Author: Legislator
Author Website: https://github.com/Legislator

Requirements: BWMod, RHS: GREF, RHS: United States Armed Forces, RHS: Armed Forces Of The Russian Federation, Community Base addons A3. CUP Vehicles, CUP Units, CUP Weapons, Community Upgrade Project - Terrains Maps, Community Upgrade Project - Terrains Core

Version: 1.29
Signed: Yes, serverkey available

Short description: The GLT Mod is a compilation of missions and addons created and designed by the German Liberation Taskforce which will also be featured as new ArmA 3 faction in a future release.

Date: 2017-04-18 13:31


Comments: (13)
Rating:



 



GLT Mod

by
[GLT] Legislator


Description:
The GLT Mod is a compilation of stuff that has been created for Arma 3 only. The main feature is the fictional german armed forces faction called "German Liberation Taskforce".

Latest Version: 1.29
Releasedate: 18. April 2017


Features:
Content:
--------------
- new factions (GLT, Victoria Divina, Nea Dimokratia, Altis Police, Altis Paramedics, Bandits, Survivors, Ion Inc., Middle East, BFE+)
- new missions for Altis, Stratis and Tanoa
- some basic vehicle config changes (loadout, fuel, names)
- new objects
- new inventory items
- new clothes, uniforms, vests, backpacks, headgear
- a few new weapons (ported from Arma 2)

Mission features:
----------------------------
- Mission briefing including a lot of additional information
- Revive script
- Up to 12 player slots
- Cooperative AND singleplayer missions
- Alter the viewdistance and the gras layer ingame by pressing STRG + Shift + V
- Most missions are using the GLT Jerrycan Module
- singleplayer missions have a small intro and UAV briefing
- Ingame mission changelog
- Single- and multiplayer mission preview
- digital keys for multiplayer mode
- Arsenal feature for easy weapon loadout


Installation:
To install GLT Mod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
glt_*.pbo


Usage:
Example "missions for the content! Just put them into your missions folder of your profile so you can access them via editor. These examples include all of the stuff (without the objects so far) which is included in GLT Mod. These examples are only for the editor and they are absolutely optional.

Recommended and/or optional addons and mods to use with GLT Mod Helvantis missions:
- Helvantis


Media:


Armaholic.com has its own Youtube channel where we will try to cover the Community made releases. Make sure to visit our channel and subscribe!
Armaholic.com on Youtube


Future plans:
Now I'm reworking my composition files in order to address to trouble with AiA. Basicly I will put my A2 ports on the scrap heap and introduce the optional GLT Mod Extended which will focus on content from AiA as a requirement.


Notes:
If you want, you can track the progress on this link https://github.com/Legislator


Known issues:
None at the moment.


Credits & Thanks:
Author: [GLT]Legislator - www.glt-clan.de / www.arma3.cc

Many thanks to:
BTK (sxp2high) for some his code
Kiory for allowing me to include his Balaclava
BW Mod team for allowing me to use their stuff on my units
Cunico for allowing me to include his Hidden Identity Pack 2.0
Thedog88 for allowing me to include his 3D models and textures
Kju for allowing me to learn from the AiA files and for all his efforts in creating AiA
Quiksilver for the player marker script

and of course many thanks to Team GLT and Team MAD SIN for the multiplayer tests and Bohemia Interactive for providing ArmA 3 and its content


