Author: Swedish Forces Mod Team
Author Website: http://sfp.anrop.se
Requirements: No addons required
Signed: Yes, serverkey included
Short description: This adds the Swedish Forces Pack to your game.
The Swedish Forces Pack is more than just new soldiers and weapons.
○ 3 new ships
○ 1 new tank
○ 4 new soft vehicles
○ 6 retextured vehicles
○ More than 20 new weapons
○ More than 15 new missions
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
Place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.
Armaholic.com has its own Youtube channel where we will try to cover the Community made releases. Make sure to visit our channel and subscribe!
Armaholic.com on Youtube
Please be aware!
There are some limitations we can't fix due to not having the proper tools for ArmA3 yet, however we do as much as we can and we can fix those things later.
This is for the stable version, again BIS is changing classnames and stuff in dev branch and we can't keep up with all changes. We will patch it later.
Credits & Thanks:
Would also like to say big thank you to the SFP team, without them this there would be nothing and its so cool with are getting help not only from Swedes but also from other countries all over the world. Thanks for giving your free time to help our project forward.
- Focus in the release has been bug squashing, hopefully all bugs related to our new build process has been ironed out and a lot other which where found in the process
- Our good old Swedish m/42 bike can also be found in this release
- Included on the OPFOR side is also RDS BMP 1 and 2 for some adversaries to the Swedish Strf90.
Fixed: Support for boot camp.
New: Ikv91 light tank.
New: Added correct sight for the Carl Gustav.
Fixed: SFP backblast scripts gets automatically disabled if running AGM.
Fixed: Strf90 may now lower the cannon 10 degrees (5 previously)
Fixed: The backblast is no longer a instant killer if standing on top of a building.
Fixed: Weapons damage and ballistic for all AT launchers.
Fixed: More support for JSRS.
Fixed: Most ballistic on infantry weapons now features realistic trajectory.
Fixed: SVD have new recoil, soundeffect and adjusted dispersion.
Fixed: Kobra sight calibrated, zeroed for 100m on the above and 400m on the below line.
Fixed: Several minor issues with display texts/pictures on weapons and mags.
Fixed: Adjusted weight and protection level of all different headgears/vests.
Fixed: Weapons are no longer "bullet proof shields".
Fixed: 90's Loader was missing the correct backpack.
Fixed: Some instruments was rotating around the wrong axis in the Mi24.
* Added Strf 90
* Added RBS 70 (Swedish Manpad, from Arma2)
* Added Ural (From Arma2)
* Added support for AGM Bipod and barrel swap on machineguns.
* Fixed: T72 crew no longer visible from the outside when turned in.
* Fixed: Leo 2 wheels on some lods was rotating around wrong axis.
* Fixed: Leo 2 exhaust.
* Fixed: Ksp 58 (M240) had wrong type of bullet, now fixed to 7.62
* Fixed: Ch 29 is now named Kh 29
* Fixed: Ak 5 and AK 4 fireselector now animated, including animations for m203 sights.
* Fixed: Hkp 16 (Arma2 Uh60) had a problem with rotors on some lods.
* Fixed: Now easier to find the "get in" action on the Gruppboat.
* Fixed: Muzzle flash wasn't "random" on all weapons.
* Fixed: Wrong displayname on RPG 18 magazine.
* Fixed: Now longer possible to mount flashlights on AK4.
* Fixed: Zsu became purple when destroyed.
* Added support for JSRS on almost all weapons (a few left)
* Added Tgb 40 (Cargo truck)
* Added Bofors 155 artillery gun (can be towed by the Tgb 40)
* New arma2 vehicles: UAZ, Golf
* Added two soldiers with tshirt (woodland, desert)
* Added the G36C for special forces
* Corrected rate of fire on the Patgb203.
* Removed radar on T72, Strv 122 and other vehicles that shouldn't have.
* Fixed turned out on driver on the T72.
* Hkp 9 is now confirmed rotating again
* Tgb 13 Ksp 58, muzzle flash wasn't connected to the gun.
* Dropping a russian uniform gave an error about missing texture.
* Fixed inventory picture for the AK 74 with grenade.
* Fixed weapon fire selector switch sound on the AK 47, AK74, Mp5
* Tgb 16 (RG 32M) with a remote weapon station.
* Patgb 203 (Patria 203)
* Blackhawk & T72 (From ArmA2 with extra functions like random ID numbers on the choppers)
* Main battle tank (Strv 123) (BIS reskin)
* Support trucks (BIS reskins)
* Swedish names for soldiers.
* Hkp 9 rotor blades wasn't rotating.
* Hkp 9 random number is working again.
* RPG 7 was "guided".
* Driver that is turned out on the Leopard 2 can now see.
* Driver now enter the Tgb 16 (RG 32) more properly.
* The Tgb 16 got transparent after a BIS patch, workaround implemented.
* Tgb 13, smoke from the machinegun came from behind the gunner.
