Author: Swedish Forces Mod Team
Author Website: http://sfp.anrop.se

Requirements: No addons required

Version: 0.3.6
Signed: Yes, serverkey included

Short description: This adds the Swedish Forces Pack to your game.
Date: 2014-07-15 08:57
Submitted by: granQ


Comments: (14)
Rating:



 



Swedish Forces Pack

by
Swedish Forces Mod Team


Description:
The Swedish Forces Pack is more than just new soldiers and weapons.
Includes features such as buddy reload, backblast and advance missiles.
More than 11 new completely new vehicles, including airplane, helicopter, drones, jeeps and boats.
Russians, with vehicles imported from ArmA2.
More than 20 new weapons and static missile launchers (Hawk, Sa-2).
Over 15 new uniforms, including military (Sweden, Soviet, Fictional African), civillian and police.

and to enjoy all this are over 15 missions for 2-40 players. Coop and PvP.


Features:
  • Units:
      Swedish infantry, 2035 style, our future style.
      Swedish infantry, 2000-2015 style with UN, Woodland and special forces.
      Swedish infantry, 1990-2000 style. Also includes "local defence" which got a plain green uniform could be used as "generic opfor".
  • Wamako factions:
      Army, the government supported by Sweden.
      PNW, Nationalistic party that thinks the current government is too weak.
      Milita, former communist and today leaning towards more "al queda", just hate everything from "the west."
      Police and civillians.
      This means more headgear and stuff that is worth mentioning.
  • Vehicles:
      Hms Norrköping, patrol boat with "radar" that enables you to fire missiles on naval targets up to 5 km away.
      An-14, Soviet transport plane, also in bomber and civillian configuration.
      Tgb 16, known as BAE RG 32M.
      Tgb 11 ("Jeep") and Tgb 20 (Truck transport)
      TGB 1111 (open "jeep" with machinegun, AT missile)
      TGB 20, Troop carrier
      TGB 1314, Ambulance
      Strv 122, Leopad 2 tank
      Patgb 203, Wheeled apc, better known as Patria Xa 203.
      G-class landing craft, small boat for squad level transport
      HMS Gotland Submarine (no weapons, functions, for cutscenes only will hopefully be updated in the beta)
      Retextures of a few vehicles. (Offroad, helicopter, APC)
      Import of some ArmA2 vehicles ( T72, Btr 60, Mi24, Su25, UH 60 Blackhawk)
  • Weapons:
      Flashbangs
      H&K MP 5
      Kpist m45, Swedish K
      CJB MS
      Pistol 88, glock 17
      Remington 870 shotgun
      AK 4, H&K G3
      AK5, FN FNC
      AK5C
      AK5 C med m203
      AK 47
      M24
      PSG 90, Accuracy International Arctic Warfare
      RPG 7
      Strela
      GRG m86, Carl Gustaf/M3 MAAWS
      Pskott 68, the miniman
      Ksp 58, FN MAG


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\

Place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
sfp_*.pbo


Media:



Armaholic.com has its own Youtube channel where we will try to cover the Community made releases. Make sure to visit our channel and subscribe!
Armaholic.com on Youtube


Notes:
Please be aware!
There are some limitations we can't fix due to not having the proper tools for ArmA3 yet, however we do as much as we can and we can fix those things later.
This is for the stable version, again BIS is changing classnames and stuff in dev branch and we can't keep up with all changes. We will patch it later.


Credits & Thanks:
Would also like to say big thank you to the SFP team, without them this there would be nothing and its so cool with are getting help not only from Swedes but also from other countries all over the world. Thanks for giving your free time to help our project forward.


Changelog:
v0.3.6
Fixed: Support for boot camp.
New: Ikv91 light tank.
New: Added correct sight for the Carl Gustav.
Fixed: SFP backblast scripts gets automatically disabled if running AGM.
Fixed: Strf90 may now lower the cannon 10 degrees (5 previously)
Fixed: The backblast is no longer a instant killer if standing on top of a building.
Fixed: Weapons damage and ballistic for all AT launchers.
Fixed: More support for JSRS.
Fixed: Most ballistic on infantry weapons now features realistic trajectory.
Fixed: SVD have new recoil, soundeffect and adjusted dispersion.
Fixed: Kobra sight calibrated, zeroed for 100m on the above and 400m on the below line.
Fixed: Several minor issues with display texts/pictures on weapons and mags.
Fixed: Adjusted weight and protection level of all different headgears/vests.
Fixed: Weapons are no longer "bullet proof shields".
Fixed: 90's Loader was missing the correct backpack.
Fixed: Some instruments was rotating around the wrong axis in the Mi24.

