Assault on Stratis is a mission is suited for 10 man squad of highly trained soldiers.
Here is my first mission called "Assault on Stratis", it is my first release so possibly has issues so please provide feedback and anything I have done wrong and if possible ways to fix it, would love to make more.
Assault on Stratis is a mission suited for a 10 man squad of highly trained soldiers.
Stratis Island has been taken and secured by Opposing Forces, we need to re-secure the Island to take back control of the region.
You will be dropped on a small Rocky island to the North West of Stratis where you will continue on assault boats to Stratis in order to begin clearing and securing bases including the Primary Objective, the Air Field. Once done you will continue south clearing and securing more bases and towns ensuring no civilian casualties.
Either copy .pbo file into MPMissions folder in the Arma3 directory or copy editable files into the missions folder under documents.
Your are free to change and edit as you see fit, I just ask that any uploads you do with it, if you use any assets from this please credit the appropriate people.
This mission includes scripts for weapon crates (all weapons, items, ammo), respawns for both player (at point of death with 60sec delay) and vehicle (20min if destroyed, 60min if abandoned).
All credits below for source scripts.
Only 1 bug that I know of is the backpacks appear to be bugged (not stacked in Gearboxes) but that may be due to the known inventory/backpack bug anyway but they are usable it seems. If someone can fix the issue then it would be great if you can comment with the correction needed in the script, it a minor pain in my rear.
Credits & Thanks:
Weapon Box script - Credit "Riouken" from BIS forums for initial script and "dwringer" for modifying it to what it is here. http://forums.bistudio.com/showthread.php?147962-Working-MP-ammo-box-script
Vehicle Respawn script - Credit "Tophe of Östgöta Ops" from Armholic http://www.armaholic.com/page.php?id=18791
- removed all the unnecassary AI like the rabbits all over the island and civilians in Agia Marina due to the lag mentioned, hopefully this will help, Enemy AI could be reduced but this will then lower difficulty too much - Recommend not trying to play on host machine and have a good connection for host machine, other connected players appear to be fine when I have tested it
Tags: No tags