Seize ground
by
Focht
Description:
Just a basic seize ground style Insurgency inspired map using murkspawn.
Jay cove (boat launch site for operations), and the sectors between the boat launch site/due north & northwest of the base do not have enemy respawns. Giving allies control over the southern portion of the island after an initial clearing. Currently enemy infantry not around the main city/airbase have a 30min respawn timer to keep the island occupied. Enemy vehicles and city/airbase troops respawn on a 1hr timer.
Installation:
Extract the .pbo file(s) to your ArmA3\MPMissions folder.
Changelog:
v1.6 hotfix
Updated headcam script (L alt + numpad * to disable cam)
Fixed revive error (I had changed the map marker info when a unit is down incorrectly)
Took out the "if is server then" in the spawn barrier script (hopefully fixes it)
Enabled TPWlos
Fixed Bob's name (Sorry Bob!)
v1.6
Updated VAS system
Updated BTC revive
Added random time of day on startup
Added TPWcas
Added dynamic house lighting
Added helmcam system *requires tactical glasses to use* (toggle between groupmate's with proper headgear *ECH or ECH painted* using numpad * )
Added random enemy boat spawns along western coastline & sabotage script for neutralizing them
Added bouys in larger harbor areas
Added diver corpsman
MHQ now respawns with VAS
Remodeled base (moved service area, ammo crates, added helipads, added/adjusted markers)
Added R3F logistics (limited to barrier transport in unarmed hunter mraps)
Added in transportable barrier construction zones
v1.5
Dynamic weather effects
SHK building pos script (A.i now indoors)
Text notification in service area (to help with the confusion)
Dumbed down a.i(still haxy)
Upgraded anti-nade system(no put or nade)
Grounded a.i spawns (no more spawning half the map flying over)
v1.4
VAS(Virtual Ammo System)
BTC(Revive/SameGearRespawn/MobileHQ)
AG(Anti Nade @ Base)
Xreload(Vehicle/Air service stations)
Longer abandoned Vehicle respawn timers
Aircraft Pilot Restriction(still buggy)
Land mines changed to m6 slams
Enemy reinforcement locations(indicated by orange circles*changes red when active/blue when inactive*) that spawn fireteams on a 10min timer when active and blufor isn't nearby.
Changed color of naval tiles for less(or more) confusion(will turn red when mines/divers are present. girna tile buggy due to land portion)
Swapped out two riflemen for explosives experts
Made the base more resilient to base troll dmg
added in tasks
enemy vehicles spawn nearby supply dump locations
civilians in larger pop areas
civilian cars for alternate transportation
v1.3
Rebuilt the base and moved aircraft to the spartan.
Added in a base marker.
Added minefields/enemy supply dumps/randomized a couple vehicle spawns for the occupation version.
Included kylania's spawn script version and Zorrobyte's version(UPS version)
v1.2 Hotfix
added corpse/wreck auto cleanup
helicopters restricted to pilots
v1.1
updated with sea targets and possibly vehicles(untested)
helicopters restricted to pilots
Forum topic:
-
BI forums