Author: Holden93
Author Website:

Requirements: No addons required
Island(s): Stratis
Playable options: N/A

Version: 1.0

Date: 2013-07-09 11:35


Comments: (0)
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Defensive start

by
Holden93


Description:
Main character's name is Adams, he's a squad leader.
The campaign will take place first in Stratis and later on in Altis (I think you know why)
It's going to be a story driven campaign but with not so much cutscenes, first because it takes a lot of time to create a good one, second because creating one is boring.(I created a simply one, but not with the camera thing, first person and once it ends you'll be able to play directly, old style cutscenes ftw)
The Green Army has been pushed into the sea.
More characters, but the main one will be Adams
He will have more men at his disposal later on
Helicopter missions
Scuba insertions


Installation:
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.


Known issues:
The second task is created with a trigger, not in the briefing.sqs so when you complete it if you open the map and go to the tasks section you will see that it's still active, it won't be the current task though
Sometimes the game has FPS drops, that's because I choosed to teleport enemies, it may have a performance impact but it's easier for me, of course they will teleport when you can't see them, only at the end there's a risk you can.
Since the enemy units haven't got a real objective, they may fall back, and if they do the mission won't end because it will end when every enemy will be killed, if you have the checkpoint and when the LAVs are near the buildings the mission doesn't end just reload the checkpoint, to prevent enemy units from leaving the combat zone I choosed to let the LAVs circle around, I haven't tested it yet so if you have any problems write a post and I will update it instantly.
The LAVs could arrive late, that's because they're pretty far and when you get to the wounded guy they start moving to enemy position.
The briefing doesn't start at mission start, anyway if you press M you should be able to see the notes
Not a glitch, but I forgot setidentity...


Changelog:
v1.1
- Added briefing at mission start (To newbies like me, if it doesn't apperat in the preview just create a blank briefing.html in your mission folder and press shit + preview)
- Updated map


Forum topic:
- BI forums




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