L'etranger informed us he released an updated version of his
Virtual TrainingSpace 4.0 mission which he ported to Arma 3 in the
BI forums.
Changelog:
- Fixed : unit in building would not move out of building on dedicated server when GM giving a new order.
- Fixed : Group spawn in slope could have an unit with wrong movement behavior.
- Improved Custom group : Spawning units with a different side should be more efficient.
- New feature : A timer GM can launch on all client.
- Improved Shop : Now show your avatar when equipping.
- Improved Shop : Removed unlock system and replaced it by an Item count.
- Improved Shop: Increased shop distance detection for sell-able vehicle in proximity.
- Fixed : Uniform from different side are no more displayed in the shop.
- Fixed : Stuttering in Spectator camera mode when a following an unit.
- Improved : Filling interior & Populate should have less swimming unit inside.
- Improved : Filling interior & populate should be less performance killer now.
- Modification : Populate only spawn civilian unit & empty vehicles now.
- Improved game master interface performance.
- Improved Hostage behavior : Hostage on follow will automatically move in formation to the player.
- Improved Revive : Revive actions are now JIP compatible, dragged player should be detached more correctly now.
- Improved Revive : Now displaying time left before reviving an unconscious comrade.
- Improved shop : Goggle panel is now gear panel and contain all uniform / helmet / goggles, while gear panel is now item panel and contain all items and weapons attachment.
- Improved shop : persistent load-outs are now always accessible, but don't load items not available in the shop.
- Improved Shop : Selected weapon on player list now display compatible mags & items in the shop list.
- Fixed : Civilian side on Arma 3 was hostile to everyone, the VTS is now forcing them to be neutral to everyone.
- Added : Targetbase filter in object > object listing.
- Added : New revive option "Last stand", players can't respawn but can be revived. If the timer, while bleeding, reach 0, they cannot be revived anymore and are switched in spectator mode.
- Fixed : unconscious player cannot throw things anymore.
- Improved Spawning ammo : now spawn them in Air if the ammo is not a kind of mine or grenade.
- Improved AI Micro management : AI can now be alerted by hearing nearby ACRE speaking player.
- Improved AI Micro management : AI now take notice of gunfire from farer distance and behind hill.
- Fixed : With Revive system, sometime we were unable to release dragged comrade by ourself inside buildings.
- Fixed : using the "players to respawn" function was killing swimming unit.
- New feature: Logs function. Allow GMs to keep track of death, revive, respawn, & VTS interactions activities during the session.
- Improved : Weapon randomize now use a 2D brush
- Improved Time sync : Now player should be resync to the server time every 120s to avoid ingame time desync on long session.
- Improved spawner : Workaround to fix bugged addons spawning on a different side than the one displayed in the computer.
- Fixed : Change side was not working on all kind of ship.
- Improved Filling interior function : Fixed bug where unit where not spawning correctly and Unit filled are now handled by the AI micromanagement.
- Improved : Populate with civilian should be less intensive now.
- Fixed : Communication menu in A3 was not working correctly.
- Improved : Spawn wreck script now compatible with A3
- New order : Transport unload.
Amazing! thanks so much L'etranger!!! There's plenty of bugs to work out (some probably can't be fixed yet... lol parachute in troops) but overall it's a great addition and works just as well as in A2, I already logged one 8 hour mission and the session was fun to make as well as play thanks to your vts. Merci beaucoup!!!
The one bug that i'd like fixed if possible is the init > call vts_hostage... ordering "follow me" will not take the hostage out of surrender animation to be able to move freely, the character stays in the surrender position.
Apart from that the store is giving a "there is not enough space in your inventory" anytime we try to buy weapons, gear, ammo etc., we tried emptying out our inventory but still received the message although some things like hats still ended up in our invetory.
Thanks again L'etranger, have a good day.
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