Author: sproyd
Author Website:

Requirements: No addons required
Island(s): Stratis
Playable options: N/A

Version: 1.5

Date: 2013-08-18 13:39

Comments: (7)


Don't Kill Josef!


This is an exciting, interesting, fun yet fairly simple mission that I had a great time putting together. You will find it of fairly high quality in that it utilises a lot of the features that BIS devs use, so that it appears the most like a proper BIS mission.

Situation: A four man patrol has been stalking Agia Marina and harrassing the locals. The locals are all holed up in their houses while the patrol circles the town. It just so turns out that one of our informants, Josef, is a member of the patrol - his last report says now is a good time to strike as the enemy may be preparing the civilians for execution as the enemy military move in to set up a base. Knock out the patrol (spare Josef) and then destroy the lighthouse at the end of the pier which the enemy have been using to communicate with HQ.

  • Play as a lone wolf high calibre sniper
  • Recon with your rangefinder to find the patrol in a dense village (press NUM +/- to zoom the rangefinder and don't forget to zero your rifle)
  • ID your targets - Don't Kill Josef (our informant)
  • Once you knock out the patrol, Josef will break cover and join you for the rest of the mission. Kill Josef and you might be in trouble, or even worse if he finds you before you kill the rest of the patrol Josef might have to kill you.
  • Proper BIS Style Briefing, Tasks, Endings
  • Multiple Endings, if you can't finish all the objectives just proceed to the Extract and it will account for this.

  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.

    Upcoming Features:
  • I suspect the mission may be too easy - you tell me and I'll right-balance it
  • Reinforcements not yet implemented
  • Extraction vehicle
  • Josef isn't named Josef in-game. I can name him using cfgIdentities but that will change his face and I like his current face as pictured above. Any suggestions on how to do this please let me know!

  • Changelog:
    v1.5 15/08/2013
  • Fixed: Now BETA compatible, again (following changes to classnames and IDs by BIS)

  • v1.4 23/06/2013
  • Fixed: Now BETA compatible.

  • v1.3 15/06/2013
  • Fixed reinforcements script - you will no longer have to be positively ID'd for OPFOR to call in reinforcements - so be careful with that first bullet you let fly!
  • Additional, challenging optional task for completionists
  • AI patrol waypoints should now be more difficult to predict and more difficult to place yourself in a good sniping position
  • Extract via boat if you so desire
  • Overall more challenging and complex... I don't believe I will be doing any more updates as this is more or less in final state. Play away!

  • v1.2a 14/06/2013
  • Added boat at extraction point
  • Added mission overview text and picture

  • v1.1a 13/06/2013
  • Alpha branded update as I haven't had time to extensively test.
  • Increased difficulty
  • Reinforcements script (if detected)
  • Counter-snipers
  • Ambient nervous civilians and pick-up trucks in town

  • Forum topic:
    - BI forums

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