Author: DaRat
Author Website:

Requirements: No addons required
Island(s): Stratis
Playable options: N/A

Version: 1.3

Date: 2014-04-25 10:46


Comments: (1)
Rating:



 



Manhunt!

by
DaRat (Updated by kubas246)


Description:
Based on the Serial Killer mission from OFP, the killer in this mission must kill as many of his targets while the cops must do their best to stop him! Features working police lights and 21 player slots - 18 cops and 3 killers (best played though with only 1 fugitive). Every time the fugitive kills, the cops are informed and the chase goes on!

FUGITIVES: Your targets are marked on the map, kill as many as you can!
COPS: Stop the killers!

- The fugitive must kill as many civlians as he can on Stratis before the police can stop him.
- Every time he kills, a message is sent to police with his location making for epic car and heli chases.


Features:
  • Working police lights on cops' vehicles (Not working in updated version)
  • Awesome car chases
  • Police helicopter air support
  • 21 playable slots, 18 cops and 3 possible fugitives.


  • Installation:
    Extract the .pbo file(s) to your ArmA3\MPMissions folder.


    Rules:
    There are no rules, but for MAXIMUM fun, follow these basic rules!

    FUGITIVES: Be proactive and make it fun for both yourself and the cops - people will get bored very quickly if you just hide somewhere and do nothing.
    COPS: Make plans, set roadblocks and ambushes, use the chopper to get eyes on the civlian and guide ground units in!


    Notes from kubas246:
    I'm not author of this mission. I just wanted to play it with friends and edited it, so now it works with Arma 1.16. All credits go to original creators of mission. Download includes 2 versions of this mission: first one start at night and second in the morning.

    Police lights on cops' vehicles: after updating mission they are no longer working, if someone know how to fix it please contact me


    Changelog:
    v1.3
  • Made playable with game version 1.16

  • v1.2
  • Added GPS to all Cop and Fugitive slots
  • Fixed ending when all fugitives taken down
  • Fixed map markers updating when targets killed
  • Changed appearance of cops to be more.. coppy


  • Credits & Thanks:
    Special thanks to Sokka for help with the concept, Conroy for the all the scripting support and everyone at the ArmA Wargames community for many awesome hours of gunfights, chases and hilarity during testing in ArmA2 and 3!


    Forum topic:
    - Armaholic forums




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    Tags: Chase,   Hunt,   Police