Author: GvsE
Author Website:

Requirements: No addons required

Version: 2.3.2
Signed: Yes, serverkey included

Short description: This is my port of Christian.1987's mp7, originally released for Arma 2.

Date: 2013-10-22 13:19


Comments: (6)
Rating:



 



Mp7

by
GvsE & SyNcRoNiCzZ


Description:
This is my port of Christian.1987's mp7, originally released for Arma 2.
Compatible with different attachments thanks to various extra configs.
Thanks to Pomigit, it comes with several camo variants.

Additional configs:
The addon contains an additional folder called "config." Inside it you will find the alternative config files (e.g. "c1987_mp7_c_FHQ_acc.pbo" and c1987_mp7_c_FHQ.pbo.gvse.bisign) which ensure compatibility with other addons.
If you want to use these attachments just place the alternative config right next to the base config ("c1987_mp7_c.pbo"). For axample, your addons folder should have then:
1. c1987_mp7.pbo
2. c1987_mp7_c.pbo
3. c1987_mp7_c_FHQ_acc.pbo

Example 2:
Say, you want to use the mp7 with R3F sights and side attachments. Then your addons folder should look like this:
1. c1987_mp7.pbo
2. c1987_mp7_c.pbo
3. c1987_mp7_c_r3f_acc

Optional configs: to use you must have the addons listed next to the config name
1. c1987_mp7_c_fhq_acc: FHQ Accessories pack
2. c1987_mp7_c_fhq_r3f_acc: FHQ Accessories pack and R3F French Weapons Pack
3. c1987_mp7_c_fhq_r3f_rds_acc: FHQ Accessories pack, R3F French Weapons Pack, Scope Mod A3 and Susat Scope
4. c1987_mp7_c_iansky_acc: Scope Mod A3
5. c1987_mp7_c_r3f_acc: R3F French Weapons Pack


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
c1987_mp7_c_r3f_acc.pbo
c1987_mp7_c_iansky_acc.pbo
c1987_mp7_c_fhq_r3f_rds_acc.pbo
c1987_mp7_c_fhq_r3f_acc.pbo
c1987_mp7_c_fhq_acc.pbo
c1987_mp7_c.pbo
c1987_mp7.pbo


Usage:
The classnames can be found in the included readme file!

If you want to use only the FHQ Accessories addon you, can download this file, extract it and follow the instructions above.
Please note it causes an error message that pops up the first time you launch a mission with the addon.


Credits & Thanks:
Christian1987 - His original A2 release thread is here: http://forums.bistudio.com/showthread.php?90556-Christian-1987-AddOn-Release-Thread&p=2130298&viewfull=1#post2130298
Robalo: the cleaned up and rewritten config.
Pomigit: created camo textures for version 2.0!
Alwarren: let me use the red dot texture for the z-point sight

My and Christian's thanks go to:
'Schmung' for the Mp7 ground base Model!
'The_Tub' for the Mp7 Texture base!
'TheLama' for the Acog/EoTech Model & Textures!
'Norrin' for the PERFECT Hand-Hold Animation!
'da12thMonkey' for the AWESOME LLM-01 Laser/Light Module Model & Texture!
'LordJarhead' for the AWESOME Sound's & Sound Config Edit!

I personally want to thank:
1. Christian for giving me permission to port this outstanding addon
2. Alwarren, who has been guiding me every step of the way
3. Robalo for rewriting the config
4. Pomigit for creating camo textures
5. Robert Hammer for advice.


Changelog:
v2.3.2
- makes the sounds compatible with the dev branch and the upcoming stable patch.
- makes the mod compatible with asdg joint rails

v2.3.1
- configs tweaked to ensure better compatibility.

v2.3
- new top-mounted peq (Alwarren's model)
- several extra configs ensuring compatibility with other addons
- slightly tweaked desert texture
- slightly tweaked ironsight texture

v2.21
- recoil fixed

v2.2
- rewritten config (courtesy of Robalo!)
- new variants: with folded stock and grip, and as a sidearm
- rate of fire sped up and suppressed sound reverted to BIS smg sound
- damage slightly increased to bring it between 9mm and .acp round
- recoil slightly changed
- loudness of unsuppressed shots adjusted
- better reload animation (known issue: magazine animation a bit off in sidearm version)

v2.1
- Added Christian's original z-point sight as a separate attachment (different camo variants)
- Added Christian's original suppressor as a separate attachment (different camo variants)
- AI engagment ranges tweaked
- Added inventory icons with working indicators for different attachments
- Suppressed weapon now utilizes original (Christian's/LordJarhead's) sounds
- new muzzle flash (smg)

v2.0
-Added new textures for different camo variants: created by Pomigit! (I think this warrants a bump straight to version 2.0).
-removed some weapon variants from the crate (it was getting crowded in there)

v1.4.1
- Fixed: dependency bug

1.04
- Rotating muzzle flash
- Adjustments to attachment positions
- Compatibility with Alwarren's updated FHQ Accessories pack

v1.03
- Top proxy (for sights) slightly adjusted (centered)
- Holo and backup sights should now work in a similar way as with other BIS weapons (short range shots should land right at the center of the reticule)
- additional config provided to extend compatibility (with attachments from R3F weapon pack)

v1.02
- side attachments moved to the right side, as in default BIS weapons
- slightly increased damage
- better reload animation (from the MX)
- signed and server key included

v1.01
- Replaced rifle suppressor with pistol suppressor
- Removed unnecessary SD mags
- Added another class:"C1987_Mp7_ACO_point_snds"
- Deleted a left-over proxy (triangle that popped up near the muzzle at a certain distance [LOD])
- added a variant with Zeiss Z-point sight that was featured in Christian's original release. Unfortunatelly Z-point is not modular (you cannot disasemble it from the weapon).
- Added images for weapons (they are not very accurate, though).
- Config rewritten by Robalo!
- Some changes to class names (see updated class names above).

v1.0
First release


Forum topic:
- BI forums



Optional configs: to use you must have the addons listed next to the config name
- c1987_mp7_c_fhq_acc: FHQ Accessories pack
- c1987_mp7_c_fhq_r3f_acc: FHQ Accessories pack and R3F French Weapons Pack
- c1987_mp7_c_fhq_r3f_rds_acc: FHQ Accessories pack, R3F French Weapons Pack, Scope Mod A3 and Susat Scope
- c1987_mp7_c_iansky_acc: Scope Mod A3
- c1987_mp7_c_r3f_acc: R3F French Weapons Pack




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Tags: Mp7,   Port