v0.3.5
* Added Strf 90
* Added RBS 70 (Swedish Manpad, from Arma2)
* Added Ural (From Arma2)
* Added support for AGM Bipod and barrel swap on machineguns.
* Fixed: T72 crew no longer visible from the outside when turned in.
* Fixed: Leo 2 wheels on some lods was rotating around wrong axis.
* Fixed: Leo 2 exhaust.
* Fixed: Ksp 58 (M240) had wrong type of bullet, now fixed to 7.62
* Fixed: Ch 29 is now named Kh 29
* Fixed: Ak 5 and AK 4 fireselector now animated, including animations for m203 sights.
* Fixed: Hkp 16 (Arma2 Uh60) had a problem with rotors on some lods.
* Fixed: Now easier to find the "get in" action on the Gruppboat.
* Fixed: Muzzle flash wasn't "random" on all weapons.
* Fixed: Wrong displayname on RPG 18 magazine.
* Fixed: Now longer possible to mount flashlights on AK4.
* Fixed: Zsu became purple when destroyed.

v0.3.4
* Added support for JSRS on almost all weapons (a few left)
* Added Tgb 40 (Cargo truck)
* Added Bofors 155 artillery gun (can be towed by the Tgb 40)
* New arma2 vehicles: UAZ, Golf
* Added two soldiers with tshirt (woodland, desert)
* Added the G36C for special forces
* Corrected rate of fire on the Patgb203.
* Removed radar on T72, Strv 122 and other vehicles that shouldn't have.
* Fixed turned out on driver on the T72.
* Hkp 9 is now confirmed rotating again
* Tgb 13 Ksp 58, muzzle flash wasn't connected to the gun.
* Dropping a russian uniform gave an error about missing texture.
* Fixed inventory picture for the AK 74 with grenade.
* Fixed weapon fire selector switch sound on the AK 47, AK74, Mp5

v0.3.3
New vehicles:
* Tgb 16 (RG 32M) with a remote weapon station.
* Patgb 203 (Patria 203)
* Blackhawk & T72 (From ArmA2 with extra functions like random ID numbers on the choppers)
* Main battle tank (Strv 123) (BIS reskin)
* Support trucks (BIS reskins)
* Swedish names for soldiers.
Fixes:
* Hkp 9 rotor blades wasn't rotating.
* Hkp 9 random number is working again.
* RPG 7 was "guided".
* Driver that is turned out on the Leopard 2 can now see.
* Driver now enter the Tgb 16 (RG 32) more properly.
* The Tgb 16 got transparent after a BIS patch, workaround implemented.
* Tgb 13, smoke from the machinegun came from behind the gunner.
* Tgb 11-20 now got functional lights.
* Minor adjustment to the weapons position on the Ucav 23.
* Tgb 1112 had missing textures on wheels in the distant.
* Several objects got updated textures/rvmat.
* Pilot now have NVG
* Inventory pictures fixed for the PKM and the textures for dropped PKM magazines.
* Binoculars wasn't visible in first person playing as a russian.
* Vehicles have been fitted with proper magazines in cargo. No more american futuristic weapons in Swedish vehicles.

v0.3.1
New:
- Groups added.
- Zeus support for SFP "OPFOR".
- Medical tent and medical container (SFP - Objects Military)
Fixes:
- Makarov muzzle flash fixed and pistol animated.
- Fixed error with russian machinegunner magazine.
- TP84 (C130) had texture bugs in distance.
- Several soldiers have fixed equipment and displaynames.
- Strv 122 (Leopard 2) have fixed driver get in positions and path to lightning textures.
- Police station and the windmill got new textures.

v0.3.1
- includes the Leopard 2 tank known as Strv 122.
- Sturkö been updated with new lightning and many objects have been fixed with new textures/rvmats.
- Armor vests have tweaked values (Kroppsskydd 12 will now take several bullets)

v0.3.0
- unknown

v0.2.9
- unknown

v0.2.8
- added some Ak74s
- added PKM
- added a remake of the arma2 russian soldier (choosed a different type of camo).
- new vehicles, the Mi24 Hind, Su25, Btr 60 and the ZSU 23 Shilka.
- the S-75 anti air launcher or as it is known in the west, the Sa-2.

