informed us he released an updated version of the All in Arma Standalone (AiA SA)
project on the BI forums
Added: Improved Stoplights:
All in Arma Standalone (AiA SA) allows you to use all the content of the other Arma games in Arma 3 - namely Arma 1, Arma 2, Operation Arrowhead and DLCs.
- From terrains to weapons, vehicles, missions and eventually infantry - all your beloved Arma content available inside Arma 3.
- AiA SA serves as an unified base for mission designers as well as for multiplayer to allow everyone to easily join servers.
- It also makes it possible to use community made content from previous Arma products in Arma 3 (except infantry).
- Added: Replace A1 buildings with improved SMD variants.
- Added: A3 style grass to Chernarus.
- Added: Chernarus summer version (WIP).
- Added: Customized terrain lighting for desert type terrains.
- Added: Make more community made terrains support custom lighting.
- Added: Improved A2 Revised Lamps:- Added: Hitpoints and Direction vertices to lamps.
- Added: Glow Materials to lamps and hide animation upon destruction of bulb.
- Updated: Sidl type lamps and concrete power line lamp are now based on A3 lamps.
- Added: Improved NAV Lighthouses:- Added: Lighthouse has a visible flare.
- Added: Lighthouse now emits light.
- Changed: Decreased rotation speed of lighthouse (was: 51deg/s~ | now: 18deg/s).
- Changed: Lighthouse light would only work at certain periods, is now on for the entire duration of the spin.
- Updated: Fire geometry was adjusted (materials and LOD).
- Fixed: Red strobe light on top of lighthouse now emits light properly.
- Added: Animation and glow material for the blinking yellow light.
- Fixed: Blinking yellow light is now visible again (increased intensity).
Added: A3 lighting to LHD.
Added: Set MapSize value for BI and community made terrains.
Changed: Improved AiA TP compatibility with IFA3SA (make sure to load AiA TP first!).
Changed: Revert Chernarus midDetailTexture back to the default A2 one.
Changed: Change surface water color back to default again and leave custom only for Chernarus.
Changed: Update Signs.pbo to use Signs2.pbo models whenever possible:
- Updated: Replaced similar models with models from the updated Signs2.pbo.
- Updated: New textures for Sign_Downhill, Sign_Uphill and Sign_Main_End.
Changed: Disable main menu intros for custom terrains.
Changed: Disable infinite terrain in Aliabad, Esbekistan, Hazar Kot, Tarin Kot for the time being to stop crashes.
Changed: Replace door icon with the A3 one.
Changed: Remove terrain listed in an alphabetic order as it causes issues when terrains are not present.
Fixed: AiA crashes when loading another terrain.
Fixed: A1 appartment building is flying.
Fixed: A1 red and white bar gate is rotated 90°.