to know the condition necessary for the request.
2) Construction of bunker: The bunker can be freely constructed at the position of vantage.
3) Request of rebuilding outpost: The outpost is rebuilt to enemy's ruins.
4) Deactivation of BOMB: The bomb that the enemy set to the building can be released.
5) Orders to Armored: Fire power of the armored vehicle supports player.


Details in Bunker:
A new bunker can't be constructed until latest bunker is under our control.

Defense of bunker
Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control.

Enemy attack
If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure.

Recapture
When our bunker is seized by the enemy, the team for the recapture is dispatched.

Seizure
If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control.

Ammunition supply in bunker
The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks,
and if it arrives, the reinforcement force supplies ammunition to the survivor.


How to Deactivating Bomb:
1) The enemy seizes the building.
2) When the seizure is obstructed by the player, the enemy sets the bomb in the building.
3) As for the player, it can know the start of the timer of the bomb.
4) The building where the bomb was set is shown by the map.
5) Search for the bomb.
6) Approach within 1m of the bomb, and deactivate in the action menu.

About the enemy who seizes the building
- The building where the seizure was completed is shown by the exclamation mark.


Commander map:
When the soldiers arrives by the concentration force and air assault, it is possible to use it.
It opens by the radio command 0-0-1. The operation is selection and click with the mouse.
It explains in detail with image file (commander_map_guide.gif).

3-commander_map_guide_04.gif


Installation:
Place the pbo file in your ArmA2 Operation Arrowhead\Missions folder.


Changelog:
V6.0
  • Changed: The threat of armor, an AT helicopter, and an airplane can be chosen individually.
  • Changed: The click range of a tank and a artillery request was extended (500 m).
  • Improved: Open and close a map automatically in the operation which clicks a map.
  • Improved: Some action menus can be called by a radio command.
  • Some bug fixes

  • v5.3
  • Fixed: An artillery shell was not able to be fired.
  • Changed: A temporary stop of a combat engineer's duty.(My Duty)

  • v5.2
  • Added: The player can request a combat engineer. (Order in an action menu)- If a combat engineer arrives, a bunker can be built anywhere.

  • v5.1
  • Changed: The takeoff interval of the airplane was lengthened.
  • Changed(CMBTENG): Eight combat engineers.
  • Added(CMBTENG): A tank and a IFV are accompanied. (Order in an action menu)
  • Added(CMBTENG): The request of an attack helicopter. (Order in an action menu)
  • Some bug fixes

  • v5.0
  • New duty "Combat engineer team leader" was added. (beta)
  • Some Bug Fix


  • Credits & Thanks:
    - BIS/BIA for their great simulators.
    - Trench Generator / Script generator by Benoist
    - ArmA2 Single Player revive by norrin
    - All add-on authors


    Forums Topic:
    - BIS



    - Arma 2
    - Aliabad-Region




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