Author: SaOk
Author Website:

Requirements: All in Arma (AiA) [ALPHA]
Island(s): Chernarus
Playable options: N/A

Version: 1.5

Date: 2013-06-16 09:28


Comments: (3)
Rating:



 



Zub for ArmA3

by
SaOk


Description:
We have located the stolen journal in Chernarus held by insurgents. Your team will take part in undercover operation to get that back by working together with NAPA and CDF.


Features:
  • Dynamic mission using whole Chernarus map
  • Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast-reinforcements, support vehicles)
  • Enemy groups communicate to track player's position, offering still change to flee unnoticed
  • Random positioned dynamic tasks to give different feeling for the mission every time
  • Much optional, but meaningful tasks included
  • All tasks have effect on generating scripts or/and bigger tasks
  • No HighCommanding, AI groups instead.
  • Difficulty level goes slowly higher during progress
  • Random events
  • Much improved heavy dynamic civilian/animal ambient life
  • Many Custom gameplay elements (Smoke signals, dynamic reinforcements, minefield truck, medic packs...)
  • Cutscenes
  • Friendly AI groups fighting with player depending on relationship values
  • Many factions involved (US, NAPA, CDF, INSURGENTS, CIVILIANS, ARMED CIVILIANS, RUSSIANS, PMC, .......)
  • Made with Performance Friendly Methods


  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.


    Installation:
    v1.5
    - New tasks (for armed locals)
    - Random placed captureable vehicle patrol zones added
    - New detailed bigger captureable camps added
    - Civilians and friendly soldiers warn player of the nearby hostile bigger camps/vehicle patrols
    - New fire script added for insertion/burning villages (A3 effects)
    - Player can skip time near any fireplace (mission starts midnight now)
    - Insurgent transport chopper may now also commit land insertion (for the cargo)
    - Added camp/car alarms (certain nearby AI groups react to those)
    - Added refugee camps
    - Added sea traffic
    - Added gemlights
    - Surrendering conditions tweaked
    - Overview fixed
    - Other fixes/tweaks


    Credits & thanks:
    -SavedByGrace (Ideas and US battleshouting/AI function voice-overs)
    -Rejenorst (US battleshouting and mortar idea)
    -Bardosy (hungarian battleshouting)
    -Tslava (czech battleshouting)
    -Poacher (british battleshouting)
    -Nettrucker (vehicle attached camera)
    -Kommiekat (Text corrections)

    3rd Party Scripts:
    -Advance Fire Simulation by Haroon1992


    Forum topic:
    - BI forums



    - All in Arma (AiA) [ALPHA]




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