VTS is a mission sandbox.
One of the connected players choose to be the Game Master when the mission start.
VTS allow the Game master to create multiplayers cooperatives missions in real time (players connected). with a lot of short cuts to make it quickly.
You don't need to know anything in scripting or mission editing.
It's really easy to use, you can spawn everything on the map just in 2 clicks.
You can play in MP or SP (very good to test new islands, vehicles or to use Arma in Role play with friends).
Find more info about the mission in the page for the Operation Arrowhead version: Virtual TrainingSpace 3.5 - OA Co-105
Extract the .pbo file(s) to your ArmA3\MPMissions folder for multiplayer/coop.
Extract the .pbo file(s) to your ArmA3\Missions folder for singleplayer.
- Revive system doesn't work correctly.
- Shop system doesn't work correctly.
Here is a Quick Manual (thanks to Kibot)
v4.0 Beta 06
- Fixed firemode changing by itself.
- Added a gesture commo rose accessible with the "²" key
- Improved Friendly name : raised a bit.
- Improved Delete : Now delete gears on the ground.
- Fixed : GM units markers was not displaying corpse after turning it off / on.
- Fixed : GM interface custom group are now also displayed on faction without group data.
- Fixed : Buying a new bag in the show will now destroy the currently equiped bag instead of overloading the ground.
- Fixed : Unlocking all weapons in shop now also unlock the custom loadouts even if starting equipement is set to 0 (make more sense).
- Fixed : Killed GM now respawn correctly.
- Fixed : Remove dead function was sometime removing building & units.
- Fixed : Buying loadout will not teleport at bottom of a building/ground, if the shop is on altitude.
- Improved shop : Radio are now filtered to avoid multiple radio of the some name (to stop acre radio to overload the shop).
- Improved shop : Added a filter to help finding what your looking.
- Added shortcut in edit field : Enter & Num Enter now apply the set value.
- Improved player id generation.
- Improved data loading time.
- Improved JIP : spawned building & objects marker are now JIP compatible.
-Improved group manager : Should now refresh more accurately when the player is changing group.
- BI forums
Tags: No tags