Author: Iceman77
Author Website:

Requirements: Arma 2
Island(s): Takistan
Playable options: N/A

Version: 1.0

Date: 2012-11-30 14:50

Comments: (1)


Operation: Twisted Fork


The mission code named Twisted Fork is an combined operation (U.S. & BAF) that takes place around central Takistan. Squads Alpha (U.S.) & Bravo (BAF) will be working closely together to secure major checkpoints and objectives throughout central Takistan. Objectives are meant to be done in order, although players can secure other objectives, they wont receive credit until the targeted objectives have been completed.

Mission Concept:
A small/medium sized mission that's mostly Infantry based, with a small amount of armor / air support available. The mission consists of 5 objectives total. 4 are static objectives, while 1 side mission that will be randomly chosen from a pool of 6 missions. Random patrol types & sizes throughout the mission each time, for some replay aswell.

  • Min/Max # of players:1/18
  • Player factions: U.S. / BAF
  • Resistance Factions: TKA / TKM
  • Respawn: Yes
  • PlayStyle: Infantry based, with light vehicle support & helo transport. Random enemy patrols, including light vehicles, infantry, armor & air.
  • Mobile respawn Note: After using the MHQ action, it may take a few seconds for the action to reappear.
  • Civilian casualty parameter .
  • Dac init screen - Be patient when DAC is initializing, it may take some time. The DAC will create upto ~550 units and upto ~150 groups at times. But don't panic!! The DAC has a built in squad reduce parameter that works with distance.

  • Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.

    Looking for mission testers, in case there are unexpected issues. I'd like to be able to test along side who ever would want to test Twisted Fork. With the incorporation of shukos' taskmaster, tasks should now stay up to date for jip participants. Markers seem to be very reliable for jip aswell. Knock on wood. I'd like to use this as a base template for future missions once I know it's 100% full proof.In any case, send me a PM if you'd be interested in a test session(s).

  • Added different check to update marker status for jip

  • v0.9
  • Fixed markers getting deleted prematurely by jip players

  • v0.8
  • Adjusted helo spawn: DAC helos will no longer spawn in the AO, but at an distant airfield instead, then transport to the AO
  • Adjusted mhq marker pulse, tweaked each dac zone to add more randomness, BAF AT specialist now carries NLAW

  • v0.7
  • It will now show the player who killed a civilian aswell as the total amount of dead civilians

  • Credits & thanks:
    Silola -DAC Framework
    Twirly - civilian casualties parameter
    SavageCDN - init screen help
    Xeno - Weapon respawn script
    Tophe - Universal crate filler & vehicle respawn script
    Shuko - TaskMaster2 JIP briefing script
    Iceman77 - mission designer / scripts

    Forum topic:
    - BI forums

    - Arma 2

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