Author: zooloo75
Author Website:

Requirements:

Version: 05-05-2013

Short description: A compilation of features that add some visual effects and extends the fatigue system.

Date: 2013-05-05 16:59


Comments: (4)
Rating:



 



Statistical-Based Visualization [ALPHA]

by
Zooloo75/Stealthstick


Description:
This script will:
  • Provide a semi-cinematic experience
  • Enhance upon the fatigue system (player collapses if too exhausted, and even dies)
  • Allow you to feel the weight of every step you take
  • Tweak the health system with health regeneration and bleedouts
  • Integrate new camera effects such as camera shake, color correction, and motion blur
  • Blinking
  • Screen blacks out when killed
  • Uphill climbs will cause more stress on the body
  • Feel the roughness of the terrain as you drive, but also feel a smoother drive on roads
  • Pilots will appreciate the sense of speed they are flying at and the slight camera sway
  • Hit reaction (screen will flicker bright for a split second when taken substantial damage)
  • Camshake when firing from vehicles
  • If you are too close to another persons gun as it fires, it will temporarily deafen you
  • When flying fast and close to the ground, the camera will shake a bit more
  • Heartbeats while exhausted
  • Blood splatter sounds when shot
  • Time slows down when shot
  • Gunshot reverberation
  • And a few more gems added into this that you can see in the script.

Installation:
1.Place SBV.sqf into your mission folder.
2.Create init.sqf in the mission folder.
3.Insert this line into the init.sqf:
execVM "SBV.sqf";
4.Place all the sound files into the mission folder (.ogg's).
5.Place SBVMusic.hpp and SBVSounds.hpp into the mission folder.
6.Create or open your description.ext and copy and paste what is in the SBV description.ext.
7.Start the mission; if you see the "Statistical-Based Visualizations Initialized..." hint message, then you installed it correctly

Optional:
9.Customize which settings are to be enabled/disabled. Example below:
[1,0,1,0] execVM "SBV.sqf";
- Terrain Reverb enabled, blinking disabled, AI melee enabled, building reverb disabled.


Notes:
Please credit me if you use this in your own mission.
I recommended to use SweetFX along with this


License:
Users are free to:
Create derivatives/modifications of the work for personal use.
Use the work as intended by the author.

Users may not:
Redistribute the work without direct consent from the author, which includes but is not limited to uploading to the Steam Workshop.
Sell or make any form of profit from the work.


Changelog:
5/5/2013
- Tweaked some code (disabled AI melee if player is civilian)
- Added options via arguments passed with execVM.

5/2/2013
- Fixed script errors.
- Changed terrain-reverb sound.
- Other minor tweaks.

5/1/2013
- Terrain reverberation added.

4/30/2013
- Fixed friendly AI meleeing player.
- Gunshot reverberation added.

4/29/2013
- Tweaked heat exhaustion death.
- Blinking tweaked.
- Enemy AI will melee the player if within range.
- Time slows down when shot.

4/28/2013
- Camshake when firing from vehicles
- If you are too close to another persons gun as it fires, it will temporarily deafen you
- When flying fast and close to the ground, the camera will shake a bit more
- Death sound (fits in with ArmA3's style)
- Heartbeats while exhausted
- Blood splatter sounds when shot
- Some other tweaks


Forum topic:
- BI forums




Enable javascript to be able to download from Armaholic please!



Tags: Cinematic,   Fatigue,   Realism,   Visuals