Author: james2464
Author Website:

Requirements: No addons required

Version: 1.0
Signed: No

Short description: The purpose of this test map is to enable the community to provide better feedback in regards to BASE jumping and falling from high structures/terrain.

Date: 2013-05-25 09:12


Comments: (4)
Rating:



 



BASE Jumping Test Map [ALPHA]

by
James2464


Description:
The purpose of this test map is to enable the community to provide better feedback in regards to BASE jumping and falling from high structures/terrain.


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
bjmap.pbo


Notes:
In the process of building another map I've discovered it is possible to BASE jump from high terrain. I assume this is thanks to the new and improved HALO script(?) for Arma 3 because it wasn't possible in Arma 2 as far as I know.

After further testing and not looking at the HALO scripts myself I believe the decision to transform the character into the free-falling animation is dependent on the distance the terrain is from the character thus when you initially jump off the terrain you are stuck in limbo. However once you jump your distance from the cliff increases and the distance to the ground increases exponentially.

There are core glitches that you will experience like being catapulted out from the cliff once you step off which I can't explain myself. Perhaps a DEV can comment here?

If there are terrain features you would like to see changed or implemented please feel free to comment.


Forum topic:
- BI forums




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Tags: Base Jumping,   Test