Author: Dealman
Author Website:

Requirements: No addons required

Version: 1.0
Signed: Yes, serverkey included

Short description: This mod adds extra vehicles that are in the alpha files but are not in the editor.

Date: 2013-03-07 07:01


Comments: (1)
Rating:



 







[ALPHA] ArmA 3 Alpha Units Extended

by
Dealman


Description:
This Mod was inspired by Python.au's Littlebird Extension. So credits go to him for inspiring me to do this!

I realized that there were Civilian variants for the Quadbikes but those are not currently available in the Editor, so I decided to make a Mod similar to his but with the Quadbikes, however, I also took the time to add in some more variants of other vehicles while at it. In the end I ended up with 20 new vehicles, those are:
  • Quadbikes:
      • A3A: Quadbike Blue
      • A3A: Quadbike Red
      • A3A: Quadbike White
      • A3A: Quadbike Black
  • MH-9:
      • A3A: MH9 Black
      • A3A: MH9 Red/White
      • A3A: MH9 Blue/White
      • A3A: MH9 Independent
  • AH-9:
      • A3A: AH9 Black
      • A3A: AH9 Red/White
      • A3A: AH9 Blue/White
      • A3A: AH9 Independent
  • KA-60(Armed):
      • A3A: KA-60 Independent
      • A3A: KA-60 Blue/White
      • A3A: KA-60 Black
  • KA-60(Unarmed):
      • A3A: KA-60 Independent
      • A3A: KA-60 Blue/White
      • A3A: KA-60 OPFOR
  • Speedboat:
      • A3A: Speedboat Minigun Independent
      • A3A: Sppedboat HMG Independent


Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/

After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@a3a_units

You'll also need add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@a3a_units

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


Included files:
a3a_units.pbo


Usage:
In order to use those units you'll need to get access to the Empty Units(Vehicles that are not controlled by AI) inside the Editor, most people familiar with the Editor already know how to do this but if you in case do not, I'll go ahead to explain step-by-step on how to do this:

1. When inside the Editor, double-click anywhere on the map and place a Unit, for example "Rifleman".
2. Make sure the Unit is set as the "Player" and not "Playable" or "Non-Playable".
3. Now you're ready to place Emtpy Units!
4. Units in this Mod use "A3A:" as a Prefix so it will be easier to identify them.


Credits & Thanks:
Credits go to Python.au for inspiring me to do this!


Forum topic:
- BI forums




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