Changelog:
v1.29
changed: GLT 01: Meet the Spartans: first aid and air support have been exchanged
changed: GLT 02: Take Girna: first aid and air support have been exchanged
changed: GLT 03: Airstation Mike: first aid has been exchanged
changed: GLT 04: Operation Delphi: first aid has been exchanged
changed: GLT 05: Hunter Convoy: first aid has been exchanged
changed: GLT 06: Operation Triton: first aid has been exchanged
changed: GLT 07: Operation Icarus: first aid and air support have been exchanged
changed: GLT 08: Insurrection: first aid has been exchanged
changed: GLT 09: Radiotower: first aid and air support have been exchanged
changed: GLT 10: Operation Nyx: first aid has been exchanged
changed: GLT 11: Safe Passage: first aid has been exchanged
changed: GLT 12: Kill Farm: first aid has been exchanged
changed: GLT 13: Operation Atlantis: first aid has been exchanged
changed: GLT 14: Operation Olympus: first aid and air support have been exchanged
changed: GLT 15: Operation Greenpeace: first aid and air support have been exchanged
changed: GLT 16: Agia Marina: first aid and air support have been exchanged
changed: GLT 17: Take the airport: first aid and air support have been exchanged
changed: GLT 18: Men in Fleck: first aid has been exchanged, more support added
changed: GLT 19: Fog of War: first aid has been exchanged, more support added
changed: GLT 20: Winter is coming: first aid has been exchanged
changed: GTL 21: Back in Fleck: first aid has been exchanged
changed: GLT 22: Crash Site: first aid has been exchanged
changed: GLT 23: Operation Cerberus: first aid has been exchanged
changed: GLT 24: Operation Tango Nine: first aid has been exchanged
changed: GLT Showcase A-10X2: first aid has been exchanged
changed: GLT Showcase Divers: first aid has been exchanged
changed: GLT Showcase Infantry: first aid has been exchanged
changed: GLT Showcase KSK: first aid has been exchanged
changed: GLT Showcase L-159: first aid has been exchanged
changed: GLT Showcase Leopard 2A8: first aid has been exchanged
changed: GLT: Operation Skyfall: first aid has been exchanged
changed: GLT: IS Raid: first aid has been exchanged
changed: GLT Ka-60 cargo layout has been changed
changed: AAF respawn loadouts
changed: AAF arsenal content for GLT missions
changed: Altis Police arsenal content for GLT missions
changed: CDF arsenal content for GLT missions
changed: CDF respawn loadouts
changed: CSAT arsenal content for GLT missions
changed: CSAT respawn loadouts
changed: GLT Diver arsenal content for GLT Missions
changed: GLT Diver loadouts
changed: GLT Flecktarn arsenal content for GLT missions
changed: GLT KSK arsenal content for GLT missions
changed: GLT KSK loadouts
changed: GLT Tropentarn arsenal content for GLT missions
changed: GLT Tropentarn loadouts
changed: ChDkz arsenal content for GLT missions
changed: ChDkz respawn loadouts
changed: Guerrila arsenal content for GLT missions
changed: Guerrila respawn loadouts
changed: Ion Inc. arsenal content for GLT missions
changed: Ion Inc. respawn loadouts
changed: NATO arsenal content for GLT missions
changed: NATO respawn loadouts
changed: NDK arsenal content for GLT missions
changed: NDK respawn loadouts
changed: Bergen backpack and vest added to CDF autorifleman
fixed: GLT_Item_Car_Glass_Small is not invisible anymore
fixed: GLT 04: Delphi did not join group anymore, new capture script
fixed: GLT 07: Operation Icarus: pilots did not join group anymore, new capture script
fixed: GLT 14: Operation Olympus: mission description and Friendly Fire module are correct now; arsenal is now moved to random start location
fixed: GLT 18: Men in Fleck: pilots did not join group anymore, new capture script
fixed: GLT 21: Back in Fleck: players units were under control of friendly fire module
fixed: GLT 22: Crash Site: floating objects have been adjusted, task 5 is now shown on clients
fixed: missing texture of GLT_Bench1 has been added
fixed: missing ammo for Spar16S in KSK Tropentarn arsenal layout
fixed: texture path issue of Ion Inc. uniform icons
fixed: 20Rnd_762x51_Mag has been added to several GLT flecktarn/tropentarn/winter arsenal layouts
fixed: GLT KSK teamleader had no HE shells
fixed: CSAT Ifrit ambulance texture was not working
fixed: GLT Leopard 2A8 did not throw smoke anymore
fixed: GLT Showcase: L-159 planes did not spawn
new: Utes mission: Utes Incident
new: Iraq mission: The Target
new: Tanoa mission: Hostage Crisis
new: Mortar fix (some mortars were invisible)
new: ChDkz small camp composition
new: Altis Police respawn loadouts
updated: utes mission: Airport Assault
updated: takistan mission: IS Raid
updated: Bystrica mission: Operation Wilderness
updated: Altis mission: Showcase Ion Inc.
updated: Summer Chernarus mission: Eye of the Tiger
updated: Chernarus mission: Showcase ChDkz
updated: Chernarus mission: Showcase CDF
updated: GLT Showcase: IFV Namer
updated: GLT Showcase: Nea Dimokratia
updated: GLT Showcase: Paratroopers
updated: signature files

