Author: mrflay
Author Website:

Requirements: No addons required

Version: 0.4b
Signed: Yes, serverkey included

Short description: This is an early beta of a HangGlider

Date: 2014-07-14 22:52


Comments: (9)
Rating:



 







FLAY HangGlider Mod

by
mrflay


Description:
It took a little longer to get it all sorted than I thought, but here it is anyways if anyone wants to try it out (links below).
I would really appreciate some feedback regarding:
    - general handling when on ground (moving, enter, exit, take off)
    - general handling when in air.
    - landing (regular landings should be manageable, precision landings e.g. on roof-tops should be challenging)
    - thermals (i.e. good as they are or need more work?)
    - swooping (too hard, too easy?)

Suggestions and improvements are very welcome too.


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
flay_hangglider.pbo


Usage:
Ground:
Space: Launch hang glider
Forward: Move forward (use shift to run)
Back: Move back.
Left: Move left (glider will fall over)
Right: Move right (glider will fall over)

Air:
Forward: increase speed (good for testing, may be removed)
Back: switch into landing state (holding back will decrease speed)
Shift+Space: Exit hang glider.

Classnames:
FLAY_HangGlider_Bag
FLAY_HangGliderBlack_Bag


Media:



Known issues:
Variometer is silent when in first-person view.
Keys are not initialized properly when hang glider is spawned "flying" (i.e. not launched from ground).
No transitions between animations yet.
Possible to get stuck when exiting hang glider ("get in" usually takes care of it)
Horrid walking animations (not sure what can be done about it)
When doing a roll the pilot position flips over when going beyond 180 deg.
Hang glider will stall when going below approx 45 km/h without chance of recovery (thanks froggyluv, Magirot).


Notes:
The wind flapping sound is not included in the addon. If you have Arma 2, create a folder c:\flay_hangglider and copy the padak_let.wss from \Ca\sounds\Air\Noises to this folder.
This will make flying much more enjoyable.


Credits & Thanks:
pumpkin for fn_soaring.sqf script (used in ridge lift module)
Sakura_Chan and super-truite for help resolving config issues.
BIS for a great game and excellent modding support.
Everyone maintaining the BIKI. Can't imagine what modding would be like without it.
BRSSEB for the OFP Addon Tutorial Site
Clayman for the Arma 2 Animation Viewer
freesound for various sound effects.


License:
It's now licensed under APL-SA as it includes sound files from Arma 2.
http://www.bistudio.com/english/community/licenses/arma-public-license-share-alike


Changelog:
v0.4b
- Fixed two memory points that caused issues with pilot legs (introduced with kart dlc).

v0.4
- Replaced hangglider assembly/disassembly with standard builtin version.
- Fixed issues with weapons (cluster bombs)
- Increased view angles slightly.
- some more I might have forgotten

v0.3
- Fixed variometer sound not working in first person
- Removed disassemble option when inside vehicle
- Adjusted overall audio levels
- Added black hang glider variant (aka. Night Wing)
- Added Molotov cocktail
- Added Cluster bombs (Night Wing)
- Added Cluster mines (Night Wing)
- Hide FLAY_Thermal from editor (should use module instead)

v0.2
- Bundled pumpkin's thermal/ridge lift script (thanks pumpkin).
- Fixed explosion on impact (thanks Sakura_Chan).
- Fixed smoke on damage (thanks super-truite).
- Fixed harness obstructing view in first-person.
- Fixed low poly wheels in first-person.
- Bundled Arma 2 wind noise (thanks BIS!)
- Clean-up scripts & config files.
- Variometer available as user action.
- Leaning animation forward & backward to gain reduce speed.

beta update 1
- fixed issue with placing hangglider in editor


Forum topic:
- BI forums




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Tags: Hangglider