Description: In this script pack you can find two useful scripts:
Features: - easy to config (=BTC=_Logistic_Init.sqf) - hud helps you to lift objects - static objects fall on the ground Installation / Usage: To fast rope: Make the chopper be stable between BTC_fast_rope_h and BTC_fast_rope_h_min, then the pilot (player) can deploy ropes, and the others players in the cargo can fast rope. Copy "=BTC=_Logistic" folder in your mission folder. Add in the init.sqf: _logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";Add in the description.ext: class RscPicture { type = CT_STATIC; idc = -1; style = 48; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; font = "PuristaMedium"; //Typeface sizeEx = 0; }; class RscTitles { #include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h" };However a demo mission is included. Media: Arma 2 video! Known issues: - Only the lift is available at the moment Notes: Keep in mind that the game is changing day by day and some updates may breack the script. The helicopters configuration is just a place holder, modify it to fit with your gameplay style! The script is still in BETA. Contact me for bug reporting. Credits and Thanks: My clan = BlackTemplarsClan = Changelog: v0.14 RC1 - Improved air drop function to avoid collision with chopper - Improved HUD for lifting (added distance between cargo and ground) v0.12 - Added pip camera for choppers - Respawn problems should be fixed - Small fixes v0.1 - First Arma 3 beta release Forum topic: - BI forums Enable javascript to be able to download from Armaholic please! |
Hi mate.
Many thanks for the work you have done on the script. Love the cargo element :o)
I am however having trouble with the lift side of things and wondered if you could help.
I have left everything as default. Installed the script into the description.ext and done the same for the init file.
I have also copied over the logistics folder to my mission folder following the same directory layout you gave as an example.
I have been hovering over a wheeled apc and also ammo boxes and various heights and rolling my mouse wheel expecting to see an attach cargo type option appear but nothing happens.
Am I doing something wrong LOL?
Also I am desperatly trying to find a vehicle respawn script that works and doesn't leave an error box in the middle of the screen since the last beta release.
Is this something you could put your extreme coding talents to work on?
Never mind buddy, I needed to customize the code as it explained in the tips readme you created.

Works great now
Realy nice script, but i have some trouble,...
when i run your demo on stratis, all is fine!
When i, copy your script on Altis in a empty mission (no other things include ) all works fine !
But i run your script in my edited mod, (co40_occupation.Altis) then i cant use the Hud! I see the action in the Actionmenu,
but when i press hud on/off nothing happend!!! rest works perfect...
maybe you have an idea how to fix it?
in this script is also the =BTC=_revive included, is that maybe the reason?
well theres no HUD.sqf in the lift folder which was there in older version? i dont get it either ive done evwerything as it is in his example mission, unless its just not compatible with other mods.
Greetings,
the script demands a pilot for the lift to work. As I like to keep things a little looser in my missions and not require any specific class to fly, what is the necessary change to allow any class full functionality?
_cond = true;
if ((count BTC_lift_pilot) > 0) then
{
if ((BTC_lift_pilot find (typeof player)) == - 1) exitWith {hint "No lift";_cond = false;};
};
if !(_cond) exitWith {hint "No lift";};
Please disregard... found the hints and tips.sqf so I know how to do it now. Sorry for the unnecessary post. Great script, thank you!
thank you lawndartleo, I was coming here to question why the lift isn't working but you answered my question. Thank you giallustio for these scripts.
This works great in the editor. Once I repack my pbo for my dedicated server, get into game, and test this, no options show up for the hud or to lift anything. I have no idea what the hell is wrong. Everything is exactly as it was in the editor except that it's all in a pbo for the server. Any suggestions?
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