Author: galzohar
Author Website: http://www.arma-il.info

Requirements: No addons required
Island(s): Altis, Stratis, Zargabad
Playable options: N/A

Version: 1.14

Date: 2016-04-24 09:51


Comments: (5)
Rating:



 



Dynamic Take And Secure

by
galzohar


Description:
Inspired by Infiltration's Dynamic Take And Secure (DTAS) game mode. The goal was to create a randomized PvP game mode that has no respawns and a round-based system, while keeping it interesting and balanced.


Features:
  • Attackers should capture the objective area from the defenders before time runs out, while defenders need to prevent them from completing their mission. Game is played in a "best of" system. To keep it balanced, your score must also be higher than the enemy by at least 2 points.
  • The objective area is picked at random from pre-defined areas, while insertion position and method can be selected by the leader of the attacking team.
  • Once there are more attackers than defenders within the objective area, they will begin to capture the zone. The higher the difference between attackers and defenders, the faster the capture speed. Capturing alone takes 60 seconds, while each additional player will bring down the duration significantly closer to the minimum capture time of 20 seconds.
  • Equipment is given based on a class system. Available classes depend on whether you are defending or attacking - attackers have superior equipment available.
  • Each squad of attackers can choose their insertion method and position, and start the round already mounted into their vehicles ready for rapid deployment. Defenders start at the objective area, unaware of where the attackers are coming from.
  • Attackers and defenders swap roles every odd number of rounds, while the objective location changes every even number of rounds. Combined with difference in equipment availability, this creates balance in this assymetric scenario. Additionally, winning team must lead by at least 2 points, to make sure that the side swapping is balanced symmetrically. For example, in a "best of 9", the match will not end if the final score is a 5-4, but rather continue until one team has a lead of 2 points.


  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.


    Localization:
    If you are running an installation of the game in one of the supported languages, the all mission text will appear in that language. If you have any experience playing the mission and are fluent in both English and your own language and are willing to make the mission available in your language as well, please contact me.

    Following languages are supported:
      - English
      - Russian (95% of text is localized)


    Mod Support:
    The following mods are not required, but are supported (and required) if the server/host is using them. Players who are missing the mods can still connect, but will get a message telling them which mods they need to download, as well as being killed at the start of every round while getting the same notification. By default, mission will choose the first mod available for each side (attack and defense). Parameters include options to choose a specific mod for each side, which will be used if available, and otherwise revert to default of first available mod.

    - IDF - Israeli Defense Forces Units [ALPHA]
    - HLC AK Pack
    - RHS: Escalation
    - Task Force Arrowhead Radio: Automatic channel and frequency configuration. Removal of radios from players waiting for next round. Players without the mod can still play with no radio.


    Todo:
    - Support additional mods.
    - Improved spectator script (current script is just a basic camera switch).
    - Add custom sound notifications for beginning and end of round.
    - Bug sometimes causes people to spawn inside objects, unable to get out. For now, defenders can "unstuck" (by using the action menu) 10 seconds after round starts, during the first 30 seconds of the round. Please vote for BIS to fix it: http://feedback.arma3.com/view.php?id=7957
    - Bug preventing helicopters form spawning flying over water in multiplayer. Please vote for BIS to fix it: http://feedback.arma3.com/view.php?id=21806
    - Finish Russian localization, as well as any other languages I can find people who are willing to translate into.


    Servers and Events
    Mission is often played on the ArmA-IL IDF PvP server. If you have Play withSIX, you can join it by clicking here. For more information about game times you can visit our community on facebook (times are in Israel time, GMT+2+daylight savings).

    Visit our homepage at http://www.arma-il.info.

    Follow PvP events for DTAS by joining the ArmA 3 PvP Community Steam group:

    http://steamcommunity.com/groups/arma3pvpcommunity

    This mission is also played by the Russian community ArmA3.RU.

    For US time zone, join 29th Infantry Division Arma 3 Steam group for events:

    http://steamcommunity.com/groups/29thID-A3#events


    Media:







    Changelog:
    v1.14
  • Reduced default zone radius to 8 meters.
  • Adjusted for better IDF mod support.
  • BIS Group management now allows changing group name.
  • Fixed script that prevents players from changing to side enemy after teamkilling, which helps avoid several bugs.



  • Make Arma Not War entry:
    - Vote


    Credits & thanks:
    - ArmA-IL community for testing and playing.
    - ArmA3.RU for picking up this game mode.
    - Excess3 for the logo and the IDF mod.


    Forum topic:
    - BI forums



    - All in Arma (AiA) (For Zargabad version)




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