v1.28
changed: changes in ChDkz arsenal loadout
changed: changes in NATO arsenal loadout
changed: BTK first aid time reduced
changed: GLT_RPK_74 now has a scope attached
changed: GLT weapon and ammo crates displaynames
changed: GLT supply box has a new loadout
changed: RPG32 removed from GLT launcher box
changed: stamina and weapon sway have been changed for GLT missions only
changed: ChDkz backpack (MG) ammo changed
changed: ChDkz units loadout changes
disabled: lots of GLT missions are disabled for a detailed rework
fixed: CSAT Kamaz 5350 was using the wrong 3D model
fixed: support trucks are working again
fixed: power wires now have displayname in the editor
fixed: item newspaper displayname was missing
fixed: icon of small carglass item was missing
fixed: civilian (Vaultboy) was using the wrong shirt (thumbs up now)
fixed: missing displaynames on civilian headgear
fixed: some RPT error that was caused by BTKs first aid script
fixed: paramsarray RPT errors caused by missions
fixed: stringtable errors in GLT 02: Take Girna
fixed: Bergen Flecktarn texture was not found
fixed: author changed from array to string in all cpp files
fixed: RPT errors with ItemInfo scope
fixed: texture changes of GLT_Vest_NDK, GLT_Vest_Flecktarn, GLT_Vest_Tropentarn, GLT_Vest_Winter
fixed: setviewdistance module RPT issues
fixed: bad classname in cfgGroups of GLT_Support_CLS_W
fixed: GLT_Bandolier_CDF UI icon texture path
new: editor categories and subcategories added to many items and objects of the GLT Mod
new: cfgVehicles added to uniforms, vests and headgear
new: RPK-74 (port of Arma 2)
new: editor subcategories added for some objects
new: camera (ported object of Arma 1)
new: computer (ported object of Arma 1)
new: concrete panels (ported object of Arma 2)
new: vases (ported objects of Arma 2)
new: carpet rack (ported object of Arma 2)
new: counter (ported object of Arma 2)
new: tyres heap (ported object of Arma 2)
new: vegetable stand (ported object of Arma 2)
new: canvas hut (ported object of Arma 2)
new: bucket (ported object of Arma 2)
new: bowl (ported object of Arma 2)
new: park bench (ported object of Arma 2)
new: camping table (ported object of Arma 2)
new: chest (ported object of Arma 2)
new: sack (ported object of Arma 2)
new: small table (ported object of Arma 2)
new: urn (ported object of Arma 2)
new: pillow (ported object of Arma 2)
new: water pipe (ported object of Arma 2)
new: wooden table (ported object of Arma 2)
new: cabinet (ported object of Arma 2)
new: small table (ported object of Arma 1)
new: lots of signs (ported objects from Arma 2)
new: inventory item laptop (ported object of Arma 2)
new: inventory item radio (ported object of Arma 2)
new: skeet machine and skeet disk (ported object of Arma 2)
new: water reservoir (ported object of Arma 2)
new: armchair (ported object of Arma 1)
new: several beds (ported objects of Arma 2)
new: night cabinet (ported object of Arma 2)
new: several bathtubs (ported object of Arma 2)
new: several cupboards (ported objects of Arma 2)
new: several stoves (ported objects of Arma 2)
new: kitchen table (ported object of Arma 2)
new: wall unit (ported object of Arma 2)
new: toilet (ported object of Arma 2)
new: office table (ported object of Arma 2)
new: sink (ported object of Arma 2)
new: several toilets (ported object of Arma 2)
new: variations of the "SPAR16" rifle with optics have been added
new: new tanoa mission GLT: Operation Anaconda
new: cfgVehicles added to uniforms, vests and headgear
new: editor cleanup included for AiA hiding unrequired objects
updated: texture of GLT flecktarn booniehat
updated: all Stratis missions to be compatible with current Arma version
updated: some Altis missions to be compatible with current Arma version

