Author: AustinA1986
Author Website:

Requirements: No addons required

Version: Alpha 0.5
Signed: No

Short description: This adds Austin's US Army Helmets.

Date: 2013-03-19 21:10

Comments: (5)


US Army Helmets [ALPHA]


I finally feel like they are ready for a testing phase, for all of you to give them a shot in Arma 3. This is my first addon that I've ever created on Arma but I am very pleased with what I've accomplished.

The helmets are a personal preference kind of deal, I've made them due to not being a fan of the futuristic helmets (prototype or real) reflected in A3A. I've also based them on ACU due to the number of addon-makers releasing gear in Multicam and other camouflage patterns. The helmets may not be 100% accurate (in fact I know there is no possible way they could be) however I did what I could, with my skills and the available source material.


Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\

Place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

Add them to an existing unit via the editor using the following commands. If they don't show up, you may need to first use:
removeHeadgear this;

this addHeadgear "AUS_US_ACH";
this addHeadgear "AUS_US_ACH_NG";
this addHeadgear "AUS_US_ACH_ACC";

AUS_US_ACH - ACH Helmet with Goggles, MS2000 Strobe mounted to rear
AUS_US_ACH_NG - ACH Helmet, MS2000 Strobe mounted to rear
AUS_US_ACH_ACC - ACH Helmet with Goggles, MS2000 Strobe mounted to top

Known issues:
None that I am aware of yet.

If you have any bugs, please if they are able to be screenshot and/or videoed please do so and either post in this thread or if you would prefer PM it to me.

Credits & Thanks:
Bohemia Interactive - Example models, tutorials and configuration wiki. Arma 1 Sample Models for the Helmet and Goggles.
thedog88 - MS2000 Strobe model
Thanks to Bohemia Interactive for an Alpha version of ArmA 3 with modding examples and helping hands already available for all of us.

v Alpha 0.5
- Three current variants of the ACH Helmet
- No UI images at this time
- IR Tabs not yet working properly (not bright when IR equipped)
- No crate yet, full class-list below for each of the three helmet classes

Forum topic:
- BI forums

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Tags: Army Helmets