Author: Focht
Author Website:

Requirements: No addons required
Island(s): Stratis
Playable options: N/A

Version: 1.6 Hotfix
Date: 2013-03-27 07:54
Submitted by: Big


Comments: (0)
Rating:



 

Seize ground

by
Focht


Description:
Just a basic seize ground style Insurgency inspired map using murkspawn.

Jay cove (boat launch site for operations), and the sectors between the boat launch site/due north & northwest of the base do not have enemy respawns. Giving allies control over the southern portion of the island after an initial clearing. Currently enemy infantry not around the main city/airbase have a 30min respawn timer to keep the island occupied. Enemy vehicles and city/airbase troops respawn on a 1hr timer.


Installation:
Extract the .pbo file(s) to your ArmA3\MPMissions folder.


Changelog:
v1.6 hotfix
  • Updated headcam script (L alt + numpad * to disable cam)
  • Fixed revive error (I had changed the map marker info when a unit is down incorrectly)
  • Took out the "if is server then" in the spawn barrier script (hopefully fixes it)
  • Enabled TPWlos
  • Fixed Bob's name (Sorry Bob!)

  • v1.6
  • Updated VAS system
  • Updated BTC revive
  • Added random time of day on startup
  • Added TPWcas
  • Added dynamic house lighting
  • Added helmcam system *requires tactical glasses to use* (toggle between groupmate's with proper headgear *ECH or ECH painted* using numpad * )
  • Added random enemy boat spawns along western coastline & sabotage script for neutralizing them
  • Added bouys in larger harbor areas
  • Added diver corpsman
  • MHQ now respawns with VAS
  • Remodeled base (moved service area, ammo crates, added helipads, added/adjusted markers)
  • Added R3F logistics (limited to barrier transport in unarmed hunter mraps)
  • Added in transportable barrier construction zones

  • v1.5
  • Dynamic weather effects
  • SHK building pos script (A.i now indoors)
  • Text notification in service area (to help with the confusion)
  • Dumbed down a.i(still haxy)
  • Upgraded anti-nade system(no put or nade)
  • Grounded a.i spawns (no more spawning half the map flying over)

  • v1.4
  • VAS(Virtual Ammo System)
  • BTC(Revive/SameGearRespawn/MobileHQ)
  • AG(Anti Nade @ Base)
  • Xreload(Vehicle/Air service stations)
  • Longer abandoned Vehicle respawn timers
  • Aircraft Pilot Restriction(still buggy)
  • Land mines changed to m6 slams
  • Enemy reinforcement locations(indicated by orange circles*changes red when active/blue when inactive*) that spawn fireteams on a 10min timer when active and blufor isn't nearby.
  • Changed color of naval tiles for less(or more) confusion(will turn red when mines/divers are present. girna tile buggy due to land portion)
  • Swapped out two riflemen for explosives experts
  • Made the base more resilient to base troll dmg
  • added in tasks
  • enemy vehicles spawn nearby supply dump locations
  • civilians in larger pop areas
  • civilian cars for alternate transportation

  • v1.3
  • Rebuilt the base and moved aircraft to the spartan.
  • Added in a base marker.
  • Added minefields/enemy supply dumps/randomized a couple vehicle spawns for the occupation version.
  • Included kylania's spawn script version and Zorrobyte's version(UPS version)

  • v1.2 Hotfix
  • added corpse/wreck auto cleanup
  • helicopters restricted to pilots

  • v1.1
  • updated with sea targets and possibly vehicles(untested)
  • helicopters restricted to pilots


  • Forum topic:
    - BI forums



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    Seize ground Co-22 [ALPHA]
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    Seize ground Co-22 [ALPHA]

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