* Tgb 11-20 now got functional lights.
* Minor adjustment to the weapons position on the Ucav 23.
* Tgb 1112 had missing textures on wheels in the distant.
* Several objects got updated textures/rvmat.
* Pilot now have NVG
* Inventory pictures fixed for the PKM and the textures for dropped PKM magazines.
* Binoculars wasn't visible in first person playing as a russian.
* Vehicles have been fitted with proper magazines in cargo. No more american futuristic weapons in Swedish vehicles.
- Groups added.
- Zeus support for SFP "OPFOR".
- Medical tent and medical container (SFP - Objects Military)
- Makarov muzzle flash fixed and pistol animated.
- Fixed error with russian machinegunner magazine.
- TP84 (C130) had texture bugs in distance.
- Several soldiers have fixed equipment and displaynames.
- Strv 122 (Leopard 2) have fixed driver get in positions and path to lightning textures.
- Police station and the windmill got new textures.
- includes the Leopard 2 tank known as Strv 122.
- Sturkö been updated with new lightning and many objects have been fixed with new textures/rvmats.
- Armor vests have tweaked values (Kroppsskydd 12 will now take several bullets)
- added some Ak74s
- added PKM
- added a remake of the arma2 russian soldier (choosed a different type of camo).
- new vehicles, the Mi24 Hind, Su25, Btr 60 and the ZSU 23 Shilka.
- the S-75 anti air launcher or as it is known in the west, the Sa-2.
- some new stuff added to Wamako actually
- added Bo-105 helicopter (Known in Sweden as the Hkp 9)
- added a "stealth flying wing" drone, based on neuron called Ucav 23.
- added a wheelchair, special thanks to Sealife for the help.
- added a moped, however due to limited documentation/tools its basicly a "car" with two wheels and not a proper bike.
- some new military police
- many corrections to weapons muzzle velocity and description texts and other fixes.
- Something went wrong with the last package and Wamako so this release aims to fix that. Before SFP was 1.6 gb and now its 1 gb.
- There was also a lot of floating trees which have been corrected.
- The update also include some fixes but we aim for a release sometimes after the full release to put out more vehicles (choppers, tanks and such).
- Many changes and fixes since the ArmA3 Beta changed many things.
- Includes features such as buddy reload, backblast and advance missiles.
- Ten completely new vehicles, including airplane, jeeps and boats.
- Wamako island, work in progess. Updated with few more sites.
- More than 20 new weapons and static missile launchers (Hawk, Sa-2).
- Over 15 new uniforms, including military (Sweden, Soviet, Fictional African), civillian and police.
- Most of the work have been to rework our stuff to work with ArmA3, but thanks to Bad Benson we now got a great midrange texture to Wamako.
- We also done a few other changes to improve the performance of the island. Other than some minor fixes and new retextures.
- Wamako, an african inspired, early version. roughly 10% complete but still enjoyable.
- Carl Gustav, Swedish Designation GRG m86. Heat and smoke rounds available.
- Black versions of the AK 5 rifle.
- Tgb 1111 (SOG), found under 2015.
- Home to the farm
- Le tigre
- Green hills
- New backpack for 1981 soldiers.
- Wamako civillians, rebels, police.
- A Wamako sign.
- PSG 90, sniper rifle use the new scopes released yesterday.
- Weapon sounds harmonized.
- CJB MS, more information about this strange weapon here
- Accuracy International Arctic Warfare,known as PSG 90
- Glock,known as P88
- Norrköping Class, Patrol boat
- Added a new vest, Stridsväst 08. (More gear is on its way, like new backpacks)
- All 1981 soldiers been updated.
- A lot of smaller objects.. not tested, consider as preview. SFP - Misc
- Ak5c now use the correct rvmat in first person and inverted the green channel of the normal map so it renders correctly.
- Ksp 58 mag was missing.
- Description text on the Ak 4, Kpist m45, Ksp 58 corrected.
- Cases ejected in the wrong direction on the Ksp 58.
- Wounded textures on soldiers.
- Ak 4 (HK G3)
- Kpist m/45 (Swedish Submachinegun)
- Ksp 58 (FN MAG)
- Pskott 68 (Miniman)
- Tgb 11 (Jeep) and Tgb 20 (Truck transport)
- G-class landing craft
- HMS Gotland Submarine (no weapons, functions, for cutscenes only)
- Added bonniehat in woodland, urban, UN camo
- Beret for special forces with correct pin for airborne and costal jeagers. Also Army/armored pin.
- Swedish soldiers for 1981 Style and special forces.
- A 5.56 ammo box, a more realistic option than ArmA standard ones.
- Shadow on the Ak5's front grip.
- Aimpoint have correct inventory picture.
- Units now have NVG's in inventory rather than one, because "it looks better."
- Improved shadow lod for all modern units.
- Support for clan logo on units. (Right shoulder)
- Sight on Ak 5C without attachment fixed.
- Armaholic forums
- BI forums