|
Description: Your team (US, SLA, or RACS) will need to destroy all enemy buildings to win. To assist you, you may hire troops and buy vehicles. First, a base must be built. A base builder truck called a Ural can be purchased from your team's helipad. Drive this Ural to a non-civilian location and build a Harbor for boats or an Ammo Depot for new weapons, or a Repair Shop for Repair and Ammo trucks, or a Tank Factory, or a Garage for civilian vehicles, or an Airport, or a Radio tower for paratroops, or a Barracks. The Repair truck can also build a Camp where mercenaries can be hired, and the Ammo truck builds artillery. When a city is captured, everyone on the team will receive a build point. These are spent on new buildings. Money is also earned over time. Each person decides how to spend their money and build points. These resources are not pooled together. Homebase callsign will be FIREFLY. Features: This is my stab at CTI. The concept started as: people can join in progress so there really doesn't need to be a commander. That also removes the MHQ. So, here's how my map works: Each team has a starting "base" that can't be destroyed (it's just a helipad) and there are guards that respawn. From here you can buy a truck that you can use to build a Barracks, Tank Factory, Airport, etc. You can drive the truck wherever you want on the island but you must make sure to build a transformer station near each building you make (or several buildings can share one power station). When anyone on your team "captures" a city, you get a build point. These points are used to buy buildings. You cannot build buildings in cities. I wanted to remind you we are fighting amongst civilians and should try to control damage. It will report if a civilian is killed anywhere on the island to every team playing. You also earn money as time passes. You earn the same amount of money no matter how many cities your team has. This is so that even if you're winning you don't just stomp on the enemy team. They have a fighting chance. Spend your money on tanks, plans, troops. JIP supported, AI as clients supported (they capture flags but they don't buy or make buildings at the moment) If you make an AI wait for you, you can then have him drop off your list/disband. Teamswitch works, as you can click on your AI and you will switch spots with him. You can also build respawn points around the map. There is a radio tower building which has a big range so you can have troops parachute in where you are if you are far away from anything. You can build a camp which lets you hire mercenaries. Content:
- 3 teams map - 2 teams/four flags only map Installation: Place the pbo file in your ArmA\MPMissions folder. Media: 3 movies showing how you can make buildings in the CTI map. There's now a four-flag two-team map version out, as well as the original 12 flag 3 team one. Change log: Beta 30 - Removed locked veh. until can be fixed Beta 29 - Removed Power building, added marker on spot when enemy spotted, unlock veh. if left locked for too long, fixed bad AI bug where if they had all flags they go into infinite thinking loop Beta 28 - Removed some AI town spawn, cannot buy new Ural, msg when building is made, can now transfer funds, msg when enemy is spotted by teammates, can press T anywhere to open buy screen Beta 27 - Towns give less money, more AI spawn in towns and stay in towns, vehicle lock Show more:
Forums Topic: - BIS
Tags: No tags
|
||||||||||
ITS GREAT!
sounds GREAT!
In the page info there is a link to BIS forums where u can contact the Author.
Of course u can edit any file as soon as u keep it for yourself but if u try to make it public u have to contact the author to see if he allows you to do it.
It's like the Evolution missions you can find over there. KilJoy didn't allow people to release any edited version and that's why you can't find any of those on this site, despite all the different version we have received during the last months/year.
can i modify this map? @@
Total comments : 4, on page: 4