v1.28
changed: changes in ChDkz arsenal loadout
fixed: CSAT Kamaz 5350 was using the wrong 3D model
fixed: support trucks are working again
fixed: power wires now have displayname in the editor
fixed: item newspaper displayname was missing
fixed: icon of small carglass item was missing
fixed: civilian (Vaultboy) was using the wrong shirt (thumbs up now)
fixed: missing displaynames on civilian headgear
fixed: some RPT error that was caused by BTKs first aid script
fixed: paramsarray RPT errors caused by missions
new: editor categories and subcategories added to many items and objects of the GLT Mod
new: cfgVehicles added to uniforms, vests and headgear
new: RPK-74 (port of Arma 2)
new: editor subcategories added for some objects
new: camera (ported object of Arma 1)
new: computer (ported object of Arma 1)
new: concrete panels (ported object of Arma 2)
new: vases (ported objects of Arma 2)
new: carpet rack (ported object of Arma 2)
new: counter (ported object of Arma 2)
new: tyres heap (ported object of Arma 2)
new: vegetable stand (ported object of Arma 2)
new: canvas hut (ported object of Arma 2)
new: bucket (ported object of Arma 2)
new: bowl (ported object of Arma 2)
new: park bench (ported object of Arma 2)
new: camping table (ported object of Arma 2)
new: chest (ported object of Arma 2)
new: sack (ported object of Arma 2)
new: small table (ported object of Arma 2)
new: urn (ported object of Arma 2)
new: pillow (ported object of Arma 2)
new: water pipe (ported object of Arma 2)
new: wooden table (ported object of Arma 2)
new: cabinet (ported object of Arma 2)
updated: texture of GLT flecktarn booniehat
updated: all Stratis and Altis missions to be compatible with current Arma version

v1.27
changed: GLT Showcase: Nea Dimokratia (player units have been moved)
changed: author added to bandit clothes
changed: BW Mod backpacks have been added to BW arsenal template
changed: CfgAISkill in glt_core.pbo has been disabled
changed: cargo layout of GLT supply crate
changed: cargo layout of ChDkz weapon crates
fixed: slow turret movement because of bad aimingSpeed array in CfgAISkill
fixed: inventory texture path issue of civilian bandits
fixed: all vests config has been reworked
fixed: all hemlmets config has been reworked
fixed: display name of Middle East civilian 25
fixed: icon of Ion Inc. uniform could not be found
fixed: GLT Showcase: Ion Inc. (task 2 was completed too early)
fixed: priest clothes could not be loaded anymore
new: mod config has been created
new: inventory item Explosive Charge
new: assaultrifle G36C (port of Arma 2)
new: faction BFE+
updated: all backpacks mod config value has been applied
updated: all vehicles are now available in virtual garage

v1.26.1
  • changed: several stringtables
  • changed: GLT Flecktarn backpacks texture path and scope changes
  • changed: GLT Tropentarn backpacks texture path and scope changes
  • changed: GLT KSK backpacks scope changes
  • changed: NDK backpacks texture path and scope changes
  • changed: PMC backpacks scope changes
  • changed: USA backpack scope changes
  • changed: Middle East backpacks scope changes
  • changed: various changes in the arsenal templates because of redundant backpacks
  • changed: AI values have been adjusted
  • fixed: RPT errors caused by GLT Showcase: Leopard 2A8
  • fixed: GLT 13: Operation Atlantis - divers are not throwing grenades anymore, UH-80 is now hovering over the water
  • fixed: config of Infiniti Offroader was messed up
  • new: compositions (glt_camp1_ru, glt_camp2_ru)
  • new: backpacks GLT_Fieldpack_Empty_NDK, GLT_Assaultpack_Empty_NDK, GLT_Backpack_Bergen_Empty_NDK and GLT_Kitbag_Empty_NDK
  • new: backpack GLT_Bergen_Empty_KSK
  • new: arsenal template arsenal_glt_diver_no_at
  • updated: GLT Showcase: Divers (new arsenal template)



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