Author: Pac
Author Website:

Requirements: Invasion 1944 - D-Day, Invasion 1944 - D-Day Patch #1, Invasion 1944 - D-Day Patch #2, Invasion 1944 - D-Day Patch #3

Version: 2.666
Signed: Yes, serverkey included

Short description: This patches your Invasion 1944 - D-Day installation to version 2.66.

Date: 2013-04-14 07:25


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Invasion 1944 - D-Day Patch #4

by
Invasion 1944


Description:
This patches applies different fixes to your Invasion 1944 - D-Day version 2.64 installation. See the changelog for details.


Installation:
Version 2.66 is a patch, and requires an existing I44 v2.62 installation with the v2.63, v2.64 and v2.65 updates applied.
The required Invasion 1944 - D-Day archive hosted here on Armaholic is already at version 2.62 (so no need to apply 2.61 and 2.62 patches!!). You can get it from here: Invasion 1944 - D-Day

-Open the archive file 'I44-ARMA2CO-v2-66.7z' with 7-Zip (http://7-zip.org/)
-Select the ‘Extract’ button.
-In the ‘Copy To’ line paste your ARMA 2: Combined Operations root directory (where arma2oa.exe is located) or other location e.g:
C:\Program Files\Bohemia Interactive\ArmA 2
or
C:\Users\*Your Username*\Documents\ArmA 2
-Click ‘OK’ to start extracting the contents. Once extracted you can close 7zip
-Create a shortcut, or load using your favourite launcher, be sure to load CBA, e.g:
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -mod=@CBA;@CBA_A2;@CBA_OA;@i44 -nosplash

NOTE: This installation assumes you installed Invasion 1944 - D-Day version 2.62 and also applied Invasion 1944 - D-Day Patch #1 v2.63, Invasion 1944 - D-Day Patch #2 v2.64 and Invasion 1944 - D-Day Patch #3 v2.65 in an @I44 folder and will patch that folder name only. If you use a custom folder name you will need to modify it to match your own personal setup.


Included .pbo files:
i44_*.pbo


Known issues:
Older missions set on Omaha beach may not function correctly/at all with the updated map, use old missions at your own risk!


Bug Reporting:
Please visit our Dev-Heaven site to report bugs and issues directly to the team: dev-heaven.net

When you encounter any bugs or issues, try to note down how they came to happen (what you were doing briefly prior to the problem), try to recreate the bug, if you can give us steps on how you found it, we can follow them to check for any issues that we can then look into fixing. If appropriate include screenshots to help describe issues.


Changelog:
v2.666 hotfix
- [2.666] FIXED Armor module debugging visible

v2.66
- [2.66] NEW Parachute module for automated removal (No module = no parachutes on ground, Module = parachutes on ground, default is to disappear after 5 minutes, Module w/ init line "I44_parachute_life = XXX;" - parachute on ground, disappears after XXX seconds, Module w/ init line "I44_parachute_life = -1"; - parachute on ground, does not disappear
- [2.66] NEW 2D/3D scope switching for all 3D scope enabled rifles
- [2.66] NEW SdKfz 124 Wespe added to GE Heer - Armor
- [2.66] NEW Tiger textures
- [2.66] NEW Bunker + Trench objects on Omaha_v2
- [2.66] NEW Omaha_v2 Updated with WN stations and more roads
- [2.66] NEW Construction system overhauled (increased build time, proper foxhole available)
- [2.66] NEW Construction engineer value added (I44_BG_builder true/false enables non-engineer classed units to build heavy items)
- [2.66] NEW MG42 Bipod for tobruk bunkers added
- [2.66] NEW German General added to GE Heer faction
- [2.66] NEW Pak40 Pintle Casemate static added (for placement inside bunkers, limited 60 degree turning arc)
- [2.66] NEW New rounds for Sherman and M1 AT guns (such as Canister shot)
- [2.66] NEW ANTI-TURNOVER TANK v1.0, By Miguel Rodriguez (mgllgm@hotmail.com - Murcielago_ESP) added to Armor Module
- [2.66] NEW Hull turn towards enemy script for Arma 2 by schaefsky added to Armor Module

- [2.66] FIXED Various animation source missing errors
- [2.66] FIXED Transparent helmets + gear
- [2.66] FIXED Panther hull turning transparent in smoke
- [2.66] FIXED Sherman Firefly turned out rotation
- [2.66] FIXED Churchill fire geometry
- [2.66] FIXED Mines not damaging armored vehicles
- [2.66] FIXED Tank max speeds
- [2.66] FIXED Tanks damage reverting to full when hit
- [2.66] FIXED Mortar roadway area reduced
- [2.66] FIXED Parachute far LOD color
- [2.66] FIXED Static objects (bunkers, foxholes, trenches) improved geometry + pathways
- [2.66] FIXED AI base skill levels improved
- [2.66] FIXED Many classnames corrected/added for map objects
- [2.66] FIXED Many tank geometry's fixed
- [2.66] FIXED Belgian Gates (element C's) no longer produce house rubble when destroyed


MP Missions:
[NEW]
I44_COOP_Easy_Red_1-64_v2-66.I44_Omaha_v2 - Brand new 64 player Co-op, players are tasked with capturing and clearing the WN stations along Easy Red Beach on D-Day. Should see much better performance than previous D-Day missions!

[UPDATED]
All Battlegrounds C&H updated to v2.66 with the following changes:
-TPW Suppression updated to latest release
-Teleport to squad leader available from ALL flags
-Construction added, assault and engineer classes have shovels which can be used for building defensive objects, only engineers can build sandbags and hedgehogs
-Rebalanced vehicle selection on all maps
-Removed crew check due to performance issues, vehicle spawn locations adjusted
-Markers should now only appear on Recruit/Regular difficulty modes
-Diary updated with accurate information and tips on gameplay
-Weapon loadouts overhauled for better balance and mix of equipment
-Lots of performance improvements for scripts should see much better server FPS


Forum topic:
- BI forums



- Invasion 1944 - D-Day
- Invasion 1944 - D-Day Patch #1
- Invasion 1944 - D-Day Patch #2
- Invasion 1944 - D-Day Patch #3




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Tags: 1944,   I44,   Invasion