Whole Lotta Stratis
Take a part in dynamic war in Stratis, hunting down tasks around the map that is full of life and danger. Choose your role on the fly between basic infantry team-leader, "high-commander", tank team leader, chopper pilot. Visit in many detailed camps on the generating battlefield with much factions taking part of the conflict.
Dynamic mission using whole Stratis map
Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast reinforcements, support vehicles)
Enemy groups communicate to track player's position, offering still change to flee unnoticed
Random positioned dynamic tasks to give different feeling for the mission every time
Much optional, but meaningful tasks included
All tasks have effect on generating scripts or/and bigger tasks
Difficulty level goes slowly higher during progress
Much improved heavy dynamic civilian/animal ambient life
Many Custom gameplay elements (Smoke signals, dynamic reinforcements...)
Friendly AI groups fighting with player depending on relationship values
Made with Performance Friendly Methods
Extract the .pbo file(s) to your ArmA3\MPMissions folder.
Then go to Multiplayer->LAN and select the mission.
Mission doesn't have yet cutscenes/proper story. When reaching 1.0 version, all the key features will be there.
Else very awesome Blastcore may cause heavy suddent FPS loss after 1-1,5h playing. Avoid playing the mission with the current version of the mod.
Currently the mission needs to be played from multiplayer lobby and by installing the file in MPmissions folder. Once there is separate SP missions section in the game, install the mission into missions folder. Do not play the mission with dedicated server of with multiple players, there will be separate coop version soon.
Engineer comes with replacements
HOTFIX: Removed script commands removed
Some other small tweaks (bigger update coming later)
All in Arma (AiA)-mod support (adds animals, corpse effects, music, tents from A2/OA)
Custom AI function enabled (AI reacts on sounds/dead bodies with sounds/voices)
AI Mortar some less accurate
Vests aren't removed for armed locals (no longer low on ammo)
Shipyard zone updated
Enemy mortars/alarmed choppers are more rare
More crates added to zones
Invisible zone capture timer added
Near 10 new story-written tasks (Some are to unlock features) with new insertion
Many new functions (alarms, sealife, armed locals, livefeeds...)
Custom scenery (wrecks, some added military structures)
Much other fixes/tweaks/additions
DO TO: Proper story/events for late game, more cutscenes, gear gathering, outro...
KNOWN ISSUES (Current game bugs): Wierd intro filter, messed colors sometimes when playing (double click N to fix)
Much are still "Work In Progress", but mission should be playable from start to end
Added AI First Aid Support by DAP
Added BIS artillery support
Much additions from COOP version
Added WIP intro
Ifrit classes changed for new alpha
More performance tweaks
AI shoot flares at night time
Air/Land Support can be called via radio
Custom Voices are disabled now when in vehicle
Important performance tweaks
Player can now skip time at campfire
Respawn added and with new insertion location
Much gear crates added
Empty Choppers/Boats added
Unwanted Team-members can be deleted (via radio)
Credits & thanks:
3rd Party Scripts:
-Dynamic weather script by Engima
- BI forums