Author: HKFlash
Author Website:

Requirements: No addons required
Island(s): Stratis
Playable options: N/A

Version: 0.97a

Date: 2013-06-29 11:25


Comments: (4)
Rating:



 



Woods Sweep

by
HKFlash and cobra4v320


Description:
Enemy Special Forces have infiltrated Stratis and are hiding in the woods. Its time intercept them and eliminate them! (Inspired by Bohemia Interactive's Village Sweep missions from OFP).


Features:
- Overview
- Briefing
- Intro
- Task system (with Hint system introduced in 0.52)
- Non linear
- Two endings
- Debriefing
- Conversations


Installation:
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.


Author's notes:
HKFlash: I've been playing this series since 2001's Operation Flashpoint but never made a mission myself. Me and Cobra invested a great deal of time on this mission and tried to make it as professionally as we possibly could. I hope this is the first of many. Please take a moment to leave constructive feedback.


Known issues:
Derived from 0.58 in game version:
  • Patrolling soldiers keep switching between combat pace and walking pace.
  • At the overview screen, mission image won't load


Changelog:
v0.97a
  • Fixed: Mission is now compatible with ARMA 3 BETA

  • v0.97
  • Removed: Mortar (Blue) placed at the Heavy Weapons Range
  • Changed: Second task no longer requires the player to pick up magazines
  • Removed: Color hand smoke grenades
  • Removed: Color smoke grenades
  • Added: Delay to the sector clearing tasks completion
  • Improved: Tasks description
  • Added: Two aditional spawn points for each enemy group
  • Added: TOC radio operator is now voiced (by Chortles)

  • v0.96
  • Fixed: 7.62x51mm Magazines classname
  • Added: targets to the firing range
  • Added: new task
  • Added: InfoText intro

  • v0.95
  • Added: new music track
  • Improved: music tracks at sectors Alpha and Bravo will fire under slightly different conditions
  • Improved: mission will now be completed when the player's fireteam is 200 meters or less from Kamino
  • Changed: fog parameters reverted to 0.92 due to the new fog coding
  • Fixed: mortars are now locked
  • Added: MX SW magazines added to the ammo crate
  • Improved: removed SideChat coding, mission now uses the conversation system introduced in ARMA II
  • Added: identity to the player character and to the private near the crate
  • Added: player character is now voiced (by SavedByGrace)

  • v0.93
  • Added: New music track
  • Added: Several BLUFOR NPC and Objects to Kamino Firing Range
  • Improved: Briefing
  • Changed: Fog will now increase in intensity as the mission progresses (takes about 8 minutes)
  • Changed: Conversation with BLUFOR NPC near the crates
  • Improved: Overall mission coding
  • Fixed: Mission should now be listed as done in the scenarios list when the player successfully completes it

  • v0.91
  • Added: new music track
  • Fixed: sector markers were not deleted after being cleared
  • Improved: briefing

  • v0.9a (hotfix)
  • Rewrote FSM, second ending should now work properly.
  • Small changes to the briefing.


  • Credits & thanks:
    Special Thanks to MadDogX and Varanon.


    Forum topic:
    - BI forums




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