Author Website: http://www.iamtonic.co/
Requirements: Arma 2
Playable options: N/A
Downloads / Operation Arrowhead / Scenario / Multiplayer Gamemodes / TvT Objective / Wasteland TvT-Co-55 (@)
Wasteland is a post apocalyptic sandbox that evolved from Dynamic Zombies Sandbox by Craig/bobtom. Wasteland is a game mode that gives players a more PVP feel on the large map Chernarus.
The main objective of Wasteland is to scavenge for supplies, weapons vehicles and defend yourself against other factions. There are four factions in Wasteland (Blufor,Opfor,Civilian,Raiders).
Civilians are given a choice if they want to work as a team with other civilians or go 'rogue' and become a blood thirsty raider leaving no survivors and taking what they want. While Wasteland is TVT focused there are AI factions called 'Raiders' that spawn at side missions and will roam the wastes searching for targets. These AI are deadly and will kill you in a heart beat!
Extract the .pbo file(s) to your ArmA2\Missions folder.
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Missions folder.
As we always recommend use modfolders to separate the custom content from the official game content to prevent problems.
Side missions: Side some side missions sometime bugs out, side missions weren't the primary focus of this version but in the upcoming versions I hope to revise them.
Player Menu: Every now an then (rarely) the player menu will bug out for JIP clients preventing them from opening the menu, for a fix just rejoin.
FPS Lag: Every now an then when the server starts with a lot of players (30+) most suffer from frame lag, can be fixed by using left shift + minus via numpad and typing F L U S H.
Player Menu: The player menu is a virtual gear menu which can be accessed by using the ~ key next your 1 key on your keyboard. This menu is very important, if it doesn't pull up then try reconnecting, some users experience issues with this.
Wasteland virtually works the same as Dynamic Zombie Sandbox by Craig/bobtom, it can work dynamically on any map although currently there are a few things preventing it from going from island-to-island by not editing it via the mission editor which is the gun stores and AEG markers, in the upcoming releases I plan to have a preset for various different islands where a user can play Wasteland on. Please note that wasteland is not intended to be ran as a 'listen' server as this was mainly built for team vs team but does have some AI encounters to liven the mood so its main purpose is dedicated servers. Also within Wasteland virtually any addon based vehicle or weapon will work with Wasteland just by loading the server with the mod and the clients.
With the coming updates I want to expand upon the side missions and improve upon them. Along with that I want to make the roaming AI more fluenent and dynamic along with various
dynamic skill changes upon each AI and have certain groups of AI for various rolls and also expand upon the hunger system and add more effects for the more hungerier you get and dehydrated.
Wasteland has a built in anti-teleport script which will report players to the server's RPT log with the syntax: TP-LOG: playername:uid:distance:isvehicle, now this isn't always 100% accurate due to player-to-player desync but usually if the distance is greater then 300 meters then you may have a cheater, use your judgement as a server admin, but either way that person will teleport back to their previous position.
Credits & thanks:
R3F Logistics - R3F Team
Tire Fix Script (TFS) - _neo_
DynamicWeatherEffects.sqf - Engima of Ostgota Ops
AEG (ArmA Electrical Grids) - Loyalguard
Xeno for giving some beginner tips in the beginning to help optimize it
Craig/bobtom for creating DZS (Dynamic Zombie Sandbox) which gave birth to this sandbox and his scripts for the base template.
- BI forums
- Arma 2
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