Author: mantls
Author Website:

Requirements:

Version: 1.3

Short description: This Script will spawn both IEDs and Junk alongside roads inside of a given radius.

Date: 2013-07-09 16:54


Comments: (4)
Rating:



 



Roadside IED [ALPHA]

by
mantls


Description:
This Script will spawn both IEDs and Junk alongside roads inside of a given radius. The IEDs can be disarmed by explosive specialists, other classes shouldn't try.
In order to disarm an IED, you have to approach it very slowly and carefully and then simply use the addaction.


Installation / Usage:
1. Create a marker called "center"
2. Set parameters in "IED\ied.sqf"
3. Define Functions in Init.sqf (copy from the one in the folder)
4. Call it however you want (Init, trigger, addaction, etc...)


Future plans:
I plan on adding Eventhandlers for explosives, Rockets and Grenades. But please feel free to post suggestions, bugs, questions and of course your opinion.


Changelog:
v1.3
- Added: Side Parameter

v1.2
- Fixed: IED placement improved
- Fixed: Bug with the Addaction ("Disarm" was still visible for other players after disarming)
- removed: You no longer have to be an Explosive Specialist to disarm IEDs
- New: Randomised Force of explosion
- New: Toolkit needed for disarming

v1.1
- Added call parameters
- Added Cleanup function


Forum topic:
- BI forums




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Tags: Disarm,   Ied,   Junk,   Roadside