Author: eggbeast
Author Website:

Requirements: Arma 2

Version: 9

Short description: This adds the possibility to manually select your loadout while in a friendly base.

Date: 2013-09-17 18:00


Comments: (1)
Rating:



 



Cockpit Loadout Selection

by
eggbeast


Description:
here's a little script I'm working on for arma2 and 3 aircraft to have armoury loadouts manually selectable from the cockpit, while stationary in the friendly airbase.

Two missions included:
simple script only version +
demo mission with full range of qualifying planes and helis spawning based on parameters you choose
This contains the airbase spawner that brings in suitable planes/helis for each mod you are running and repairs/refuels them on runway
choose quick-rearm to disable the 60s time delay on rearming (Delay added for gamebalance, but useful to turn off if you're just having a browse)
It's pretty simple, and allows you to choose for a range of standard mission functions for every aircraft type

Inclusions:
Airfield and LHD
Test player and chums can click on map and teleport to planes etc
Custom sound, icons and wait time for rearming, aborts if you exit or move aircraft
Big thanks to Dwarden for including here his anti-fire-in-the-sky new effects system for use with scripted in air units

Full set of stock or modded aircraft provided, and rearmed depending on which parameter you choose
- Stock - adds new loadouts to all attack planes and heliciopters - now includes all Opfor vehicles.
- EB_AIR parameter - WIP lots of tweaks when using EB_Air and EB_missilebox mod - requires some unreleased FRL_missilebox content to look at its best but it still works fine - but treat some models as WIP for now
- RKSL air weapons parameter - if you run this mod you can choose this in parameters and then load up Rock's awesome RKSL arsenal onto your aircraft. Fully compatible with his new Opfor missilebox
- PRACS air weapons parameter - if you run this mod you can choose this in parameters and then load up wld427's awesome PRACS arsenal onto your aircraft.
- Unsung weapons - WIP you need the forthcoming unsung 2.6 patch for this to work, so don't use it yet!

currently works for these aircraft
- Stock aircraft including Opfor
- RKSL weapons including Opfor versions (e.g. Rocks new R27's on stock Su34 etc)
- PRACS aircraft weapons and PRACS aircraft (F16, F15, Etendard, Mirage, A4, Mohawk, etc) (stock opfor not complete)
- (unreleased as yet) Unsung 2.6 aircraft and new weapons from FRL Myke
- v9 includes support for 3 new aircraft which work with the following weapon systems: stock/ EB_missilebox/ RKSL/ PRACS
---John Spartan's F/A 18 Super Hornet
---Gnat's Su33 Flanker-D
---IKar [page9624]F-14 Tomcat[/page]
Just place on of the planes in your mission to enable it.

Mods are required if you select the mod in mission parameters

Supports:

Installation / Usage:
See the included example mission how to use this in your own missions.
Use eliteness 2.95 which is part of Mikero's Dos Tools to open the included pbo file. After you have unpbo'ed it you have access to the scripts etc.

Demo mission:
This contains the airbase spawner that brings in suitable planes/helis for each mod you are running and repairs/refuels them on runway


Notes:
I'm also planning to incorporate
- FRL/ GLT missilebox for all stock planes
- IAWS system (John Spartan/Myke)
- Gnats planes
Will then make it work for all planes/missiles across the whole arma spectrum - from arma2 to 3.
it's just a little script... no addons required for stock weapons parameter.


Credits & Thanks:
missile mods by
GLT Myke
PRACS wld427
RKSL Rock

Scripts by
GITS Eggbeast


Changelog:
v9
- a few fixes
- F18/F14/Su33 added

v7
- Added quick re-arm parameter for testers
- Added CBU/SEAD to cockpit options
- Added Opfor planes and helis to all options (except PRACS for now)
- Added support for new RKSL typhoons Blufor and Opfor and new RKSL weapons on stock planes/helis
- Added support for forthcoming WIP Unsung Vietnam mod patch 2.6 (wait for that!)
- Added support for EB_Air mod - due out today

v2
- PRACS fully working now
- tweaks to most scripts - debug and realism
- made CRV7 an integral part of hydra loadout for A10, AV8, etc.
- added some transport choppers

v2
- works on parameters:
stock
RKSL
PRACS (still WIP but 80% done - works without too many errors)

v2
- default is set to RKSL for testing
- LHD working
- sounds added
- more logic added to manage slower reload times
- pboprefix added for easier opening of mission


Forum topic:
- BI forums



- Arma 2




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Tags: Loadout