informed us he released the proper updated version of his Virtual TrainingSpace 4.0
mission which he ported to Arma 3 on the BI forums
-Fixed : GM object marker not at good position when spawning OBJECT type in 3D on dedicated.
-Improvement : GM Musics list are also build from mission CfgMusics now (useful when musics are integrated directly into mission)
-Improvement : Fast rope now give better visual feedback (thanks to Mach1muscle351)
-Fixed : Shop sometime unable to buy magazine having the same name class as a weapon
-Fixed : Movable object carried by soldiers doesn't arm vehicle anymore on contact
-Improvement : Client should not spawn in water anymore on initial launch with high network imprecision setting on the server
-Fixed : VTS Revive should not stuck anymore to revive player with 0 live left
-Improvement : Fix Swim Animation Bug now also Fix FreeFall Animation Bug
-Improvement : Spawning manned Plane/Helicopter in 3D will not spawn them flying anymore (usefull for ready to take of plane / helico)
-Improvement : Leader of group with no order will not prone and stay in the empty anymore (with AI Smart Waypoint management)
-Change : Renamed VTS_IstransportVehicle script by VTS_isTransportTaxi
-Shop Improvement : Buying a weapon is now offering a magazine free of charge loaded in the weapon (if you have enough space in your inventory)
-Change class Improvement : Listing is now sorted by Alphabetical order
-Fixed : Delete sometime was not deleting correctly the crew of vehicle in certain situation
-Fixed : Vehicle Skill not read correctly on property panel in certain situation
-Fixed : Change class, removing backpack with scope = 1 even if parent backpack was available in the shop
-Improvement : Seek And Destroy order will now hunt nearby enemy indefinitely (with AI Smart Waypoint management)
-Improvement : Unit with no order or having a short patrol will now hold their initial position in combat (with AI Smart Waypoint management)
-Fixed : Issue with "populate with civilian" when no vehicle is know in the selected faction
-Improvement : "Populate with civilian" spawn 50% more NPC and moving NPC uped from 10% to 30% (Be carefull with big radius)
-Update : Updated UPSMON behavior script to lastest (thanks Azroul13)
-New feature : vts_IsNavigableCargoHalo which allow plane or chopper with navigable rear cargo to be used as static halo/para drop point. (Only work with vehicle you can walk inside)
-Shop New feature : "Import/Export Loadout", usefull to share gears setups, as text, outside of the game.
-Shop Improvement : Better detection of Uniform compatibility with the player
-Fixed : Shop giving backpack without removing the content of the backpack.
-Fixed : Terrain Thermal issue at night
-New feature : After Action Report, available for GMs. Allow to record part or all of the mission to replay it later (Playback are broadcasted to all connectect player, Export/Import are only functionnal with @iniDBI mod due to their large size).
-Added Zeus compatibility if detected on the installation.
-Improvement : GMs markers are now more dynamic and show up all spawned mission objects
-New feature : GMs can now change Wind strength
-Improvement : E and R keys can now be used to cycle through unit to spawn in 3D spawning
-Improvement : Added a confirmation to the "send player to base" to avoid miss click
-Improvement : Filtering object now is caching results for faster research with the same filter
-Fixed : GMs UI Help lines alignement