Author: =Mason=
Author Website:

Requirements: No addons required

Version: 2.0

Short description: This allows players to deploy a Mobile MHQ with some cover and a fully loaded ammo box.
Date: 2012-11-30 08:01
Submitted by: =Mason=


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HOG MHQ

by
=Mason=


Description:
This allows players to deploy a Mobile MHQ with some cover and a fully loaded ammo box.
It has a marker on the map that follows the MHQ and updates its marker name as it is deployed and un deployed.
Players can teleport to and from the MHQ and base.

The MHQ respawns and is fully MP and JIP ready.


Installation / Usage:
1) drag the demo to your missions folder: C:\Users\yourname\Documents\ArmA 2 Other Profiles\yournick\missions
2) then open it in the editor to view what you need on the map for the script to run you can simpy select merger in the editor to merge all objects on the map over to your mission.
3) transfer the HOG_scripts folder over to your mission folder and place the following in your init.sqf:
waituntil {!isnil "bis_fnc_init"};	
// Run HOG_MHQ
if (isnil "HQ_Deployed") then {HQ_Deployed = 0;};

execVM "HOG_scripts\HOG_MHQ\MHQ_MHQ_functions.sqf";
execVM "HOG_scripts\HOG_MHQ\MHQ_spawner.sqf";

// Update the MHQ marker's for JIP Players
HOG_markerArray = ["rally","teleport","MHQMKR"];
onPlayerConnected "{_x setMarkerPos (getMarkerPos _x)} forEach HOG_markerArray";


Credits & thanks:
thanks goes out to
Mikie Boy ---- For his outstanding help in fixing a dedi server issue
For his assistance in a bugs and other ideas id like to thank
Iceman77
Twirly
eggbeast
dragonsyr


Changelog:
v2.0
- fixed a few errors


Forum topic:
- BI forums




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HOG MHQ
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