v0.2.7
- some new stuff added to Wamako actually
- added Bo-105 helicopter (Known in Sweden as the Hkp 9)
- added a "stealth flying wing" drone, based on neuron called Ucav 23.
- added a wheelchair, special thanks to Sealife for the help.
- added a moped, however due to limited documentation/tools its basicly a "car" with two wheels and not a proper bike.
- some new military police
- many corrections to weapons muzzle velocity and description texts and other fixes.

v0.2.3
- Something went wrong with the last package and Wamako so this release aims to fix that. Before SFP was 1.6 gb and now its 1 gb.
- There was also a lot of floating trees which have been corrected.
- The update also include some fixes but we aim for a release sometimes after the full release to put out more vehicles (choppers, tanks and such).

v0.2.0
- Many changes and fixes since the ArmA3 Beta changed many things.
- Includes features such as buddy reload, backblast and advance missiles.
- Ten completely new vehicles, including airplane, jeeps and boats.
- Wamako island, work in progess. Updated with few more sites.
- More than 20 new weapons and static missile launchers (Hawk, Sa-2).
- Over 15 new uniforms, including military (Sweden, Soviet, Fictional African), civillian and police.

v0.1.8
- Most of the work have been to rework our stuff to work with ArmA3, but thanks to Bad Benson we now got a great midrange texture to Wamako.
- We also done a few other changes to improve the performance of the island. Other than some minor fixes and new retextures.

v0.1.6
- unknown

v0.1.4
New worlds:
- Wamako, an african inspired, early version. roughly 10% complete but still enjoyable.
New weapons:
- Carl Gustav, Swedish Designation GRG m86. Heat and smoke rounds available.
- Black versions of the AK 5 rifle.
New vehicles:
- Tgb 1111 (SOG), found under 2015.
New missions:
- Home to the farm
- Le tigre
- Green hills
New gear:
- New backpack for 1981 soldiers.
New units:
- Wamako civillians, rebels, police.
New objects:
- A Wamako sign.
Fixed:
- PSG 90, sniper rifle use the new scopes released yesterday.
- Weapon sounds harmonized.

v0.1.3
New weapons:
- CJB MS, more information about this strange weapon here
- Accuracy International Arctic Warfare,known as PSG 90
- Glock,known as P88
New vehicles:
- Norrköping Class, Patrol boat
New gear:
- Added a new vest, Stridsväst 08. (More gear is on its way, like new backpacks)
New units:
- All 1981 soldiers been updated.
New objects:
- A lot of smaller objects.. not tested, consider as preview. SFP - Misc
Fixed:
- Ak5c now use the correct rvmat in first person and inverted the green channel of the normal map so it renders correctly.
- Ksp 58 mag was missing.
- Description text on the Ak 4, Kpist m45, Ksp 58 corrected.
- Cases ejected in the wrong direction on the Ksp 58.
- Wounded textures on soldiers.

v0.1.2
New weapons:
- Ak 4 (HK G3)
- Kpist m/45 (Swedish Submachinegun)
- Ksp 58 (FN MAG)
- Pskott 68 (Miniman)
New vehicles:
- Tgb 11 (Jeep) and Tgb 20 (Truck transport)
- G-class landing craft
- HMS Gotland Submarine (no weapons, functions, for cutscenes only)
New gear:
- Added bonniehat in woodland, urban, UN camo
- Beret for special forces with correct pin for airborne and costal jeagers. Also Army/armored pin.
New units:
- Swedish soldiers for 1981 Style and special forces.
New objects:
- A 5.56 ammo box, a more realistic option than ArmA standard ones.

Fixed:
- Shadow on the Ak5's front grip.
- Aimpoint have correct inventory picture.
- Units now have NVG's in inventory rather than one, because "it looks better."
- Improved shadow lod for all modern units.
- Support for clan logo on units. (Right shoulder)
- Sight on Ak 5C without attachment fixed.


Forum topic:
- Armaholic forums
- BI forums




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Tags: Sfp,   Swedish